Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

A cyborg *flip emoting makes them visible through walls #28295

Open
1 task done
Accinator50 opened this issue Feb 8, 2025 · 0 comments
Open
1 task done

A cyborg *flip emoting makes them visible through walls #28295

Accinator50 opened this issue Feb 8, 2025 · 0 comments
Labels
Bug This is a bug in our game code WTF BYOND will never cease to amaze and/or disappoint us

Comments

@Accinator50
Copy link
Contributor

Exploit Reports

  • I confirm this issue is not an exploit. (Required)

BYOND Version

515.1647

Issue Description

If a cyborg uses the *flip emote you can see them through a wall.

What did you expect to happen?

They shouldn't be visible.

What happened instead?

They're visible

Why is this bad/What are the consequences?

Bug.

Steps to reproduce the issue.

Have a cyborg use the *flip emote while standing behind a wall.

When did the problem start happening?

Round 43640

Extra information

I was wearing a nightvision hud (the chameleon one from a syndicate surplus). Perhaps said hud caused the bug?

Video:
https://github.com/user-attachments/assets/4e31bcea-c167-4f68-8d12-ebdcb8f410be

Relevant log output/runtime error

@1080pCat 1080pCat added Bug This is a bug in our game code WTF BYOND will never cease to amaze and/or disappoint us labels Feb 8, 2025
@1080pCat 1080pCat moved this to Cause Unknown in Paradise Station Issue Tracker Feb 8, 2025
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Bug This is a bug in our game code WTF BYOND will never cease to amaze and/or disappoint us
Projects
Status: Cause Unknown
Development

No branches or pull requests

2 participants