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Releases: RaphiMC/ImmediatelyFast

ImmediatelyFast-1.1.20

28 Jul 20:38
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  • Implemented flush call consolidation
  • Implemented optional explicit flushing of streaming buffer
  • Added GPU model and OpenGL version logging to make diagnosing issues easier

Please report issues here

ImmediatelyFast-1.1.19

27 Jul 20:57
8fc6a47
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  • Fixed fast buffer upload memory corruption issue

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ImmediatelyFast-1.1.18

27 Jul 17:31
cfab5c9
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  • Improved buffer upload performance in certain cases and fixed crash with ancient GPUs

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ImmediatelyFast-1.1.17

26 Jul 12:44
84c4ff1
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  • Fixed negative advance glyph handling (Fixes rendering issues with intentionally overlapping text)
  • Implemented persistent mapped streaming buffer for fast buffer uploading (Should be more compatible and faster)
  • Fixed fast text lookup crashing when the buffer is flushed prematurely
  • Auto disable font_atlas_resizing when modified core shaders are detected

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ImmediatelyFast-1.1.16

08 Jul 21:43
9fee1d9
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  • Improved fast buffer upload optimization (Better compatibility, slightly faster)
  • Fixed render issues with overlapping text
  • Fixed BlendFuncDepthFunc stack memory leak
  • Updated Reflect (Fixes errors on some JREs)
  • Improved armor trim batching (Better compatibility)

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ImmediatelyFast-1.1.15

12 Jun 16:46
8bc9551
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  • Included Mixin Extras correctly

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ImmediatelyFast-1.1.14

12 Jun 16:07
b904c12
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  • Fixed OpenGL state corruption
  • Added support for 1.20.1
  • Updated MixinExtras

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ImmediatelyFast-1.1.13

07 Jun 15:49
dd5d16e
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  • Improved HUD batching efficiency
  • Added VulkanMod compatibility
  • Improved macOS conflict handling
  • Fixed AppleSkin render issues
  • Optimized text character lookup even more
  • Enabled item batching by default

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ImmediatelyFast-1.1.12

10 Apr 22:07
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  • Reduced OpenGL state tracking overhead
  • Fixed Status effect bars mod incompatibility
  • Experimental: Added option to disable OpenGL error checking (Reduce overhead)

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ImmediatelyFast-1.1.11+1.19.4

24 Mar 11:31
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  • Fixed pie chart text not rendering
  • Fixed armor trims render issues

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