You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Issue description:
Actual:
The "Play the animation forward (from beginning to end)" (hotkey f5 by default) plays the animation from the selected frame.
Expected:
The "Play Animation" starts playing the animation from the first frame. Additionally, the backwards version has the same behavior.
Steps to reproduce:
Create an animation, of any length of frames. Play the animation (with f5 or the button) while a non-beginning frame is selected. (Alternatively, use the play backwards button to see a similar effect)
Additional Notes:
This doesn't look wholly like an unintended feature, and more of a miscommunication from localization. However, having a clearly labeled option that allows playing the animation from the beginning/end would be incredibly useful when working on animations that don't loop, such as an attack or hit effect.
By default, in order to play an animation from the beginning is a two-step process. Being able to play from the beginning at a button's press would be greatly appreciated.
The text was updated successfully, but these errors were encountered:
Yeah it may be a locale problem as the behavior is intended.
If you want to play from beginning/end there is also a button that moves the current frame to the first frame. (Edit: it seems you already know about it)
Pixelorama version: v1.0.3-stable
OS/device including version:
CPU: 8-core AMD Ryzen 9 6900HS with Radeon Graphics (-MT MCP-)
GPU: Navi 23 [Radeon RX 6650 XT / 6700S / 6800S]
Fedora Linux 40 (KDE Plasma)
Kernel: 6.11.0-666.rog.fc40.x86_64 x86_64 (Fedora 40 custom kernel)
Laptop
Issue description:
Actual:
The "Play the animation forward (from beginning to end)" (hotkey f5 by default) plays the animation from the selected frame.
Expected:
The "Play Animation" starts playing the animation from the first frame. Additionally, the backwards version has the same behavior.
Steps to reproduce:
Create an animation, of any length of frames. Play the animation (with f5 or the button) while a non-beginning frame is selected. (Alternatively, use the play backwards button to see a similar effect)
Additional Notes:
This doesn't look wholly like an unintended feature, and more of a miscommunication from localization. However, having a clearly labeled option that allows playing the animation from the beginning/end would be incredibly useful when working on animations that don't loop, such as an attack or hit effect.
By default, in order to play an animation from the beginning is a two-step process. Being able to play from the beginning at a button's press would be greatly appreciated.
The text was updated successfully, but these errors were encountered: