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game.js
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function initGame () {
let userInput = document.querySelector('.userInput')
let submitButton = document.querySelector('.submitButton')
let guessForm = document.querySelector('.guessForm')
let message = document.querySelector('.message')
let lowGuess = document.querySelector('.lowGuess')
let highGuess = document.querySelector('.highGuess')
let startAgainButton = document.querySelector('.startAgainButton')
let winNumber = document.querySelector('.winNumber')
let alert = document.querySelector('.alert')
let guessCounter = 0
let lowGuessNumber = 0
let highGuessNumber = 100
let randomNumber = getRandomNumber(1, 99)
console.log('random number:', randomNumber)
function updateMessage (content, color) {
message.innerHTML = content
alert.style.backgroundColor = color
}
function compareGuessedNumber (guessedNumber) {
if ((guessedNumber >= highGuessNumber) || (guessedNumber <= lowGuessNumber)) {
updateMessage('This is obviously wrong', 'gray')
} else {
guessCounter = guessCounter + 1
console.log('guess', guessCounter)
if (randomNumber < guessedNumber) {
if (highGuessNumber > guessedNumber) {
highGuessNumber = guessedNumber
highGuess.innerHTML = highGuessNumber
}
updateMessage('Too high', 'red')
} else if (randomNumber > guessedNumber) {
if (lowGuessNumber < guessedNumber) {
lowGuessNumber = guessedNumber
lowGuess.innerHTML = lowGuessNumber
}
updateMessage('Too low', 'blue')
} else if (randomNumber === guessedNumber) {
winNumber.innerHTML = randomNumber
updateMessage('you win!!! you guess ' + guessCounter + ' times', 'gold')
} else {
message.innerHTML = 'invalid input'
}
}
userInput.value = ''
userInput.focus()
}
function handleUserInput (event) {
event.preventDefault()
let userGuess = Number(userInput.value)
compareGuessedNumber(userGuess)
}
function restartGame () {
// document.location.reload()
message.innerHTML = 'Guess!'
highGuess.innerHTML = '100'
lowGuess.innerHTML = '0'
winNumber.innerHTML = '?'
alert.style.backgroundColor = '#ec028c'
submitButton.removeEventListener('click', handleUserInput)
startAgainButton.removeEventListener('click', restartGame)
guessForm.removeEventListener('submit', handleUserInput)
initGame()
}
submitButton.addEventListener('click', handleUserInput)
startAgainButton.addEventListener('click', restartGame)
guessForm.addEventListener('submit', handleUserInput)
}
function getRandomNumber (min, max) {
return min + Math.floor(Math.random() * (max - min + 1))
}
window.addEventListener('load', initGame)