From a4b56cdf576315b4fbe3e3cb2cac32ac61edfce6 Mon Sep 17 00:00:00 2001 From: Jules Blok Date: Wed, 9 Dec 2015 19:40:35 +0100 Subject: [PATCH] CResourceManager: Fix vertex shader log prefix. --- src/Layers/xrRenderPC_GL/glResourceManager_Resources.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/Layers/xrRenderPC_GL/glResourceManager_Resources.cpp b/src/Layers/xrRenderPC_GL/glResourceManager_Resources.cpp index 461d2b5f52f..073332cd9b9 100644 --- a/src/Layers/xrRenderPC_GL/glResourceManager_Resources.cpp +++ b/src/Layers/xrRenderPC_GL/glResourceManager_Resources.cpp @@ -198,7 +198,7 @@ SVS* CResourceManager::_CreateVS (LPCSTR _name) if (!file) { string1024 tmp; - xr_sprintf (tmp, "DX10: %s is missing. Replace with stub_default.vs", cname); + xr_sprintf (tmp, "OGL: %s is missing. Replace with stub_default.vs", cname); Msg (tmp); strconcat (sizeof(cname), cname,GlobalEnv.Render->getShaderPath(),"stub_default",".vs"); FS.update_path (cname, "$game_shaders$", cname);