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ConsoleController.cs
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ConsoleController.cs
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using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.UI;
public class ConsoleController : MonoBehaviour
{
public bool ConsoleOn;
public GameObject TextPrefab;
public GameObject Content;
public GameObject ConsoleUI;
public GameObject InputFieldUI;
public GameObject LootSpawnerGameObject;
public List<Command> ListOfCommands = new List<Command>();
[System.Serializable]
public class Command
{
public string CommandName;
public string OutputMessage;
}
void Update ()
{
if (Input.GetKey(KeyCode.LeftControl))
{
if (Input.GetKeyDown(KeyCode.LeftAlt))
{
ConsoleOn = true;
}
}
if (ConsoleOn == true)
{
ConsoleUI.SetActive(true);
if (Input.GetKeyDown(KeyCode.Return))
{
SendMessageToConsole(InputFieldUI.GetComponent<InputField>().text);
InputFieldUI.GetComponent<InputField>().text = "";
ConsoleUI.GetComponent<ScrollRect>().verticalScrollbar.gameObject.GetComponent<Scrollbar>().value = 0;
}
}
else
{
ConsoleUI.SetActive(false);
}
}
void SendMessageToConsole(string msg)
{
bool found = false;
foreach (Command cmd in ListOfCommands)
{
if (cmd.CommandName == msg)
{
found = true;
gameObject.SendMessage(msg);
NewLine(" -" + msg);
NewLine(" " + cmd.OutputMessage);
break;
}
}
if (found == false)
{
NewLine(" -" + msg);
NewLine(" '"+msg+"' is an invalid command");
}
}
void NewLine(string LineText)
{
GameObject clone1 = (GameObject)Instantiate(TextPrefab, Content.transform.position, Quaternion.identity);
clone1.transform.parent = Content.transform;
clone1.GetComponent<Text>().text = LineText;
ConsoleUI.GetComponent<ScrollRect>().verticalScrollbar.gameObject.GetComponent<Scrollbar>().value = 0;
}
void DisableConsole()
{
ConsoleOn = false;
}
//Command functions
void loot_respawn()
{
LootSpawnerGameObject.GetComponent<LootSpawner>().SpawnLoot();
}
void test_console()
{
}
}