diff --git a/mods/debugRework.js b/mods/debugRework.js new file mode 100644 index 00000000..5350917f --- /dev/null +++ b/mods/debugRework.js @@ -0,0 +1,169 @@ +let cssForDebug = ` +#debugParent { + display: none; +} + +#debugXButton { + position: absolute; + right: 0px; + top: 0px; + font-size: 2em; + background-color: rgb(100, 33, 33); + padding:5px; + text-align:center; + border: 1px solid #ffffff; + z-index: 12; +} +#debugXButton:hover { + background-color: rgb(200, 33, 33); +} + +#debugMenuTitle { + position: absolute; + left: 175px; + font-size: 1.5em; + text-decoration: underline; + color: white; +} +#debugStats { + margin-top: 5px; + line-height: 1.5em; + color: white; +} + +#debugLiveButton { + position: absolute; + left: 0px; + top: 0px; + font-size: 2em; + background-color: rgb(100, 33, 33); + padding:5px; + text-align:center; + border: 1px solid #ffffff; + z-index: 12; +} + + + +#debugLiveButton.live { + background-color: #24fc03; +} + +#debugLiveButton.live:hover { + background-color: #50ff36; +} + +#debugStatList { + position: absolute; + border: 1px solid #ffffff; + left: 50%; + top: 5%; + transform: translate(-50%, 0%); + width: 95%; + height: 50%; + max-width: 700px; + padding: 10px; + background-color: rgb(31, 31, 31); + overflow-x: hidden; + z-index: 10; +} +`, + head = document.head || document.getElementsByTagName('head')[0], + style = document.createElement('style'); + +head.appendChild(style); + +style.type = 'text/css'; +if (style.styleSheet) { + style.styleSheet.cssText = cssForDebug; +} else { + style.appendChild(document.createTextNode(cssForDebug)); +}; +let debugMenu = document.createElement("div"); +debugMenu.innerHTML = ` +
` +document.getElementById("gameDiv").appendChild(debugMenu); +var statChangeInterval; +let live = false; +let openedByClick = true; +let debugToggle = false; +var output; +var targetedPixel; +elements.debug = { + color: ["#b150d4", "#d1b74f"], + tool: function(pixel) { + startDebugUi(pixel); + }, + maxSize: 1, + category: "tools" +} + +function startDebugUi(pixel) { + if (debugToggle) return; + targetedPixel = pixel; + mouseIsDown = false; + shiftDown = false; + output = targetedPixel.element.toUpperCase() + " at x" + targetedPixel.x + ", y" + targetedPixel.y + ", tick: " + pixelTicks + `