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Hi I'd like to request a feature to be added if it's possible. Can we please have the ability to detect the surface type that the casted ray hits? We currently get informed about the model, but the collision data holds information about the surface types too, no? Can this information be passed to PAWN by the plugin?
Obviously the game knows what surface type you are on for bullet hits and footstep sounds. It's part of the collision data.
@Crayder @NexiusTailer
Hi I'd like to request a feature to be added if it's possible. Can we please have the ability to detect the surface type that the casted ray hits? We currently get informed about the model, but the collision data holds information about the surface types too, no? Can this information be passed to PAWN by the plugin?
Obviously the game knows what surface type you are on for bullet hits and footstep sounds. It's part of the collision data.
https://wiki.mtasa.com/wiki/Material_IDs
For a use case example, I want to be able to detect when a player is standing on grass which will allow them to plant drugs.
Can you please let me know if and when this could potentially be added? Thank you.
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