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WireRenderer.java
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/*******************************************************************************
* @author Reika Kalseki
*
* Copyright 2017
*
* All rights reserved.
* Distribution of the software in any form is only allowed with
* explicit, prior permission from the owner.
******************************************************************************/
package Reika.ElectriCraft;
import org.lwjgl.opengl.GL11;
import net.minecraft.block.Block;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.IIcon;
import net.minecraft.world.IBlockAccess;
import net.minecraftforge.common.util.ForgeDirection;
import Reika.DragonAPI.Instantiable.Rendering.WorldPipingRenderer;
import Reika.ElectriCraft.TileEntities.TileEntityWire;
public class WireRenderer extends WorldPipingRenderer {
public WireRenderer(int ID) {
super(ID);
}
@Override
public boolean renderWorldBlock(IBlockAccess world, int x, int y, int z, Block block, int modelId, RenderBlocks renderer) {
super.renderWorldBlock(world, x, y, z, block, modelId, renderer);
TileEntityWire tile = (TileEntityWire)world.getTileEntity(x, y, z);
float size = tile.insulated ? 0.333333F : 0.25F;
GL11.glColor4f(1, 1, 1, 1);
for (int i = 0; i < 6; i++) {
ForgeDirection dir = dirs[i];
this.renderFace(tile, x, y, z, dir, size);
}
//ReikaTextureHelper.bindTerrainTexture();
return true;
}
@Override
protected void renderFace(TileEntity te, int x, int y, int z, ForgeDirection dir, double size) {
TileEntityWire tile = (TileEntityWire)te;
Tessellator v5 = Tessellator.instance;
IIcon ico = tile.insulated ? tile.getInsulatedCenterIcon() : tile.getCenterIcon();
float u = ico.getMinU();
float v = ico.getMinV();
float du = ico.getMaxU();
float dv = ico.getMaxV();
v5.setColorOpaque(255, 255, 255);
v5.addTranslation(x, y, z);
if (tile.isInWorld() && tile.isConnectedOnSideAt(tile.worldObj, tile.xCoord, tile.yCoord, tile.zCoord, dir)) {
ico = tile.insulated ? tile.getInsulatedEndIcon() : tile.getEndIcon();
u = ico.getMinU();
v = ico.getMinV();
du = ico.getMaxU();
dv = ico.getMaxV();
v5.setNormal(dir.offsetX, dir.offsetY, dir.offsetZ);
switch(dir) {
case DOWN:
this.faceBrightness(ForgeDirection.SOUTH, v5);
v5.addVertexWithUV(0.5-size/2, 0.5-size/2+size, 0.5+size/2, du, v);
v5.addVertexWithUV(0.5+size/2, 0.5-size/2+size, 0.5+size/2, u, v);
v5.addVertexWithUV(0.5+size/2, 0.5+size/2+size, 0.5+size/2, u, dv);
v5.addVertexWithUV(0.5-size/2, 0.5+size/2+size, 0.5+size/2, du, dv);
v5.addVertexWithUV(0.5-size/2, 0.5+size/2+size, 0.5+size/2.01, du, v);
v5.addVertexWithUV(0.5+size/2, 0.5+size/2+size, 0.5+size/2.01, u, v);
v5.addVertexWithUV(0.5+size/2, 0.5+size/2+size*2, 0.5+size/2.01, u, dv);
v5.addVertexWithUV(0.5-size/2, 0.5+size/2+size*2, 0.5+size/2.01, du, dv);
this.faceBrightness(ForgeDirection.EAST, v5);
v5.addVertexWithUV(0.5+size/2, 0.5+size/2+size, 0.5-size/2, u, dv);
v5.addVertexWithUV(0.5+size/2, 0.5+size/2+size, 0.5+size/2, du, dv);
v5.addVertexWithUV(0.5+size/2, 0.5-size/2+size, 0.5+size/2, du, v);
v5.addVertexWithUV(0.5+size/2, 0.5-size/2+size, 0.5-size/2, u, v);
v5.addVertexWithUV(0.5+size/2.01, 0.5+size/2+size*2, 0.5-size/2, u, dv);
v5.addVertexWithUV(0.5+size/2.01, 0.5+size/2+size*2, 0.5+size/2, du, dv);
v5.addVertexWithUV(0.5+size/2.01, 0.5+size/2+size, 0.5+size/2, du, v);
v5.addVertexWithUV(0.5+size/2.01, 0.5+size/2+size, 0.5-size/2, u, v);
this.faceBrightness(ForgeDirection.WEST, v5);
v5.addVertexWithUV(0.5-size/2, 0.5-size/2+size, 0.5-size/2, du, v);
v5.addVertexWithUV(0.5-size/2, 0.5-size/2+size, 0.5+size/2, u, v);
v5.addVertexWithUV(0.5-size/2, 0.5+size/2+size, 0.5+size/2, u, dv);
v5.addVertexWithUV(0.5-size/2, 0.5+size/2+size, 0.5-size/2, du, dv);
v5.addVertexWithUV(0.5-size/2.01, 0.5+size/2+size, 0.5-size/2, du, v);
v5.addVertexWithUV(0.5-size/2.01, 0.5+size/2+size, 0.5+size/2, u, v);
v5.addVertexWithUV(0.5-size/2.01, 0.5+size/2+size*2, 0.5+size/2, u, dv);
v5.addVertexWithUV(0.5-size/2.01, 0.5+size/2+size*2, 0.5-size/2, du, dv);
this.faceBrightness(ForgeDirection.NORTH, v5);
v5.addVertexWithUV(0.5-size/2, 0.5+size/2+size, 0.5-size/2, u, dv);
v5.addVertexWithUV(0.5+size/2, 0.5+size/2+size, 0.5-size/2, du, dv);
v5.addVertexWithUV(0.5+size/2, 0.5-size/2+size, 0.5-size/2, du, v);
v5.addVertexWithUV(0.5-size/2, 0.5-size/2+size, 0.5-size/2, u, v);
v5.addVertexWithUV(0.5-size/2, 0.5+size/2+size*2, 0.5-size/2.01, u, dv);
v5.addVertexWithUV(0.5+size/2, 0.5+size/2+size*2, 0.5-size/2.01, du, dv);
v5.addVertexWithUV(0.5+size/2, 0.5+size/2+size, 0.5-size/2.01, du, v);
v5.addVertexWithUV(0.5-size/2, 0.5+size/2+size, 0.5-size/2.01, u, v);
if (tile.insulated) {
this.faceBrightness(ForgeDirection.DOWN, v5);
v5.addVertexWithUV(0.5-size/2, 0.5+size+size+size/2, 0.5+size/2, du, dv);
v5.addVertexWithUV(0.5+size/2, 0.5+size+size+size/2, 0.5+size/2, u, dv);
v5.addVertexWithUV(0.5+size/2, 0.5+size+size+size/2, 0.5-size/2, u, v);
v5.addVertexWithUV(0.5-size/2, 0.5+size+size+size/2, 0.5-size/2, du, v);
}
break;
case EAST:
this.faceBrightness(ForgeDirection.DOWN, v5);
v5.addVertexWithUV(0.5-size/2+size, 0.5+size/2, 0.5+size/2, u, dv);
v5.addVertexWithUV(0.5+size/2+size, 0.5+size/2, 0.5+size/2, du, dv);
v5.addVertexWithUV(0.5+size/2+size, 0.5+size/2, 0.5-size/2, du, v);
v5.addVertexWithUV(0.5-size/2+size, 0.5+size/2, 0.5-size/2, u, v);
v5.addVertexWithUV(0.5+size/2+size, 0.5+size/2.01, 0.5+size/2, u, dv);
v5.addVertexWithUV(0.5+size/2+size*2, 0.5+size/2.01, 0.5+size/2, du, dv);
v5.addVertexWithUV(0.5+size/2+size*2, 0.5+size/2.01, 0.5-size/2, du, v);
v5.addVertexWithUV(0.5+size/2+size, 0.5+size/2.01, 0.5-size/2, u, v);
this.faceBrightness(ForgeDirection.SOUTH, v5);
v5.addVertexWithUV(0.5-size/2+size, 0.5-size/2, 0.5+size/2, du, v);
v5.addVertexWithUV(0.5+size/2+size, 0.5-size/2, 0.5+size/2, u, v);
v5.addVertexWithUV(0.5+size/2+size, 0.5+size/2, 0.5+size/2, u, dv);
v5.addVertexWithUV(0.5-size/2+size, 0.5+size/2, 0.5+size/2, du, dv);
v5.addVertexWithUV(0.5+size/2+size, 0.5-size/2, 0.5+size/2.01, du, v);
v5.addVertexWithUV(0.5+size/2+size*2, 0.5-size/2, 0.5+size/2.01, u, v);
v5.addVertexWithUV(0.5+size/2+size*2, 0.5+size/2, 0.5+size/2.01, u, dv);
v5.addVertexWithUV(0.5+size/2+size, 0.5+size/2, 0.5+size/2.01, du, dv);
this.faceBrightness(ForgeDirection.UP, v5);
v5.addVertexWithUV(0.5-size/2+size, 0.5-size/2, 0.5-size/2, du, v);
v5.addVertexWithUV(0.5+size/2+size, 0.5-size/2, 0.5-size/2, u, v);
v5.addVertexWithUV(0.5+size/2+size, 0.5-size/2, 0.5+size/2, u, dv);
v5.addVertexWithUV(0.5-size/2+size, 0.5-size/2, 0.5+size/2, du, dv);
v5.addVertexWithUV(0.5+size/2+size, 0.5-size/2.01, 0.5-size/2, du, v);
v5.addVertexWithUV(0.5+size/2+size*2, 0.5-size/2.01, 0.5-size/2, u, v);
v5.addVertexWithUV(0.5+size/2+size*2, 0.5-size/2.01, 0.5+size/2, u, dv);
v5.addVertexWithUV(0.5+size/2+size, 0.5-size/2.01, 0.5+size/2, du, dv);
this.faceBrightness(ForgeDirection.NORTH, v5);
v5.addVertexWithUV(0.5-size/2+size, 0.5+size/2, 0.5-size/2, u, dv);
v5.addVertexWithUV(0.5+size/2+size, 0.5+size/2, 0.5-size/2, du, dv);
v5.addVertexWithUV(0.5+size/2+size, 0.5-size/2, 0.5-size/2, du, v);
v5.addVertexWithUV(0.5-size/2+size, 0.5-size/2, 0.5-size/2, u, v);
v5.addVertexWithUV(0.5+size/2+size, 0.5+size/2, 0.5-size/2.01, u, dv);
v5.addVertexWithUV(0.5+size/2+size*2, 0.5+size/2, 0.5-size/2.01, du, dv);
v5.addVertexWithUV(0.5+size/2+size*2, 0.5-size/2, 0.5-size/2.01, du, v);
v5.addVertexWithUV(0.5+size/2+size, 0.5-size/2, 0.5-size/2.01, u, v);
if (tile.insulated) {
this.faceBrightness(ForgeDirection.EAST, v5);
v5.addVertexWithUV(0.5+size+size+size/2, 0.5+size/2, 0.5-size/2, du, dv);
v5.addVertexWithUV(0.5+size+size+size/2, 0.5+size/2, 0.5+size/2, u, dv);
v5.addVertexWithUV(0.5+size+size+size/2, 0.5-size/2, 0.5+size/2, u, v);
v5.addVertexWithUV(0.5+size+size+size/2, 0.5-size/2, 0.5-size/2, du, v);
}
break;
case NORTH:
this.faceBrightness(ForgeDirection.DOWN, v5);
v5.addVertexWithUV(0.5-size/2, 0.5+size/2, 0.5+size/2+size, u, dv);
v5.addVertexWithUV(0.5+size/2, 0.5+size/2, 0.5+size/2+size, du, dv);
v5.addVertexWithUV(0.5+size/2, 0.5+size/2, 0.5-size/2+size, du, v);
v5.addVertexWithUV(0.5-size/2, 0.5+size/2, 0.5-size/2+size, u, v);
v5.addVertexWithUV(0.5-size/2, 0.5+size/2.01, 0.5+size/2+size*2, u, dv);
v5.addVertexWithUV(0.5+size/2, 0.5+size/2.01, 0.5+size/2+size*2, du, dv);
