From 05ed67db79515ae846f9e5485c289ce2c287ecbf Mon Sep 17 00:00:00 2001 From: Pear <20259871+TheRealPear@users.noreply.github.com> Date: Fri, 16 Aug 2024 00:12:49 -0400 Subject: [PATCH] Document projectile power attribute Signed-off-by: Pear <20259871+TheRealPear@users.noreply.github.com> --- docs/modules/gear/projectiles.mdx | 1 + 1 file changed, 1 insertion(+) diff --git a/docs/modules/gear/projectiles.mdx b/docs/modules/gear/projectiles.mdx index eb1ea2a3..3ee312c4 100644 --- a/docs/modules/gear/projectiles.mdx +++ b/docs/modules/gear/projectiles.mdx @@ -25,6 +25,7 @@ or the item form of the custom projectile itself. | `name` | The display name of this projectile, used in "shot by" messages, etc. | String | | `throwable` | Items are consumed when using them to shoot this projectile (making them more like grenades than guns). | true/false | true | | `projectile` | The entity this projectile is materialized as. | [Entity Type](/docs/reference/entities/entity-types) | Arrow | +| `power` | How powerful this projectile's explosive factor should be.
*This is only applicable to explosive projectiles.* | Number | | `damage` | The amount of damage this projectile deals. | Half-hearts | 0.0 | | `velocity` | The speed at which the projectile moves. | Meters/tick | 1.0 | | `click` | The click action that fires the projectile. | `right`,
`left`,
or `both` | `both` |