diff --git a/include/blackcomb/imgui/Wrapper.h b/include/blackcomb/imgui/Wrapper.h index b9c07da..138ba1c 100644 --- a/include/blackcomb/imgui/Wrapper.h +++ b/include/blackcomb/imgui/Wrapper.h @@ -7,9 +7,9 @@ namespace blackcomb::imgui { /** - * A conveniece wrapper for Dear IMGUI's initialization and destruction. + * A conveniece wrapper for Dear ImGui's initialization and destruction. * - * For additional documentation on Dear IMGUI, see https://github.com/ocornut/imgui/wiki. + * For additional documentation on Dear ImGui, see https://github.com/ocornut/imgui/wiki. */ class Wrapper { public: diff --git a/src/imgui/Wrapper.cpp b/src/imgui/Wrapper.cpp index f51460d..af52205 100644 --- a/src/imgui/Wrapper.cpp +++ b/src/imgui/Wrapper.cpp @@ -33,7 +33,7 @@ namespace blackcomb::imgui { } /** - * Initialize the imgui context and bindings. Call after createContext and after configuring ImGui + * Initialize the ImGui context and bindings. Call after createContext and after configuring ImGui * @param windowPtr The handle of the window to draw to * @param glslVersion The GLSL version, defined as in a shader file (ie. "#version 150"), or nullptr for imgui's default. * @param installCallbacks Whether or not imgui should register its callbacks with OpenGL. @@ -46,7 +46,7 @@ namespace blackcomb::imgui { /** * Should be called each frame you are drawing an imgui object, before rendering anything. - * Informs imgui that a new frame has begun. + * Informs ImGui that a new frame has begun. */ void Wrapper::beginFrame() { // Start the Dear ImGui frame @@ -56,7 +56,7 @@ namespace blackcomb::imgui { } /** - * Should be called when you are done drawing all of your imgui objects. + * Should be called when you are done drawing all of your ImGui objects. * Draws the UI to the screen. */ void Wrapper::render() { @@ -75,7 +75,7 @@ namespace blackcomb::imgui { } /** - * Should be called when you are done with imgui, probably in AppBase::destroy. + * Should be called when you are done with ImGui, probably in AppBase::destroy. */ void Wrapper::destroy() { ImGui_ImplOpenGL3_Shutdown();