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game.js
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var colours = ["red", "blue", "green", "yellow"];
var gamePattern = [];
var userPattern = [];
var started = false;
var level = 0;
$(document).keypress(function () {
if (!started) {
$("#level-title").text("Level " + level);
nextSequence();
started = true;
}
});
$(".btn").click(function () {
var userColor = $(this).attr("id");
userPattern.push(userColor);
playSound(userColor);
animatePress(userColor);
checkAnswer(userPattern.length - 1);
});
function checkAnswer(currentLevel) {
if (gamePattern[currentLevel] === userPattern[currentLevel]) {
if (userPattern.length === gamePattern.length) {
setTimeout(function () {
nextSequence();
}, 1000);
}
} else {
playSound("wrong");
$("body").addClass("game-over");
$("#level-title").text("Game Over, Press Any Key to Restart");
setTimeout(function () {
$("body").removeClass("game-over");
}, 200);
startOver();
}
}
function nextSequence() {
userPattern = [];
level++;
$("#level-title").text("Level " + level);
var randNumb = Math.floor(Math.random() * 4);
var randColor = colours[randNumb];
gamePattern.push(randColor);
$("#" + randColor)
.fadeIn(100)
.fadeOut(100)
.fadeIn(100);
playSound(randColor);
}
function animatePress(currentColor) {
$("#" + currentColor).addClass("pressed");
setTimeout(function () {
$("#" + currentColor).removeClass("pressed");
}, 100);
}
function playSound(name) {
var audio = new Audio("sounds/" + name + ".mp3");
audio.play();
}
function startOver() {
level = 0;
gamePattern = [];
started = false;
}