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Is there a potential to make a tool to calculate maximum image size that can be archieved given certain GPU memory? for example its important for vfx guyes to render in 1920x1080, but i have no clue how much memory i would need? I know with other implementations that AVG pooling type always requires same amount of memory and would not fail once it starts, MAX pooling requires about ~25% more, and would fail on some combination of images and styles at a point it overflows
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I'm not sure if such a tool would be possible. I would suggest finding a set of parameters you like, and then testing those parameters with a single 1920x1080 image. If that works, then you can use the parameters with all your images/frames.
Is there a potential to make a tool to calculate maximum image size that can be archieved given certain GPU memory? for example its important for vfx guyes to render in 1920x1080, but i have no clue how much memory i would need? I know with other implementations that AVG pooling type always requires same amount of memory and would not fail once it starts, MAX pooling requires about ~25% more, and would fail on some combination of images and styles at a point it overflows
The text was updated successfully, but these errors were encountered: