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discord_bot.py
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import traceback
import aiohttp
import discord
from discord.ext import tasks
import db
from sqlalchemy import and_
import discord_utils
import messages
import time
from logger import logger
import ui
import asyncio
intents = discord.Intents.default()
intents.members = True
client = discord.Client(intents=intents)
command_tree = discord.app_commands.CommandTree(client)
ui_host = '127.0.0.1'
ui_port = 8000
@client.event
async def setup_hook():
# noinspection PyAsyncCall
client.loop.create_task(ui.ui_server(host=ui_host, port=ui_port))
await command_tree.sync()
@client.event
async def on_ready():
logger.info(f'logged in as %s', client.user)
invalid_solves = discord_utils.get_invalid_user_solves()
if invalid_solves:
logger.warning('User solves for levels without solution')
for invalid_solve in invalid_solves:
logger.warning(f'\tnick: %s level: %s', invalid_solve.user.nick, invalid_solve.level.name)
logger.warning('delete with sqlite:')
solves_sql = ', '.join([f'(\'{s.user_id}\', \'{s.level_id}\')' for s in invalid_solves])
logger.warning(f'\tDELETE FROM user_solve WHERE (user_id, level_id) in ({solves_sql});')
logger.info('updating user roles')
last_update = time.time()
async for progress in discord_utils.update_all_user_roles():
if time.time() - last_update > 10:
logger.info(f'%s user roles updated', progress)
last_update = time.time()
await asyncio.sleep(1)
logger.info('updating user nicknames')
last_update = time.time()
async for progress in discord_utils.update_all_user_nicknames():
if time.time() - last_update > 10:
logger.info(f'%s nicknames updated', progress)
last_update = time.time()
await asyncio.sleep(1)
logger.info('updating user avatars')
await discord_utils.update_all_avatars()
logger.info('startup complete')
await update_enigmatics()
@tasks.loop(minutes=28)
async def update_enigmatics():
token = db.get_setting('enigmatics_token')
public_url = db.get_setting('public_url')
if token:
data = {'token': token, 'url': public_url}
async with aiohttp.ClientSession() as session:
await session.post('https://enigmatics.org/puzzles/api/wizard_update', json=data)
@client.event
async def on_member_join(member):
logger.debug('member joined: %s (%s)', member.name, member.id)
db.session.merge(db.User(id=str(member.id), name=member.nick))
db.session.commit()
await discord_utils.update_user_roles(member.id)
await discord_utils.update_user_nickname(member.id)
discord_utils.update_avatar(member)
@client.event
async def on_error(event, *args, **kwargs):
logger.error(f'error in %s: %sargs=%s, kwargs=%s', event, traceback.format_exc(), args, kwargs)
@client.event
async def on_member_remove(member):
logger.debug('member removed: %s (%s)', member.name, member.id)
discord_utils.update_avatar(member)
@client.event
async def on_member_update(before, after):
if before.nick != after.nick:
logger.debug('nickname changed: %s (%s) from %s to %s', after.name, after.id, before.nick, after.nick)
user = db.session.get(db.User, str(after.id)) or db.User(id=after.id)
if after.nick == user.nick:
return
user.name = after.nick
db.session.merge(user)
db.session.commit()
await discord_utils.update_user_nickname(str(after.id))
if before.guild_avatar != after.guild_avatar:
logger.debug('avatar changed: %s (%s) from %s to %s', after.name, after.id, before.guild_avatar,
after.guild_avatar)
discord_utils.update_avatar(after)
@client.event
async def on_user_update(before, after):
if before.name != after.name:
logger.debug('username changed: %s (%s) from %s to %s', after.name, after.id, before.name, after.name)
await discord_utils.update_user_nickname(str(after.id))
if before.avatar != after.avatar:
discord_utils.update_avatar(after)
async def command_ensure_member(interaction: discord.Interaction, send_response=True):
member = None
try:
guild_id = int(db.get_setting('guild'))
guild = client.get_guild(guild_id) or await client.fetch_guild(guild_id)
user = interaction.user
member = guild.get_member(user.id) or await guild.fetch_member(user.id)
except discord.errors.NotFound:
pass
if member is None and send_response:
guild_invite = db.get_setting('guild_invite')
message = 'To use this bot please join the discord.'
if guild_invite:
message += f'\n\n{guild_invite}'
await interaction.response.send_message(message)
return member
@command_tree.command(name='solve', description='Solve')
@discord.app_commands.describe(solution='The solution of the level you solved.')
