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controller.cpp
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#include "controller.h"
#include <QDebug>
Controller* Controller::instance = NULL;
QMutex Controller::mutex;
Controller* Controller::getInstance() {
QMutexLocker locker(&mutex);
if (instance == NULL) {
instance = new Controller();
instance->init();
}
return instance;
}
Controller::~Controller() {
//NEVER DECONSTUCT...
}
void Controller::init() {
this->running = false;
if (SdlWrap::init() == false) {
qDebug() << SdlWrap::getError();
}
joystickDevices = SdlWrap::getJoystickList();
thrusterValues = QStringList();
tempData = QList<int>();
tempData.append(20);
tempData.append(10);
tempData.append(-10);
tempData.append(-20);
tempData.append(0);
rotation = 0;
pitch = 0;
joystick = new Joystick();
qThread = new QThread(this);
mainthread = new Mainthread(joystick);
}
/////////////////////////////////////////
// Thread Control Properties & Fns //
/////////////////////////////////////////
//Read property
bool Controller::Running() const {
return running;
}
//Write Property
void Controller::SetRunning(bool running) {
this->running = running;
if (this->running) {
this->startThread();
} else {
this->stopThread();
}
emit RunningChanged();
}
//Start Thread Fn
void Controller::startThread() {
running = true;
if (mainthread->start()) {
running = true;
} else {
running = false;
}
emit RunningChanged();
}
//Stop Thread Function
void Controller::stopThread() {
running = false;
mainthread->stop();
emit RunningChanged();
}
/////////////////////////////////////////
// Communication Properties //
/////////////////////////////////////////
//Read property
bool Controller::Communication() const {
return this->communication;
}
//Write Property
void Controller::SetCommunication(bool communication) {
this->communication = communication;
emit CommunicationChanged();
}
/////////////////////////////////////////
// Joystick Control Properties //
/////////////////////////////////////////
//Read Property
QStringList Controller::JoystickDevices() const {
return joystickDevices;
}
int Controller::JoystickCount() const {
return SdlWrap::getNumJoysticks();
}
QString Controller::JoystickName() const {
return SdlWrap::getJoystickName(joystickIndex);
}
//Select a device
void Controller::JoystickSelect(int index) {
joystickIndex = index;
joystick->select(index);
emit JoystickNameChanged();
}
/////////////////////////////////////////
// Thruster Control Properties //
/////////////////////////////////////////
QStringList Controller::ThrusterValues() const {
return thrusterValues;
}
void Controller::SetThrusterValues(int values[]) {
thrusterValues.clear();
for (int i = 0; i < 8; i++) {
QString val = QString("%1").arg(values[i]/32);
thrusterValues.append(val + "");
}
emit ThrusterValuesChanged();
}
/////////////////////////////////////////
// TempData Properties //
/////////////////////////////////////////
QList<int> Controller::TempData() const {
return tempData;
}
void Controller::addTempData(int data) {
tempData.removeFirst();
tempData.append(data);
emit TempDataChanged();
}
/////////////////////////////////////////
// Connection Properties //
/////////////////////////////////////////
QString Controller::ConnectionIP() const {
return this->connectionIP;
}
int Controller::ConnectionPort() const {
return this->connectionPort;
}
//Write Property
void Controller::setConnectionIP(QString ip) {
this->connectionIP = ip;
emit ConnectionIPChanged();
}
void Controller::setConnectionPort(int port) {
this->connectionPort = port;
emit ConnectionPortChanged();
}
/////////////////////////////////////////
// Rotation Properties //
/////////////////////////////////////////
int Controller::Rotation() const {
return this->rotation;
}
void Controller::setRotation(int rotation) {
this->rotation = (rotation % 360);
emit RotationChanged();
}
int Controller::Pitch() const {
return this->pitch;
}
void Controller::setPitch(int pitch) {
this->pitch = (pitch % 360);
emit PitchChanged();
}
/////////////////////////////////////////
// Misc Public Slots //
/////////////////////////////////////////
//Refresh Serial Devices
void Controller::RefreshLists() {
joystickDevices = SdlWrap::getJoystickList();
emit JoystickCountChanged();
emit JoystickDevicesChanged();
}