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2. Usage
Qodot's primary use case is as a bridge to an external map editor, allowing the user to iterate on a .map file outside of Godot, then come back and see the changes immediately.
To bring a .map file into the editor, add it to your Godot project and it will be imported automatically.
To bring that map file into a scene, add a QodotMap
(or derived class), point it to your .map file, and select Build Map
from the action dropdown:
More information on QodotMap and its properties can be found on the QodotMap page.
Qodot can also be used to generate maps at runtime, allowing an exported game to load levels prepared without need of the Godot editor.
To load a map at runtime, simply set the appropriate properties on a QodotMap node, then invoke set_action(1)
to start the build.
This Wiki is outdated and no longer being maintained. Qodot's new documentation can be found here: https://qodotplugin.github.io