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When you switch teams during a match, projectile cooldown is not respected. Projectile works as expected if you switch back to the original team.
Steps to reproduce
This doesn't happen on FFA matches.
The text was updated successfully, but these errors were encountered:
Caused by the following code which always sets the cooldown to be ended if the player team states don't match.
PGM/core/src/main/java/tc/oc/pgm/projectile/CooldownRunnable.java
Line 24 in 12e9e60
Looks like cooldowns are stored for a player on each team they join but due to equal checks they always use the expired one.
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Fixed in #1297
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When you switch teams during a match, projectile cooldown is not respected. Projectile works as expected if you switch back to the original team.
Steps to reproduce
This doesn't happen on FFA matches.
team_swap_glitch.mp4
The text was updated successfully, but these errors were encountered: