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emulator.cpp
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#include <stdlib.h>
#include <unistd.h>
#include <dlfcn.h>
#include <pthread.h>
#define LOG_TAG "libemu"
#include <utils/Log.h>
#include <nativehelper/JNIHelp.h>
#include <nativehelper/jni.h>
#include "emumedia.h"
#include "ticks.h"
static pthread_mutex_t emuStateMutex;
static pthread_cond_t emuStateCond;
static int emuState;
static void *engineLib;
static EmuEngine *engine;
static EmuEngine::Game *currentGame;
static EmuMedia *media;
static jobject jFrameUpdateListener;
static jmethodID midOnFrameUpdate;
static bool resumeRequested;
static unsigned int keyStates;
static bool flipScreen;
static bool autoFrameSkip;
static int maxFrameSkips;
static int refreshRate;
static float gameSpeed;
static bool soundEnabled;
static JNIEnv *emuThreadEnv;
static bool surfaceReady;
static struct {
int key;
int duration;
} trackballEvents[2];
enum {
EMUSTATE_RUNNING,
EMUSTATE_PAUSED,
EMUSTATE_REQUEST_PAUSE,
EMUSTATE_REQUEST_RUN,
};
class EngineCallbacks : public EmuEngine::Callbacks {
public:
virtual bool lockSurface(EmuEngine::Surface *surface) {
return media->lockSurface(emuThreadEnv, surface, flipScreen);
}
virtual void unlockSurface(const EmuEngine::Surface *surface) {
media->unlockSurface(emuThreadEnv);
}
virtual void playAudio(void *data, int size) {
media->audioPlay(emuThreadEnv, data, size);
}
};
static void *loadSharedObject(const char *dir, const char *lib,
void **handle = NULL)
{
char path[1024];
snprintf(path, sizeof(path), "%s/lib%s.so", dir, lib);
void *h = dlopen(path, RTLD_NOW);
if (h == NULL) {
LOGD("Cannot load %s: %s", path, dlerror());
return NULL;
}
void *(*createObject)() = (void *(*)()) dlsym(h, "createObject");
if (createObject == NULL) {
dlclose(h);
return NULL;
}
if (handle != NULL)
*handle = h;
return createObject();
}
static unsigned int updateTrackballStates(unsigned int states)
{
for (int i = 0; i < 2; i++) {
if (trackballEvents[i].duration > 0) {
trackballEvents[i].duration--;
states |= trackballEvents[i].key;
}
}
return states;
}
static void showFPS()
{
static int frames;
static unsigned int last;
unsigned int now = ticksGetTicks();
frames++;
if (now - last >= 1000) {
LOGD("fps: %d", frames * 1000 / (now - last));
last = now;
frames = 0;
}
}
static void pauseEmulator(JNIEnv *env, jobject self)
{
pthread_mutex_lock(&emuStateMutex);
if (emuState == EMUSTATE_RUNNING) {
emuState = EMUSTATE_REQUEST_PAUSE;
while (emuState == EMUSTATE_REQUEST_PAUSE)
pthread_cond_wait(&emuStateCond, &emuStateMutex);
}
pthread_mutex_unlock(&emuStateMutex);
}
static void resumeEmulator()
{
if (!resumeRequested || !surfaceReady || currentGame == NULL)
return;
pthread_mutex_lock(&emuStateMutex);
if (emuState == EMUSTATE_PAUSED) {
emuState = EMUSTATE_REQUEST_RUN;
pthread_cond_signal(&emuStateCond);
while (emuState == EMUSTATE_REQUEST_RUN)
pthread_cond_wait(&emuStateCond, &emuStateMutex);
}
pthread_mutex_unlock(&emuStateMutex);
}
static void unloadROM(JNIEnv *env, jobject self)
{
if (currentGame == NULL)
return;
pauseEmulator(env, self);
media->audioStop(env);
engine->unloadRom();
currentGame = NULL;
}
static void runEmulator()
{
const bool soundOn = soundEnabled;
if (soundOn)
media->audioStart(emuThreadEnv);
const int fps = (int) (currentGame->fps * gameSpeed);
const int maxSkips = (int) (maxFrameSkips * gameSpeed);
const unsigned int frameTime = 1000 / fps;
const unsigned int refreshTime = (refreshRate ? (1000 / refreshRate) : 0);
unsigned int initialTicks = ticksGetTicks();
unsigned int lastTicks = initialTicks;
unsigned int lastFrameDrawnTime = 0;
unsigned int virtualFrameCount = 0;
int skipCounter = 0;
while (emuState == EMUSTATE_RUNNING) {
unsigned int now = ticksGetTicks();
unsigned int realFrameCount = (now - initialTicks) * fps / 1000;
// frame skips
virtualFrameCount++;
if (realFrameCount >= virtualFrameCount) {
if (realFrameCount > virtualFrameCount &&
autoFrameSkip && skipCounter < maxSkips) {
skipCounter++;
} else {
virtualFrameCount = realFrameCount;
if (autoFrameSkip)
skipCounter = 0;
}
} else {
unsigned int delta = now - lastTicks;
if (delta < frameTime)
usleep((frameTime - delta) * 1000);
}
if (!autoFrameSkip) {
if (++skipCounter > maxSkips)
skipCounter = 0;
}
lastTicks = now;
// trackball events
unsigned int states = updateTrackballStates(keyStates);
// FrameUpdateListener.onFrameUpdate(states);
if (jFrameUpdateListener != NULL) {
states = emuThreadEnv->CallIntMethod(jFrameUpdateListener,
midOnFrameUpdate, states);
if (emuThreadEnv->ExceptionOccurred()) {
emuThreadEnv->ExceptionClear();
break;
}
}
// Consider refresh rate
bool skip = (skipCounter > 0);
if (!skip && refreshTime) {
if (now - lastFrameDrawnTime < refreshTime)
skip = true;
else
lastFrameDrawnTime = now;
}
engine->runFrame(states, skip);
//showFPS();
}
if (soundOn)
media->audioPause(emuThreadEnv);
}
static void Emulator_run(JNIEnv *env, jobject self)
{
emuThreadEnv = env;
while (true) {
pthread_mutex_lock(&emuStateMutex);
while (emuState == EMUSTATE_PAUSED)
pthread_cond_wait(&emuStateCond, &emuStateMutex);
if (emuState == EMUSTATE_REQUEST_RUN) {
emuState = EMUSTATE_RUNNING;
pthread_cond_signal(&emuStateCond);
}
pthread_mutex_unlock(&emuStateMutex);
runEmulator();
pthread_mutex_lock(&emuStateMutex);
if (emuState == EMUSTATE_REQUEST_PAUSE) {
emuState = EMUSTATE_PAUSED;
pthread_cond_signal(&emuStateCond);
}
pthread_mutex_unlock(&emuStateMutex);
}
emuThreadEnv = NULL;
}
static jboolean
Emulator_loadEngine(JNIEnv *env, jobject self, jstring jdir, jstring jlib)
{
const char *dir = env->GetStringUTFChars(jdir, NULL);
const char *lib = env->GetStringUTFChars(jlib, NULL);
if (engineLib != NULL) {
dlclose(engineLib);
engineLib = NULL;
engine = NULL;
}
engine = (EmuEngine *) loadSharedObject(dir, lib, &engineLib);
env->ReleaseStringUTFChars(jdir, dir);
env->ReleaseStringUTFChars(jlib, lib);
static EngineCallbacks cbs;
if (engine == NULL || !engine->initialize(&cbs)) {
LOGE("Cannot load emulator engine");
return JNI_FALSE;
}
return JNI_TRUE;
}
extern EmuMedia *createEmuMedia();
static jboolean
Emulator_initialize(JNIEnv *env, jobject self, jstring jdir, jint sdk)
{
media = createEmuMedia();
if (!media->init(env))
return JNI_FALSE;
ticksInitialize();
emuState = EMUSTATE_PAUSED;
surfaceReady = false;
currentGame = NULL;
resumeRequested = false;
flipScreen = false;
autoFrameSkip = true;
maxFrameSkips = 2;
refreshRate = 0;
gameSpeed = 1.0f;
soundEnabled = false;
jFrameUpdateListener = NULL;
jclass clazz = env->FindClass(
"com/androidemu/Emulator$FrameUpdateListener");
midOnFrameUpdate = env->GetMethodID(clazz, "onFrameUpdate", "(I)I");
pthread_mutex_init(&emuStateMutex, NULL);
pthread_cond_init(&emuStateCond, NULL);
return JNI_TRUE;
}
static void
Emulator_setFrameUpdateListener(JNIEnv *env, jobject self, jobject listener)
{
pauseEmulator(env, self);
if (jFrameUpdateListener != NULL)
env->DeleteGlobalRef(jFrameUpdateListener);
jFrameUpdateListener = env->NewGlobalRef(listener);
resumeEmulator();
}
static void
Emulator_setSurface(JNIEnv *env, jobject self, jobject surface)
{
pauseEmulator(env, self);
media->setSurface(env, surface);
if (surface == NULL)
surfaceReady = false;
}
static void
Emulator_setSurfaceRegion(JNIEnv *env, jobject self,
int x, int y, int w, int h)
{
pauseEmulator(env, self);
media->setSurfaceRegion(env, x, y, w, h);
surfaceReady = true;
resumeEmulator();
}
static void
Emulator_setKeyStates(JNIEnv *env, jobject self, jint states)
{
keyStates = states;
}
static void
Emulator_processTrackball(JNIEnv *env, jobject self,
jint key1, jint duration1, jint key2, jint duration2)
{
const int key[] = { key1, key2 };
const int duration[] = { duration1, duration2 };
for (int i = 0; i < 2; i++) {
if (key[i] == 0)
continue;
if (trackballEvents[i].key != key[i]) {
trackballEvents[i].duration = 0;
trackballEvents[i].key = key[i];
}
if ((trackballEvents[i].duration += duration[i]) > 80)
trackballEvents[i].duration = 80;
}
}
static void
Emulator_fireLightGun(JNIEnv *env, jobject self, jint x, jint y)
{
engine->fireLightGun(x, y);
}
static void
Emulator_setOption(JNIEnv *env, jobject self, jstring jname, jstring jvalue)
{
const char *name = env->GetStringUTFChars(jname, NULL);
const char *value = NULL;
if (jvalue != NULL)
value = env->GetStringUTFChars(jvalue, NULL);
if (strcmp(name, "frameSkipMode") == 0) {
autoFrameSkip = (strcmp(value, "auto") == 0);
} else if (strcmp(name, "maxFrameSkips") == 0) {
maxFrameSkips = atoi(value);
if (maxFrameSkips < 0)
maxFrameSkips = 0;
else if (maxFrameSkips > 99)
maxFrameSkips = 99;
} else if (strcmp(name, "refreshRate") == 0) {
refreshRate = atoi(value);
} else if (strcmp(name, "gameSpeed") == 0) {
gameSpeed = atof(value);
if (gameSpeed < 0.1f)
gameSpeed = 1.0f;
if (currentGame != NULL) {
media->audioCreate(env,
(int) (currentGame->soundRate * gameSpeed),
currentGame->soundBits,
currentGame->soundChannels);
}
} else {
if (strcmp(name, "soundEnabled") == 0)
soundEnabled = (strcmp(value, "true") == 0);
else if (strcmp(name, "soundVolume") == 0)
media->audioSetVolume(env, atoi(value));
else if (strcmp(name, "flipScreen") == 0)
flipScreen = (strcmp(value, "true") == 0);
engine->setOption(name, value);
}
env->ReleaseStringUTFChars(jname, name);
if (jvalue != NULL)
env->ReleaseStringUTFChars(jvalue, value);
}
static jint Emulator_getOption(JNIEnv *env, jobject self, jstring jname)
{
const char *name = env->GetStringUTFChars(jname, NULL);
int value = engine->getOption(name);
env->ReleaseStringUTFChars(jname, name);
return value;
}
static void Emulator_getScreenshot(JNIEnv *env, jobject self, jobject jbuffer)
{
pauseEmulator(env, self);
EmuEngine::Surface surface;
surface.bits = env->GetDirectBufferAddress(jbuffer);
surface.w = currentGame->videoWidth;
surface.h = currentGame->videoHeight;
surface.bpr = surface.w * 2;
engine->renderFrame(surface);
resumeEmulator();
}
static void Emulator_reset(JNIEnv *env, jobject self)
{
pauseEmulator(env, self);
engine->reset();
resumeEmulator();
}
static void Emulator_power(JNIEnv *env, jobject self)
{
pauseEmulator(env, self);
engine->power();
resumeEmulator();
}
static jint Emulator_getVideoWidth(JNIEnv *env, jobject self)
{
return (currentGame ? currentGame->videoWidth : 0);
}
static jint Emulator_getVideoHeight(JNIEnv *env, jobject self)
{
return (currentGame ? currentGame->videoHeight : 0);
}
static jboolean Emulator_loadROM(JNIEnv *env, jobject self, jstring jfile)
{
unloadROM(env, self);
const char *file = env->GetStringUTFChars(jfile, NULL);
jboolean rv = JNI_FALSE;
currentGame = engine->loadRom(file);
if (currentGame == NULL)
goto error;
gameSpeed = 1.0f;
media->audioCreate(env,
currentGame->soundRate,
currentGame->soundBits,
currentGame->soundChannels);
memset(trackballEvents, 0, sizeof(trackballEvents));
resumeEmulator();
rv = JNI_TRUE;
error:
env->ReleaseStringUTFChars(jfile, file);
return rv;
}
static void Emulator_unloadROM(JNIEnv *env, jobject self)
{
unloadROM(env, self);
}
static void Emulator_pause(JNIEnv *env, jobject self)
{
pauseEmulator(env, self);
resumeRequested = false;
}
static void Emulator_resume(JNIEnv *env, jobject self)
{
resumeRequested = true;
resumeEmulator();
}
static jboolean Emulator_saveState(JNIEnv *env, jobject self, jstring jfile)
{
const char *file = env->GetStringUTFChars(jfile, NULL);
pauseEmulator(env, self);
jboolean rv = engine->saveState(file);
resumeEmulator();
env->ReleaseStringUTFChars(jfile, file);
return rv;
}
static jboolean Emulator_loadState(JNIEnv *env, jobject self, jstring jfile)
{
const char *file = env->GetStringUTFChars(jfile, NULL);
pauseEmulator(env, self);
jboolean rv = engine->loadState(file);
resumeEmulator();
env->ReleaseStringUTFChars(jfile, file);
return rv;
}
static jboolean Cheats_nativeAdd(JNIEnv *env, jobject self, jstring jcode)
{
const char *code = env->GetStringUTFChars(jcode, NULL);
pauseEmulator(env, self);
jboolean rv = engine->addCheat(code);
resumeEmulator();
env->ReleaseStringUTFChars(jcode, code);
return rv;
}
static void Cheats_nativeRemove(JNIEnv *env, jobject self, jstring jcode)
{
const char *code = env->GetStringUTFChars(jcode, NULL);
pauseEmulator(env, self);
engine->removeCheat(code);
resumeEmulator();
env->ReleaseStringUTFChars(jcode, code);
}
int register_Emulator(JNIEnv *env)
{
static const JNINativeMethod methods[] = {
{ "setFrameUpdateListener",
"(Lcom/androidemu/Emulator$FrameUpdateListener;)V",
(void *) Emulator_setFrameUpdateListener },
{ "setSurface", "(Landroid/view/SurfaceHolder;)V",
(void *) Emulator_setSurface },
{ "setSurfaceRegion", "(IIII)V", (void *) Emulator_setSurfaceRegion },
{ "setKeyStates", "(I)V", (void *) Emulator_setKeyStates },
{ "processTrackball", "(IIII)V", (void *) Emulator_processTrackball },
{ "fireLightGun", "(II)V", (void *) Emulator_fireLightGun },
{ "setOption", "(Ljava/lang/String;Ljava/lang/String;)V",
(void *) Emulator_setOption },
{ "getOption", "(Ljava/lang/String;)I", (void *) Emulator_getOption },
{ "getVideoWidth", "()I", (void *) Emulator_getVideoWidth },
{ "getVideoHeight", "()I", (void *) Emulator_getVideoHeight },
{ "loadEngine", "(Ljava/lang/String;Ljava/lang/String;)Z",
(void *) Emulator_loadEngine },
{ "initialize", "(Ljava/lang/String;I)Z",
(void *) Emulator_initialize },
{ "nativeRun", "()V", (void *) Emulator_run },
{ "nativeLoadROM", "(Ljava/lang/String;)Z", (void *) Emulator_loadROM },
{ "nativeUnloadROM", "()V", (void *) Emulator_unloadROM },
{ "reset", "()V", (void *) Emulator_reset },
{ "power", "()V", (void *) Emulator_power },
{ "pause", "()V", (void *) Emulator_pause },
{ "resume", "()V", (void *) Emulator_resume },
{ "getScreenshot", "(Ljava/nio/Buffer;)V",
(void *) Emulator_getScreenshot },
{ "saveState", "(Ljava/lang/String;)Z", (void *) Emulator_saveState },
{ "loadState", "(Ljava/lang/String;)Z", (void *) Emulator_loadState },
};
return jniRegisterNativeMethods(env, "com/androidemu/Emulator",
methods, NELEM(methods));
}
int register_Cheats(JNIEnv *env)
{
static const JNINativeMethod methods[] = {
{ "nativeAdd", "(Ljava/lang/String;)Z", (void *) Cheats_nativeAdd },
{ "nativeRemove", "(Ljava/lang/String;)V",
(void *) Cheats_nativeRemove },
};
return jniRegisterNativeMethods(env, "com/androidemu/Cheats",
methods, NELEM(methods));
}