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BlockGame.csproj
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BlockGame.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>net9.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<LangVersion>preview</LangVersion>
<AnalysisLevel>preview-recommended</AnalysisLevel>
<InvariantGlobalization>true</InvariantGlobalization>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Release' ">
<DebugSymbols>true</DebugSymbols>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="CircularBuffer" Version="1.4.0" />
<PackageReference Include="ErrorProne.NET.CoreAnalyzers" Version="0.6.1-beta.1">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<PackageReference Include="ErrorProne.NET.Structs" Version="0.6.1-beta.1">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<PackageReference Include="IDisposableAnalyzers" Version="4.0.8">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<PackageReference Include="JetBrains.Annotations" Version="2024.2.0" />
<PackageReference Include="K4os.Compression.LZ4.Streams" Version="1.3.8"/>
<PackageReference Include="Molten.Engine" Version="0.7.4" />
<PackageReference Include="SFML.Audio" Version="2.6.0"/>
<PackageReference Include="SFML.Net" Version="2.6.0"/>
<PackageReference Include="Silk.NET.OpenGL" Version="2.21.0"/>
<PackageReference Include="Silk.NET.OpenGL.Extensions.AMD" Version="2.21.0"/>
<PackageReference Include="Silk.NET.OpenGL.Extensions.ARB" Version="2.21.0"/>
<PackageReference Include="Silk.NET.OpenGL.Extensions.EXT" Version="2.21.0"/>
<PackageReference Include="Silk.NET.OpenGL.Extensions.INTEL" Version="2.21.0"/>
<PackageReference Include="Silk.NET.OpenGL.Extensions.KHR" Version="2.21.0"/>
<PackageReference Include="Silk.NET.OpenGL.Extensions.MESA" Version="2.21.0"/>
<PackageReference Include="Silk.NET.OpenGL.Extensions.NV" Version="2.21.0"/>
<PackageReference Include="Silk.NET.OpenGL.Legacy.Extensions.AMD" Version="2.21.0"/>
<PackageReference Include="Silk.NET.OpenGL.Legacy.Extensions.ARB" Version="2.21.0"/>
<PackageReference Include="Silk.NET.OpenGL.Legacy.Extensions.ATI" Version="2.21.0"/>
<PackageReference Include="Silk.NET.OpenGL.Legacy.Extensions.EXT" Version="2.21.0"/>
<PackageReference Include="Silk.NET.OpenGL.Legacy.Extensions.INTEL" Version="2.21.0"/>
<PackageReference Include="Silk.NET.OpenGL.Legacy.Extensions.KHR" Version="2.21.0"/>
<PackageReference Include="Silk.NET.OpenGL.Legacy.Extensions.NV" Version="2.21.0"/>
<PackageReference Include="Silk.NET.OpenGL.Legacy.Extensions.NVX" Version="2.21.0"/>
<PackageReference Include="Silk.NET.Windowing" Version="2.21.0"/>
<PackageReference Include="SixLabors.Fonts" Version="2.0.4" />
<PackageReference Include="SixLabors.ImageSharp" Version="3.1.5"/>
<PackageReference Include="SixLabors.ImageSharp.Drawing" Version="2.1.4"/>
<PackageReference Include="System.Buffers" Version="4.5.1"/>
<PackageReference Include="ZString" Version="2.6.0"/>
</ItemGroup>
<ItemGroup>
<None Include="level/**/*.*">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="shaders/**/*.*">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="textures/**/*.*">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="fonts/**/*.*">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Update="snd\tests.flac">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Remove="lib\**"/>
<None Update="wglinfo64.exe">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Update="logo.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Update="shaders\waterShader.frag">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Update="shaders\waterShader.vert">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Update="shaders\instantVertex.frag">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Update="shaders\instantVertex.vert">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Update="splashes.txt">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
</ItemGroup>
<ItemGroup>
<Compile Remove="lib\**"/>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Remove="lib\**"/>
</ItemGroup>
<ItemGroup>
<Folder Include="src\"/>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="lib\FontStashSharp.Base\FontStashSharp.Base.csproj"/>
<ProjectReference Include="lib\FontStashSharp\FontStashSharp.csproj"/>
<ProjectReference Include="lib\TrippyGL\TrippyGL.csproj"/>
<ProjectReference Include="lib\TrippyGL.Fonts\TrippyGL.Fonts.csproj"/>
<ProjectReference Include="lib\TrippyGL.Fonts.Building\TrippyGL.Fonts.Building.csproj"/>
<ProjectReference Include="lib\TrippyGL.Fonts.Extensions\TrippyGL.Fonts.Extensions.csproj"/>
<ProjectReference Include="lib\TrippyGL.ImageSharp\TrippyGL.ImageSharp.csproj"/>
<ProjectReference Include="lib\Silk.NET.Input\Silk.NET.Input.csproj"/>
</ItemGroup>
<ItemGroup>
<Compile Include="lib\FastNoiseLite.cs"/>
</ItemGroup>
</Project>