v5.addVertexWithUV(0.5+size/2, 0.5+size/2.01, 0.5+size/2+size, du, v);
v5.addVertexWithUV(0.5-size/2, 0.5+size/2.01, 0.5+size/2+size, u, v);
this.faceBrightness(ForgeDirection.EAST, v5);
v5.addVertexWithUV(0.5+size/2, 0.5+size/2, 0.5-size/2+size, u, dv);
v5.addVertexWithUV(0.5+size/2, 0.5+size/2, 0.5+size/2+size, du, dv);
v5.addVertexWithUV(0.5+size/2, 0.5-size/2, 0.5+size/2+size, du, v);
v5.addVertexWithUV(0.5+size/2, 0.5-size/2, 0.5-size/2+size, u, v);
v5.addVertexWithUV(0.5+size/2.01, 0.5+size/2, 0.5+size/2+size, u, dv);
v5.addVertexWithUV(0.5+size/2.01, 0.5+size/2, 0.5+size/2+size*2, du, dv);
v5.addVertexWithUV(0.5+size/2.01, 0.5-size/2, 0.5+size/2+size*2, du, v);
v5.addVertexWithUV(0.5+size/2.01, 0.5-size/2, 0.5+size/2+size, u, v);
this.faceBrightness(ForgeDirection.WEST, v5);
v5.addVertexWithUV(0.5-size/2, 0.5-size/2, 0.5-size/2+size, du, v);
v5.addVertexWithUV(0.5-size/2, 0.5-size/2, 0.5+size/2+size, u, v);
v5.addVertexWithUV(0.5-size/2, 0.5+size/2, 0.5+size/2+size, u, dv);
v5.addVertexWithUV(0.5-size/2, 0.5+size/2, 0.5-size/2+size, du, dv);
v5.addVertexWithUV(0.5-size/2.01, 0.5-size/2, 0.5+size/2+size, du, v);
v5.addVertexWithUV(0.5-size/2.01, 0.5-size/2, 0.5+size/2+size*2, u, v);
v5.addVertexWithUV(0.5-size/2.01, 0.5+size/2, 0.5+size/2+size*2, u, dv);
v5.addVertexWithUV(0.5-size/2.01, 0.5+size/2, 0.5+size/2+size, du, dv);
this.faceBrightness(ForgeDirection.UP, v5);
v5.addVertexWithUV(0.5-size/2, 0.5-size/2, 0.5-size/2+size, du, v);
v5.addVertexWithUV(0.5+size/2, 0.5-size/2, 0.5-size/2+size, u, v);
v5.addVertexWithUV(0.5+size/2, 0.5-size/2, 0.5+size/2+size, u, dv);
v5.addVertexWithUV(0.5-size/2, 0.5-size/2, 0.5+size/2+size, du, dv);
v5.addVertexWithUV(0.5-size/2, 0.5-size/2.01, 0.5+size/2+size, du, v);
v5.addVertexWithUV(0.5+size/2, 0.5-size/2.01, 0.5+size/2+size, u, v);
v5.addVertexWithUV(0.5+size/2, 0.5-size/2.01, 0.5+size/2+size*2, u, dv);
v5.addVertexWithUV(0.5-size/2, 0.5-size/2.01, 0.5+size/2+size*2, du, dv);
if (tile.insulated) {
this.faceBrightness(ForgeDirection.SOUTH, v5);
v5.addVertexWithUV(0.5-size/2, 0.5-size/2, 0.5+size+size+size/2, du, v);
v5.addVertexWithUV(0.5+size/2, 0.5-size/2, 0.5+size+size+size/2, u, v);
v5.addVertexWithUV(0.5+size/2, 0.5+size/2, 0.5+size+size+size/2, u, dv);
v5.addVertexWithUV(0.5-size/2, 0.5+size/2, 0.5+size+size+size/2, du, dv);
}
break;
case SOUTH:
this.faceBrightness(ForgeDirection.DOWN, v5);
v5.addVertexWithUV(0.5-size/2, 0.5+size/2, 0.5+size/2-size, u, dv);
v5.addVertexWithUV(0.5+size/2, 0.5+size/2, 0.5+size/2-size, du, dv);
v5.addVertexWithUV(0.5+size/2, 0.5+size/2, 0.5-size/2-size, du, v);
v5.addVertexWithUV(0.5-size/2, 0.5+size/2, 0.5-size/2-size, u, v);
v5.addVertexWithUV(0.5-size/2, 0.5+size/1.99, 0.5-size/2-size, u, dv);
