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inPlanimeter/game-framework (press backspace or delete to remove)

Hello @andrewmcwatters, Hope you guys are doing well :o) Sorry if the question is a lil bit off-topic for this repo, but I have always wondered what kind of binding generator you guys had to run in order ...
  • r-lyeh
  • 4
  • Opened 
    on Nov 5, 2024
  • #10

Describe the bug getMaterialTexture in model.lua:ln:105 fails to build correct filenames to material textures. This is caused by outdated assimp bindings causing the first 4 characters of filenames to ...
bug
help wanted
  • andrewmcwatters
  • 5
  • Opened 
    on Oct 24, 2021
  • #9

When loading multiple models it crashes with too many callbacks E:\GameDevelop\lgameframework\luajit.exe: ...eDevelop\lgameframework\lua\framework\graphics\model.lua:59: too many callbacks stack traceback: ...
bug
  • revolucas
  • 2
  • Opened 
    on Nov 5, 2018
  • #8

Init.lua line 32 reads: package.path = package.path .. execdir .. lib\\?.lua; A semi-colon should be added prior to appending as follows: package.path = package.path .. ; .. execdir .. lib\\?.lua; ...
bug
  • revolucas
  • 2
  • Opened 
    on Nov 5, 2018
  • #7

I believe to get correct looking normals you need the mBitangent accessor from the aimesh and calculate the bitangentW in the shader as: vec3 bitangentW = normalize(vec3(model * vec4(bitangent.xyz, 0.0))); ...
bug
  • revolucas
  • 7
  • Opened 
    on Apr 18, 2018
  • #6

So - I have been talking with @andrewmcwatters about UDMF file support in the discord. I am opening this issue as a feature request so that we have a dedicated 3D level editor for IGF. The 1.0 spec of ...
  • HeadClot
  • 2
  • Opened 
    on Aug 27, 2017
  • #5
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