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inPlanimeter/game-framework (press backspace or delete to remove)Hello @andrewmcwatters,
Hope you guys are doing well :o) Sorry if the question is a lil bit off-topic for this repo, but I have always wondered
what kind of binding generator you guys had to run in order ...
r-lyeh
- 4
- Opened on Nov 5, 2024
- #10
Describe the bug getMaterialTexture in model.lua:ln:105 fails to build correct filenames to material textures. This is
caused by outdated assimp bindings causing the first 4 characters of filenames to ...
bug
help wanted
andrewmcwatters
- 5
- Opened on Oct 24, 2021
- #9
When loading multiple models it crashes with too many callbacks
E:\GameDevelop\lgameframework\luajit.exe: ...eDevelop\lgameframework\lua\framework\graphics\model.lua:59: too many
callbacks stack traceback: ...
bug
revolucas
- 2
- Opened on Nov 5, 2018
- #8
Init.lua line 32 reads: package.path = package.path .. execdir .. lib\\?.lua;
A semi-colon should be added prior to appending as follows: package.path = package.path .. ; .. execdir .. lib\\?.lua;
...
bug
revolucas
- 2
- Opened on Nov 5, 2018
- #7
I believe to get correct looking normals you need the mBitangent accessor from the aimesh and calculate the bitangentW
in the shader as:
vec3 bitangentW = normalize(vec3(model * vec4(bitangent.xyz, 0.0))); ...
bug
revolucas
- 7
- Opened on Apr 18, 2018
- #6
So - I have been talking with @andrewmcwatters about UDMF file support in the discord. I am opening this issue as a
feature request so that we have a dedicated 3D level editor for IGF.
The 1.0 spec of ...
HeadClot
- 2
- Opened on Aug 27, 2017
- #5
andrewmcwatters
- Opened on Dec 23, 2016
- #1
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