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index.js
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var express = require('express');
var app = express();
var server = app.listen(process.env.PORT || 3000);
app.use(express.static(__dirname + "/public"));
const Room = require('./room.js');
const Player = require('./player.js')
var socket = require('socket.io');
var io = socket(server);
var rooms = [];
console.log("socket started");
io.on("connection", function(socket) {
socket.on("disconnect",function(data) {
for(let i = 0; i < rooms.length; i++) {
if(rooms.host == socket.id) {
io.to(rooms[i].code).emit("end", "host left");
rooms.splice(i, 1);
break;
}
for(let j = 0; j < rooms[i].players.length; j++) {
if(rooms[i].players[j].id == socket.id) {
rooms[i].players.splice(j, 1);
}
}
}
});
socket.on("message", function(data) {
io.emit("message", data);
});
socket.on("create", function(data) {
var room = createRoom(socket.id);
io.to(socket.id).emit("code", room.code);
socket.join(room.code);
});
socket.on("ask", function(data) {
var room = rooms.find(function(element) {
return element.code == data.code;
});
if(room == null) {
io.to(socket.id).emit("available", "room");
} else {
var player = room.players.find(function(element) {
var name = data.name.replace(/[^a-zA-Z0-9 ,.$#!-]/g, "");
return element.name == name;
});
if(player != null) {
io.to(socket.id).emit("available", "name");
} else {
io.to(socket.id).emit("available", "yes");
}
}
});
socket.on("join", function(data) {
var room = rooms.find(function(element) {
return element.code == data.room;
});
if(room != null) {
var name = data.name.replace(/[^a-zA-Z0-9 ,.$#!-]/g, "");
var player = room.players.find(function(element) {
return element.name == name;
});
if(player == null) {
room.players.push(new Player(socket.id, name));
socket.join(data.room);
if(room.buzzed != "") {
io.to(socket.id).emit("buzzed", room.buzzed);
}
listPlayers(room, room.host);
}
}
});
socket.on("buzz", function(data) {
var room = null;
var player;
for(let i = 0; i < rooms.length; i++) {
for(let j = 0; j < rooms[i].players.length; j++) {
if(rooms[i].players[j].id == socket.id) {
player = rooms[i].players[j];
room = rooms[i];
break;
}
}
if(room != null) {
break;
}
}
if(room != null) {
if(room.buzzed == "") {
var out = {
name: player.name,
team: player.team
};
io.to(room.code).emit("buzzed", out);
room.buzzed = player.name;
}
}
});
socket.on("reset", function(data) {
var room = rooms.find(function(element) {
return element.host == socket.id;
});
if(room != null) {
io.to(room.code).emit("reset", "");
room.buzzed = "";
}
});
socket.on("players", function(data) {
var room = rooms.find(function(element) {
return element.host == socket.id;
});
if(room != null) {
listPlayers(room, socket.id);
}
});
socket.on("color", function(data) {
var room = rooms.find(function(element) {
return element.host == socket.id;
});
if(room != null) {
if(socket.id == room.host) {
var player = null;
for(let i = 0; i < room.players.length; i++) {
if(room.players[i].name == data.player) {
player = room.players[i];
break;
}
}
if(player != null) {
if(data.color == "red") {
player.team = "r";
} else if(data.color == "blue") {
player.team = "b";
} else {
player.team = "n";
}
}
}
listPlayers(room, socket.id);
}
});
socket.on("clear-teams", function(data) {
var room = rooms.find(function(element) {
return element.host == socket.id;
});
for(let i = 0; i < room.players.length; i++) {
room.players[i].team = "n";
}
listPlayers(room, socket.id);
});
});
function createRoom(host) {
var gameCode;
do {
gameCode = Math.floor(Math.random()*899999)+100000;
var match = rooms.find(function(element) {
return element.code == gameCode;
});
} while(match != null);
var room = new Room(gameCode, host);
rooms.push(room);
return room;
}
function listPlayers(room, socket) {
var out = [];
for(let i = 0; i < room.players.length; i++) {
var player = {
name: room.players[i].name,
team: room.players[i].team
}
out.push(player);
}
io.to(socket).emit("players", out);
}