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Rpak loading issues #821
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I set up three mods using the models above to quickly test this: The first one (AAA) uses the old loading method https://www.mediafire.com/file/veo4tbh2yw7ip5y/wdwdasd.zip/file (Uploading to mediafire because of githubs file size limit) |
Archive now has the Hemlok model as well (i completely forgot to include it) |
Yeah, I can repro this... not really sure why it happens though. I'll need to spend some time reversing to look at what the difference between loading common and loading map rpaks is. |
So the difference between |
Tested various things, not sure I can do much about this. It seems to be to do with when the rpak is loaded in some capacity. Even using Postload with a different rpak results in the invisibility issue. I guess some of this stuff will have to remain using Postload for now? |
I tried updating some of my mods to use the new rpak loading structure but i found some issues:
Setting the loading option to "." or "mp_" causes the rpak to not get loaded at all.
Setting it to use a specific map causes the textures to load, but become invisible (though this doesn't happen with the example satchel mod)
Using the old structure (postload) works completely fine.
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