You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
<action> has both a filter and an untrigger-filter, the second filters if untrigger events (ie: when the filter of a trigger stops matching) is passed down to children. This behavior is completely undocumented but it is essentially the same idea as lend kits, where when filter passes you give the kit, and after filter stops passing you remove the kit. Given kits are actions, this works with them too.
The default for untrigger-filter is never tho, because it was added after actions and it would be a behavior change (if you had a kit it would now remove it while prior it wouldn't have).
<switch-scope> is essentially parsed as an action, so this one also has the same filter and untrigger-filter properties, and they filter on the inner scope
When a player enters region they're sent the text and given the kit, when leaving the region the kit is removed. If untrigger-filter isn't defined, it defaults to never, and the player would keep the kit even after leaving
The text was updated successfully, but these errors were encountered:
<action>
has both afilter
and anuntrigger-filter
, the second filters if untrigger events (ie: when the filter of a trigger stops matching) is passed down to children. This behavior is completely undocumented but it is essentially the same idea as lend kits, where when filter passes you give the kit, and after filter stops passing you remove the kit. Given kits are actions, this works with them too.The default for
untrigger-filter
is never tho, because it was added after actions and it would be a behavior change (if you had a kit it would now remove it while prior it wouldn't have).<switch-scope>
is essentially parsed as an action, so this one also has the samefilter
anduntrigger-filter
properties, and they filter on the inner scopeexample:
When a player enters
region
they're sent the text and given the kit, when leaving the region the kit is removed. Ifuntrigger-filter
isn't defined, it defaults to never, and the player would keep the kit even after leavingThe text was updated successfully, but these errors were encountered: