diff --git a/mp/src/game/client/c_te_legacytempents.cpp b/mp/src/game/client/c_te_legacytempents.cpp index 4cfa2c3da09..d321aac16fb 100644 --- a/mp/src/game/client/c_te_legacytempents.cpp +++ b/mp/src/game/client/c_te_legacytempents.cpp @@ -35,6 +35,12 @@ #include "c_te_effect_dispatch.h" #include "c_props.h" #include "c_basedoor.h" +#ifdef LUA_SDK +#include "weapon_hl2mpbase_scriptedweapon.h" +#include "luamanager.h" +#include "lbasecombatweapon_shared.h" +#include "mathlib/lvector.h" +#endif // NOTE: Always include this last! #include "tier0/memdbgon.h" @@ -3459,4 +3465,3 @@ void CTempEnts::CSEjectBrass( const Vector &vecPosition, const QAngle &angVeloci } - diff --git a/mp/src/game/client/c_te_legacytempents.cpp.rej b/mp/src/game/client/c_te_legacytempents.cpp.rej deleted file mode 100644 index 5c13a95919b..00000000000 --- a/mp/src/game/client/c_te_legacytempents.cpp.rej +++ /dev/null @@ -1,14 +0,0 @@ -diff a/mp/src/game/client/c_te_legacytempents.cpp b/mp/src/game/client/c_te_legacytempents.cpp (rejected hunks) -@@ -33,6 +33,12 @@ - #include "engine/IVDebugOverlay.h" - #include "effect_dispatch_data.h" - #include "c_te_effect_dispatch.h" -+#ifdef LUA_SDK -+#include "weapon_hl2mpbase_scriptedweapon.h" -+#include "luamanager.h" -+#include "lbasecombatweapon_shared.h" -+#include "mathlib/lvector.h" -+#endif - - // NOTE: Always include this last! - #include "tier0/memdbgon.h"