Releases: RaphiMC/ImmediatelyFast
Releases · RaphiMC/ImmediatelyFast
ImmediatelyFast-1.1.20
Changelog
- Implemented flush call consolidation
- Implemented optional explicit flushing of streaming buffer
- Added GPU model and OpenGL version logging to make diagnosing issues easier
Please report issues here
ImmediatelyFast-1.1.19
ImmediatelyFast-1.1.18
Changelog
- Improved buffer upload performance in certain cases and fixed crash with ancient GPUs
Please report issues here
ImmediatelyFast-1.1.17
Changelog
- Fixed negative advance glyph handling (Fixes rendering issues with intentionally overlapping text)
- Implemented persistent mapped streaming buffer for fast buffer uploading (Should be more compatible and faster)
- Fixed fast text lookup crashing when the buffer is flushed prematurely
- Auto disable font_atlas_resizing when modified core shaders are detected
Please report issues here
ImmediatelyFast-1.1.16
Changelog
- Improved fast buffer upload optimization (Better compatibility, slightly faster)
- Fixed render issues with overlapping text
- Fixed BlendFuncDepthFunc stack memory leak
- Updated Reflect (Fixes errors on some JREs)
- Improved armor trim batching (Better compatibility)
Please report issues here
ImmediatelyFast-1.1.15
ImmediatelyFast-1.1.14
Changelog
- Fixed OpenGL state corruption
- Added support for 1.20.1
- Updated MixinExtras
Please report issues here
ImmediatelyFast-1.1.13
Changelog
- Improved HUD batching efficiency
- Added VulkanMod compatibility
- Improved macOS conflict handling
- Fixed AppleSkin render issues
- Optimized text character lookup even more
- Enabled item batching by default
Please report issues here
ImmediatelyFast-1.1.12
Changelog
- Reduced OpenGL state tracking overhead
- Fixed Status effect bars mod incompatibility
- Experimental: Added option to disable OpenGL error checking (Reduce overhead)
Please report issues here
ImmediatelyFast-1.1.11+1.19.4
Changelog
- Fixed pie chart text not rendering
- Fixed armor trims render issues
Please report issues here