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Grabbed the repo and created a solution via CMAKE. (I had to grab a newer version of CMAKE because the one provided would not run on my system, but I don't think that's related.)
Ran the game in debug mode and it defaulted to software rendering.
Switched the driver to hardware rendering
****** The driver selection window did not detect possible screen resolutions, the dropdown was empty.
Relaunch the game and it crashes
The direct draw call ** below fails because the backbufferddsd height and width are initialized to zero, and this causes a null pointer exception later in the code.
I resolved by manually editing the width and height in my OpenTrespasser config. I am not sure where to make changes to fix that config, but I figure this is helpful.
The issue can be reproduced.
So far the video driver settings window has not been given much thought and testing. Choosing a screen resolution does not work either (none are listed). Manually editing the OpenTrespasser.ini for your desired video settings is recommended at this stage.
Bug Steps
Lines 1929 to 1948 in RasterVid.cpp
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