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[Brainstorming] Improving the Battle sections #102
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I agree that not both Messages should appear together. But you still need both as immunity is based on a flag on the monster (or the element) and the deflection is a dice roll against the Anti-Magic attribute. However if the monster is immune, the dice roll is not necessary and should not be performed. The active player selection in battle might be useful. But I am not sure if someone who knows the original might get confused. |
While fighting some curse wasps near Kire's dwelling in Don Kiredon; Additionally, IMHO there's some places in Ambermoon where The bandit's house (the cellar part might be ok) ManyEyes' Castle, the roof level Ruined tower, roof level (located on the Forest moon) etc. Maybe this request should be moved to Ambermoon Advanced repo..!? |
Sometimes there seems to be a minor screen refresh problem |
[Feature request] Limit the usage of potions etc. during battles to a closer range This one might not work without doing more comprehensive modifications Ok in short, the idea is this: You could only use potion(-s) and everything like that |
[Feature request] Make enemy bosses appear as different coloured etc There are some types of enemies that have "chiefs" among them |
[Request] Please move this whole thread (issue) to the Ambermoon Advanced section !? |
Excuse me, but IMHO I do assume this thread should better be moved to the AA I must tell You all that I began working on |
Actually it's mostly related to the original as well. So I would leave it here. I don't have much time lately for adjustments and bugfixes but I will come back to it at a later point for sure. |
Please consider completely re-making several |
Hi to all Ambermoon players there!
I decided to start this new thread,
regarding the battle sequences of Ambermoon
& Ambermoon Advanced in general;
because I have a couple of requests,
suggestions & ideas improving those.
First, I'd like to focus on the messages appearing
while on battle field:
While fighting some Curse wasps on the Forest moon,
you may get the following messages:
"curse wasp has deflected the spell (X)" and
"curse wasp is Immune to this type of spell"
successively.
If we assume that "curse wasp is immune to spell X" is true;
then the other sentence "curse wasp has deflected the spell (X)"
is totally useless and additionally kind of illogical.
So, why don't we simply remove those extraordinary sentences
and thus maybe even free up some memory for other things ?!
The second "issue" is a small request:
while using the inventory screens during battles;
it would be nice if the character that had last been
investigated / used on the inventory screens,
would be activated automatically while returning
to the battle sequence screen.
Maybe I or someone else would like to add something to this thread
in the future, so please don't close this one yet, please !
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