async def solve_command(interaction: discord.Interaction, solution: str):
logger.info('%s (%s) executed in %s /solve %s', interaction.user.name, interaction.user.id,
interaction.channel.type, solution)
if interaction.channel.type == discord.ChannelType.private:
if await command_ensure_member(interaction) is None:
return
level_solutions = db.session.query(db.Solution).where(db.Solution.text == solution)
for level_solution in level_solutions:
level = level_solution.level
if discord_utils.can_user_solve(level, str(interaction.user.id)):
db.session.add(db.UserSolve(user_id=str(interaction.user.id), level=level))
db.session.commit()
await interaction.response.send_message(messages.confirm_solve.format(level_name=level.name))
await discord_utils.update_user_roles(str(interaction.user.id))
await discord_utils.update_user_nickname(str(interaction.user.id))
break
else:
await interaction.response.send_message(messages.reject_solve)
else:
await interaction.response.send_message(messages.use_in_dms, ephemeral=True)
@command_tree.command(name='unlock', description='Unlock')
@discord.app_commands.describe(unlock='The code to unlock a secret level you found.')
async def unlock_command(interaction: discord.Interaction, unlock: str):
logger.info('%s (%s) executed in %s /unlock %s', interaction.user.name, interaction.user.id,
interaction.channel.type, unlock)
if interaction.channel.type == discord.ChannelType.private:
if await command_ensure_member(interaction) is None:
return
level_unlocks = db.session.query(db.Unlock).where(db.Unlock.text == unlock)
for level_unlock in level_unlocks:
level = level_unlock.level
if discord_utils.can_user_unlock(level, str(interaction.user.id)):
db.session.add(db.UserUnlock(user_id=str(interaction.user.id), level=level))
db.session.commit()
await interaction.response.send_message(messages.confirm_unlock.format(level_name=level.name))
await discord_utils.update_user_roles(str(interaction.user.id))
await discord_utils.update_user_nickname(str(interaction.user.id))
break
else:
await interaction.response.send_message(messages.reject_unlock)
else:
await interaction.response.send_message(messages.use_in_dms, ephemeral=True)
@command_tree.command(name='recall', description='Recall a solved level')
@discord.app_commands.describe(level='Level name')
async def recall_command(interaction: discord.Interaction, level: str):
logger.info('%s (%s) executed in %s /recall %s', interaction.user.name, interaction.user.id,
interaction.channel.type, level)
if interaction.channel.type == discord.ChannelType.private:
if await command_ensure_member(interaction) is None:
return
found_levels = discord_utils.get_solved_or_unlocked_levels(interaction.user.id, name=level)
if len(found_levels) == 0:
await interaction.response.send_message('No such level', ephemeral=True)
else:
embeds = []
for level in found_levels:
embed = discord.Embed(title=f'{level.name}')
link = level.get_encoded_link(db.get_setting('auth_in_link') == 'true')
if link:
embed.url = link
embed.colour = int(db.get_setting('embed_color', '#000000')[1:], 16)
if level.get_un_pw():
embed.description = level.get_un_pw()
if level.unlocks:
embed.add_field(name='Unlocks', value='\n'.join([s.text for s in level.unlocks]))
if level.solutions and discord_utils.has_user_solved(level, interaction.user.id):
embed.add_field(name='Solutions', value='\n'.join([s.text for s in level.solutions]))
embeds.append(embed)
await interaction.response.send_message(embeds=embeds)
else:
await interaction.response.send_message(messages.use_in_dms, ephemeral=True)
@recall_command.autocomplete(name='level')
async def recall_autocomplete(interaction: discord.Interaction, level: str):
logger.debug('%s (%s) autocomplete in %s /recall %s', interaction.user.name, interaction.user.id,
interaction.channel.type, level)
if interaction.channel.type == discord.ChannelType.private:
if await command_ensure_member(interaction, send_response=False) is None:
await interaction.response.autocomplete([])
return
start = level or ''
solved_levels = discord_utils.get_solved_or_unlocked_levels(interaction.user.id, start=start, limit=25)
await interaction.response.autocomplete([
discord.app_commands.Choice(name=l.name, value=l.name) for l in solved_levels
])
else:
await interaction.response.autocomplete([
discord.app_commands.Choice(name=messages.use_in_dms, value=messages.use_in_dms)
])
@command_tree.command(name='continue', description='List your current levels')
async def continue_command(interaction: discord.Interaction):
logger.info('%s (%s) executed in %s /continue', interaction.user.name, interaction.user.id,
interaction.channel.type)
if interaction.channel.type == discord.ChannelType.private:
if await command_ensure_member(interaction) is None:
return
current_levels = list(filter(lambda l: l.solutions, discord_utils.get_solvable_levels(interaction.user.id)))
embed = discord.Embed(title='Current Levels')
embed.colour = int(db.get_setting('embed_color', '#000000')[1:], 16)
if current_levels:
level_lines = []
for level in current_levels:
level_link = level.get_encoded_link(db.get_setting('auth_in_link') == 'true')
level_un_pw = f' {level.get_un_pw()}' if level.get_un_pw() else ''
if level_link:
level_lines.append(f'[{level.name}]({level_link}){level_un_pw}')
else:
level_lines.append(f'{level.name}{level_un_pw}')
