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[Regression] LittleBigPlanet 1 (BCUS98148) Freezing up at seemingly random #16130
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Encountering the same issue on W11 with a GTX1080, I'll add a log the next time it happens, it also seem to happen on LBP2. EDIT (2024-09-27): |
it has been happening on LBP2 for a while now... sad to see it spreading to lbp1 now 😞 |
just had this happen to me on LBP3 as i was playing the level "Tinpot Towers" and another time looking at the adventure map trying to get the level name for this very message (Build 0.0.33-16971). but for the past few months its been happening to me on LBP2 (happened yesterday twice as i was sorting my goodies bag and leaving it open doing literally nothing) and LBP1 varying in frequency. haven't got anything to share sadly besides that given how inconsistent things are. some days i wont encounter it at all but occasionally ill get freeze after freeze. gonna leave the logs on to see if i can provide anything useful asides just a witness account |
Just played a bit on build 0.0.33-16977 and it froze at the end of a story level. And a second time mid-level. Here are the logs. |
lbp 2 has had the same issue since may 5 |
Just for proper documentation, 16431 introduced a bug(or rather made a pre-existing bug a lot more likely to occur) that made LBP games hang, it was fixed in 16611, so all testing before 16611 should be ignored. I looked at 16977's logs but I don't see any obvious cause in the log. |
I too have been experiencing the same issue nonstop. I've been playing LBP1 on my Steam Deck for a while, the game runs fine (minus enabling write color buffers, making it lag) and it has been crashing at any given time, even during inactivity. This issue has been driving me crazy, I asked in the RPCS3 discord server, and I asked on Reddit, and I haven't gotten any help. |
Quick summary
LittleBigPlanet 1 frequently freezes at seemingly random as of v0.0.32-16431 / #15562
Details
Regression: Game freezes up at seemingly random; Causes video to freeze and game to stop taking inputs, but BGM will continue to play. Without a proper crash, logs are acquired by alt+f4'ing the game from here, closing the emulator, then copying the RPCS3.log.gz file by hand.
There is no one thing that can cause a freeze. It seems to happen at any point, but here are some example situations that can go on when the game freezes (which is in no way an exhaustive list):
While the random freezing may still occur in the versions labeled "good", it happens at a much, much lower frequency (Hours, even days in between freezes) and is very playable. In versions labeled "bad", it can happen from not even a couple minutes after launching the game to up to around 15 minutes on average, making the game frustrating to play (or even impossible if a single level takes longer to clear than that.)
For this list, all versions were tested with NO patches despite my preference of the LittleBigRefresh or Beacon patch applied. The words 'freeze', 'crashed' and 'crash' in the following list are used interchangeably to refer to the aforementioned freeze issue. For the most part, I went with a binary search method, as instructed, to determine the problem build. Testing was difficult as there is no one method to cause the game to freeze.
Build with regression
v0.0.32-16431
Attach two log files
v0.0.32-16430 Log - No freeze, seems to be the version before the regression appeared
RPCS3.log.gz
v0.0.32-16431 Log - Freeze. These are three separate instances of a freeze occurring each with their own log.
RPCS3.log.gz
RPCS3-2.log.gz
RPCS3-3.log.gz
Attach capture files for visual issues
No response
System configuration
My System
This also happens to my friends I invited to play with me - They use Windows 10/Windows 11, but I don't have any of their logs/system information atm.
Other users on LBP custom server Discords such as LBP Union have also reported the game being unstable until they switched to a version of RPCS3 prior to v0.0.32-16431 (Which is now incompatible for online play with RPCN as of earlier this month.)
Other details
Let me know if any other information may be needed. Thank you.
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