v5.addVertexWithUV(0.5+size/2, 0.5+size/1.99, 0.5-size/2-size, du, dv);
v5.addVertexWithUV(0.5+size/2, 0.5+size/1.99, 0.5-size/2-size*2, du, v);
v5.addVertexWithUV(0.5-size/2, 0.5+size/1.99, 0.5-size/2-size*2, u, v);
this.faceBrightness(ForgeDirection.EAST, v5);
v5.addVertexWithUV(0.5+size/2, 0.5+size/2, 0.5-size/2-size, u, dv);
v5.addVertexWithUV(0.5+size/2, 0.5+size/2, 0.5+size/2-size, du, dv);
v5.addVertexWithUV(0.5+size/2, 0.5-size/2, 0.5+size/2-size, du, v);
v5.addVertexWithUV(0.5+size/2, 0.5-size/2, 0.5-size/2-size, u, v);
v5.addVertexWithUV(0.5+size/1.99, 0.5+size/2, 0.5-size/2-size*2, u, dv);
v5.addVertexWithUV(0.5+size/1.99, 0.5+size/2, 0.5-size/2-size, du, dv);
v5.addVertexWithUV(0.5+size/1.99, 0.5-size/2, 0.5-size/2-size, du, v);
v5.addVertexWithUV(0.5+size/1.99, 0.5-size/2, 0.5-size/2-size*2, u, v);
this.faceBrightness(ForgeDirection.WEST, v5);
v5.addVertexWithUV(0.5-size/2, 0.5-size/2, 0.5-size/2-size, du, v);
v5.addVertexWithUV(0.5-size/2, 0.5-size/2, 0.5+size/2-size, u, v);
v5.addVertexWithUV(0.5-size/2, 0.5+size/2, 0.5+size/2-size, u, dv);
v5.addVertexWithUV(0.5-size/2, 0.5+size/2, 0.5-size/2-size, du, dv);
v5.addVertexWithUV(0.5-size/1.99, 0.5-size/2, 0.5-size/2-size*2, du, v);
v5.addVertexWithUV(0.5-size/1.99, 0.5-size/2, 0.5-size/2-size, u, v);
v5.addVertexWithUV(0.5-size/1.99, 0.5+size/2, 0.5-size/2-size, u, dv);
v5.addVertexWithUV(0.5-size/1.99, 0.5+size/2, 0.5-size/2-size*2, du, dv);
this.faceBrightness(ForgeDirection.UP, v5);
v5.addVertexWithUV(0.5-size/2, 0.5-size/2, 0.5-size/2-size, du, v);
v5.addVertexWithUV(0.5+size/2, 0.5-size/2, 0.5-size/2-size, u, v);
v5.addVertexWithUV(0.5+size/2, 0.5-size/2, 0.5+size/2-size, u, dv);
v5.addVertexWithUV(0.5-size/2, 0.5-size/2, 0.5+size/2-size, du, dv);
v5.addVertexWithUV(0.5-size/2, 0.5-size/1.99, 0.5-size/2-size*2, du, v);
v5.addVertexWithUV(0.5+size/2, 0.5-size/1.99, 0.5-size/2-size*2, u, v);
v5.addVertexWithUV(0.5+size/2, 0.5-size/1.99, 0.5-size/2-size, u, dv);
v5.addVertexWithUV(0.5-size/2, 0.5-size/1.99, 0.5-size/2-size, du, dv);
if (tile.insulated) {
this.faceBrightness(ForgeDirection.SOUTH, v5);
v5.addVertexWithUV(0.5-size/2, 0.5+size/2, 0.5-size-size*0-size/2, du, dv);
v5.addVertexWithUV(0.5+size/2, 0.5+size/2, 0.5-size-size*0-size/2, u, dv);
v5.addVertexWithUV(0.5+size/2, 0.5-size/2, 0.5-size-size*0-size/2, u, v);
v5.addVertexWithUV(0.5-size/2, 0.5-size/2, 0.5-size-size*0-size/2, du, v);
}
break;
case UP:
this.faceBrightness(ForgeDirection.SOUTH, v5);
v5.addVertexWithUV(0.5-size/2, 0.5-size/2-size, 0.5+size/2, du, v);
v5.addVertexWithUV(0.5+size/2, 0.5-size/2-size, 0.5+size/2, u, v);
v5.addVertexWithUV(0.5+size/2, 0.5+size/2-size, 0.5+size/2, u, dv);
v5.addVertexWithUV(0.5-size/2, 0.5+size/2-size, 0.5+size/2, du, dv);