embed.description = '\n'.join(level_lines)
else:
embed.description = messages.no_current_levels
await interaction.response.send_message(embed=embed)
else:
await interaction.response.send_message(messages.use_in_dms, ephemeral=True)
@command_tree.command(name='skipto', description='Set progress up to this level')
@discord.app_commands.describe(link='full url')
async def skipto_command(interaction: discord.Interaction, link: str, username: str = None, password: str = None):
logger.info('%s (%s) executed in %s /skipto %s username=%s password=%s', interaction.user.name, interaction.user.id,
interaction.channel.type, link, username, password)
if interaction.channel.type == discord.ChannelType.private:
if await command_ensure_member(interaction) is None:
return
is_deferred = False
try:
if db.get_setting('skipto_enable') != 'true':
raise Exception('this command is disabled')
target_level = db.session.query(db.Level).where(db.Level.link == link).all()
if len(target_level) != 1:
raise Exception('level not found')
if (target_level[0].username or username) and target_level[0].username != username:
raise Exception('wrong username or password')
if (target_level[0].password or password) and target_level[0].password != password:
raise Exception('wrong username or password')
await interaction.response.defer(ephemeral=True)
is_deferred = True
msg = await discord_utils.skip_user_to_level(interaction.user.id, target_level[0], False)
await interaction.followup.send(msg, ephemeral=True)
except Exception as e:
if is_deferred:
await interaction.followup.send(str(e), ephemeral=True)
else:
await interaction.response.send_message(str(e), ephemeral=True)
else:
await interaction.response.send_message(messages.use_in_dms, ephemeral=True)
@command_tree.command(name='setprogress', description='Set a user\'s progress to a certain level')
@discord.app_commands.describe(user='User', status='reached/solved', level='Level name')
@discord.app_commands.choices(status=[
discord.app_commands.Choice(name='reached', value='reached'),
discord.app_commands.Choice(name='solved', value='solved')
])
async def setprogress_command(interaction: discord.Interaction, user: discord.User, status: str, level: str):
logger.info('%s (%s) executed in %s /setprogress %s (%s) %s %s', interaction.user.name, interaction.user.id,
interaction.channel.type, user.name, user.id, status, level)
guild_id = int(db.get_setting('guild'))
guild = client.get_guild(guild_id) or await client.fetch_guild(guild_id)
author = guild.get_member(int(interaction.user.id)) or await guild.fetch_member(int(interaction.user.id))
if not author or not discord_utils.is_member_admin(author):
await interaction.response.send_message(messages.permission_denied, ephemeral=True)
return
target_level = db.session.query(db.Level).where(db.Level.name == level).all()
if len(target_level) != 1:
await interaction.response.send_message('level not found', ephemeral=True)
return
await interaction.response.defer(ephemeral=True)
try:
msg = await discord_utils.skip_user_to_level(user.id, target_level[0], status == 'solved')
await interaction.followup.send(msg, ephemeral=True)
except Exception as e:
await interaction.followup.send(str(e), ephemeral=True)
@setprogress_command.autocomplete('level')
async def setprogress_autocomplete(interaction: discord.Interaction, level):
logger.debug('%s (%s) autocomplete in %s /setprogress %s', interaction.user.name, interaction.user.id,
interaction.channel.type, level)
guild_id = int(db.get_setting('guild'))
guild = client.get_guild(guild_id) or await client.fetch_guild(guild_id)
author = guild.get_member(int(interaction.user.id)) or await guild.fetch_member(int(interaction.user.id))
if not author or not discord_utils.is_member_admin(author):
levels = []
else:
levels = db.session.query(db.Level).where(db.Level.name.startswith(level)).limit(25).all()
await interaction.response.autocomplete([
discord.app_commands.Choice(name=l.name, value=l.name) for l in levels
])
@command_tree.command(name='resetuser', description='Delete a user from the database')
@discord.app_commands.describe(user='User')
async def resetuser_command(interaction: discord.Interaction, user: discord.User):
logger.info('%s (%s) executed in %s /resetuser %s (%s)', interaction.user.name, interaction.user.id,
interaction.channel.type, user.name, user.id)
guild_id = int(db.get_setting('guild'))
guild = client.get_guild(guild_id) or await client.fetch_guild(guild_id)
author = guild.get_member(int(interaction.user.id)) or await guild.fetch_member(int(interaction.user.id))
if not author or not discord_utils.is_member_admin(author):
await interaction.response.send_message(messages.permission_denied, ephemeral=True)
return
member = guild.get_member(int(user.id)) or await guild.fetch_member(int(user.id))
if not member:
await interaction.response.send_message('invalid member', ephemeral=True)
return
db_user = db.session.get(db.User, str(member.id))
if db_user:
db.session.delete(db_user)
db.session.commit()
await discord_utils.update_user_roles(str(member.id))
await discord_utils.update_user_nickname(str(member.id))
await interaction.response.send_message(f'Deleted {member.display_name} from the database', ephemeral=True)
else:
await interaction.response.send_message(f'{member.display_name} is not in the database', ephemeral=True)