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Matt Haynie edited this page Jul 8, 2018
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ce_consoletools_filter_enabled
ce_consoletools_filter_add
ce_consoletools_filter_remove
ce_consoletools_filter_list
ce_consoletools_flags_add
ce_consoletools_flags_remove
Cvar flags can be added or removed with ce_consoletools_flags_add
or ce_consoletools_flags_remove
respectively. The flags that can be added or removed are as follows:
Flag | Alias(es) | Description |
---|---|---|
FCVAR_GAMEDLL |
game , gamedll
|
Cvar/command is defined in the game (server) dll. |
FCVAR_CLIENTDLL |
client , clientdll
|
Cvar/command is defined in the client dll. |
FCVAR_ARCHIVE | archive |
Cvar will be saved/loaded from config.cfg. |
FCVAR_NOTIFY | notify |
Server only: Notify players with a chat message when this cvar is changed. |
FCVAR_SPONLY | singleplayer |
Client only: Cvar cannot be changed when connected to multiplayer server. |
FCVAR_NOT_CONNECTED | notconnected |
Client only: Cvar cannot be changed when connected to a server. |
FCVAR_CHEAT | cheat |
Cvar cannot be changed away from its default value unless sv_cheats is set to 1. |
FCVAR_REPLICATED | replicated |
Cvar value on client will always match cvar value on server. |
FCVAR_SERVER_CAN_EXECUTE | server_can_execute |
Server can remotely execute this command on the client. |
FCVAR_CLIENTCMD_CAN_EXECUTE | clientcmd_can_execute |
Restricts the ability of this cvar/command to be called by certain internal engine functions. |
FCVAR_DEVELOPMENTONLY |
devonly , developmentonly
|
Cannot be changed or accessed in any way through the console or "normal" methods. |
FCVAR_HIDDEN | hidden |
Do not show in console autocomplete, find, or cvarlist. Can still be changed/accessed if the name is known. |