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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "VBoxContainer",
"class": "Chatbox",
"language": "GDScript",
"path": "res://UI/Elements/Chat/Chatbox.gd"
}, {
"base": "HBoxContainer",
"class": "Chatinput",
"language": "GDScript",
"path": "res://UI/Elements/Chat/Chatinput.gd"
}, {
"base": "ScrollContainer",
"class": "Chatviewer",
"language": "GDScript",
"path": "res://UI/Elements/Chat/Chatviewer.gd"
}, {
"base": "Spatial",
"class": "PlayerCharacter",
"language": "GDScript",
"path": "res://World/Entities/PlayerCharacter.gd"
} ]
_global_script_class_icons={
"Chatbox": "",
"Chatinput": "",
"Chatviewer": "",
"PlayerCharacter": ""
}
[application]
config/name="Muplonen Client"
run/main_scene="res://Screens/LoginScreen.tscn"
config/icon="res://icon.png"
[autoload]
MuplonenNetwork="*res://Network/MuplonenNetwork.gd"
[debug]
gdscript/warnings/return_value_discarded=false
[display]
window/size/width=640
window/size/height=480
[rendering]
quality/driver/driver_name="GLES2"
vram_compression/import_etc=true
vram_compression/import_etc2=false
environment/default_environment="res://default_env.tres"