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When my target point is not accessible from the source point, the path finder will still return a path if my target point is close to a routable target. For instance in this screenshot, even though the dog is not accessible through the mesh, because the dog is close to the mesh, it plots a path to the closest point that it can get to.
I actually like this behavior in some cases, but there's currently no way to configure it and by default I would think that no path should be returned when there is no way to reach the target.
The text was updated successfully, but these errors were encountered:
When my target point is not accessible from the source point, the path finder will still return a path if my target point is close to a routable target. For instance in this screenshot, even though the dog is not accessible through the mesh, because the dog is close to the mesh, it plots a path to the closest point that it can get to.
I actually like this behavior in some cases, but there's currently no way to configure it and by default I would think that no path should be returned when there is no way to reach the target.
The text was updated successfully, but these errors were encountered: