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Many inaccuracies between shown and true weapon/perk stats #799

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WhenTanksFly opened this issue Aug 8, 2024 · 2 comments
Open

Many inaccuracies between shown and true weapon/perk stats #799

WhenTanksFly opened this issue Aug 8, 2024 · 2 comments

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@WhenTanksFly
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WhenTanksFly commented Aug 8, 2024

Fire rate

  • Assault Rifle, Combat Rifle & Ricochet Rifle: I've counted exactly 12 rounds per second while the game says 14.29.
  • Prototype Rifle: The display says 15.4 fire rate for Crash and 18.2 for Vegas, but on practice they both have Crash's fire rate. The extended view's base rounds per second are shown to be the same as of Assault Rifle's, which we know is wrong, so that may be related together with not correctly accounting for the skill points in Engineering.
  • Heavy Rifle: I've counted 10 rps, not 11.11.
  • K80 Personal Defense Weapon, Medical SMG & Minigun: I've counted exactly 20 rps for all three, not 28.57/28.57/25.00.
  • .50cal has 6.66 firerate rather than 7.11.

Other numbers

  • Burning damage for all fire weapons: currently 15 per second rather than 2.5 (used to be 7.5 for years, until a few months ago at most). We even have rd_burning_alien_damage with value 15 and yet the stats display lies.
  • Explosive sentry gains less from explosive bonus than listed in extended view (Marines' explosive bonus has half the promised effect on explosive turrets #789)
  • Tesla Cannon's displayed stats start from 1 on Jaeger, become 1+1 with 3/5 damage bonus (but somehow still 1 in short summary), and then jump to 2+1 on Wildcat (somehow 1+1 in short summary). Every single time it is wrong, as tesla starts from 2 damage and gains 0.5 per general damage skillpoint.
  • Flamer with 3/5 damage bonus deals 3.5 direct damage. In short summary this value is expectedly rounded down. However, in the extended view it is suddenly "2+2", even though it correctly parses a similar case with Faith's 2.5 damage and rounds it down.
  • Mining Laser's 100-ish base damage is misleading due to unmentioned heavy reduction to aliens and doors. I'd rather have it say alien damage and specify effective damage multipliers to doors and misc objects (rocks, crates, etc). Or at least have alien resistance to it mentioned explicitly - probably the simplest option.
  • Pulse Rifle displays 45 altfire damage, but it's actually 1450. ...Oh, it does deal 45 to big doors. Shouldn't prioritize door damage over alien damage.
  • Hornet Barrage pretends it fires 11 rockets per use (actually 8), and also has explosives bonus (which only affects rockets' damage) icon next to rocket amount and fire rate, which aren't actually affected by any bonuses.

Missing data

  • Minigun & Flechette Launcher (homing ver.) are missing reload speed info from the extended view. Minigun even lost it from the short summary.
  • Vindicator: No # of altfire listed in the extended view. (Maybe it's simply off the screen?)
  • Pump-Action Shotgun: The altfire section should mention its effective ~1.8 rps while we're at it.
  • Combat Rifle's extended stats are missing firerates for both primary and alt (Combat Rifle extended stats do not show firerates #594)
  • The short summary displays nothing for any turrets (Lobby screen's short hover-over stats display shows nothing for turrets #788)
  • Medical SMG's healing section lists its primary fire's attack speed instead of its healing beam's tick rate.
  • Medical SMG should list "crouching doesn't improve accuracy" like Heavy Rifle's altfire section does. Or make it affected - still won't be overpowered with that ammo efficiency.
  • Heavy Rifle's extended stats go off the screen, at least on 1920x1080. (Also, we have a recorded case of 640x480 fitting more: Insufficent space for long mission names top-right on mission end screen #784 )
    hrifle long

Texts, formatting, design

  • "Combat Drugs" text description doesn't mention the skill's effect on Medical Amplifier Gun.
  • "Heavy Weapons" mentions Cryo Cannon that's probably still far from being released.
  • "Stopping Power" mentions Plasma Thrower that suffers from the same problem.
  • Why is there Vindicator Damage skill icon near Vindicator's pellet count, given the amount of pellets isn't boosted?
  • As with Hornet Barrage, Smart Bomb has explosive bonus icons next to eversame fire rate and rocket count.
  • Prototype Rifle altfire should say "Shock damage..." rather than "Blast damage...".
  • Power Fist's special effect description is cut off in short summary (Power Fist's short in-lobby description isn't short enough #786)

Some of the lines could be merged to take less vertical space:

  • the name of the altfire and its amount (the short summary already lists them on the same line)
  • "Ignites" and "Burning deals..."

Not directly related, but

On weapon select screen (but not individual weapon screen), replace monthly usage statistics with the short stats summary seen in lobby on hover-over, for a less sluggish option (quicker, less clicky) of viewing weapon stats.

@jhh8
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jhh8 commented Aug 9, 2024

With how firerate is implemented it heavily depends on tickrate, with higher tickrate it gets closer to the listed values, so if you want this fixed, we would need to implement firerate in a different way like it was done with chainsaw, so buffing the actual weapons instead of rewriting the numbers in stats

@IAFJaeger
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Maybe we should test these weapons' fire rate in a 100-tick even a 128-tick server.

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