v5.addVertexWithUV(0.5-size/2, 0.5-size/2-size*2, 0.5+size/1.99, du, v);
v5.addVertexWithUV(0.5+size/2, 0.5-size/2-size*2, 0.5+size/1.99, u, v);
v5.addVertexWithUV(0.5+size/2, 0.5-size/2-size, 0.5+size/1.99, u, dv);
v5.addVertexWithUV(0.5-size/2, 0.5-size/2-size, 0.5+size/1.99, du, dv);
this.faceBrightness(ForgeDirection.EAST, v5);
v5.addVertexWithUV(0.5+size/2, 0.5+size/2-size, 0.5-size/2, u, dv);
v5.addVertexWithUV(0.5+size/2, 0.5+size/2-size, 0.5+size/2, du, dv);
v5.addVertexWithUV(0.5+size/2, 0.5-size/2-size, 0.5+size/2, du, v);
v5.addVertexWithUV(0.5+size/2, 0.5-size/2-size, 0.5-size/2, u, v);
v5.addVertexWithUV(0.5+size/1.99, 0.5-size/2-size, 0.5-size/2, u, dv);
v5.addVertexWithUV(0.5+size/1.99, 0.5-size/2-size, 0.5+size/2, du, dv);
v5.addVertexWithUV(0.5+size/1.99, 0.5-size/2-size*2, 0.5+size/2, du, v);
v5.addVertexWithUV(0.5+size/1.99, 0.5-size/2-size*2, 0.5-size/2, u, v);
this.faceBrightness(ForgeDirection.WEST, v5);
v5.addVertexWithUV(0.5-size/2, 0.5-size/2-size, 0.5-size/2, du, v);
v5.addVertexWithUV(0.5-size/2, 0.5-size/2-size, 0.5+size/2, u, v);
v5.addVertexWithUV(0.5-size/2, 0.5+size/2-size, 0.5+size/2, u, dv);
v5.addVertexWithUV(0.5-size/2, 0.5+size/2-size, 0.5-size/2, du, dv);
v5.addVertexWithUV(0.5-size/1.99, 0.5-size/2-size*2, 0.5-size/2, du, v);
v5.addVertexWithUV(0.5-size/1.99, 0.5-size/2-size*2, 0.5+size/2, u, v);
v5.addVertexWithUV(0.5-size/1.99, 0.5-size/2-size, 0.5+size/2, u, dv);
v5.addVertexWithUV(0.5-size/1.99, 0.5-size/2-size, 0.5-size/2, du, dv);
this.faceBrightness(ForgeDirection.NORTH, v5);
v5.addVertexWithUV(0.5-size/2, 0.5+size/2-size, 0.5-size/2, u, dv);
v5.addVertexWithUV(0.5+size/2, 0.5+size/2-size, 0.5-size/2, du, dv);
v5.addVertexWithUV(0.5+size/2, 0.5-size/2-size, 0.5-size/2, du, v);
v5.addVertexWithUV(0.5-size/2, 0.5-size/2-size, 0.5-size/2, u, v);
v5.addVertexWithUV(0.5-size/2, 0.5-size/2-size, 0.5-size/1.99, u, dv);
v5.addVertexWithUV(0.5+size/2, 0.5-size/2-size, 0.5-size/1.99, du, dv);
v5.addVertexWithUV(0.5+size/2, 0.5-size/2-size*2, 0.5-size/1.99, du, v);
v5.addVertexWithUV(0.5-size/2, 0.5-size/2-size*2, 0.5-size/1.99, u, v);
if (tile.insulated) {
this.faceBrightness(ForgeDirection.UP, v5);
v5.addVertexWithUV(0.5-size/2, 0.5-size-size-size/2, 0.5-size/2, du, v);
v5.addVertexWithUV(0.5+size/2, 0.5-size-size-size/2, 0.5-size/2, u, v);
v5.addVertexWithUV(0.5+size/2, 0.5-size-size-size/2, 0.5+size/2, u, dv);
v5.addVertexWithUV(0.5-size/2, 0.5-size-size-size/2, 0.5+size/2, du, dv);
}
break;
case WEST:
this.faceBrightness(ForgeDirection.DOWN, v5);
v5.addVertexWithUV(0.5-size/2-size, 0.5+size/2, 0.5+size/2, u, dv);
v5.addVertexWithUV(0.5+size/2-size, 0.5+size/2, 0.5+size/2, du, dv);
v5.addVertexWithUV(0.5+size/2-size, 0.5+size/2, 0.5-size/2, du, v);
v5.addVertexWithUV(0.5-size/2-size, 0.5+size/2, 0.5-size/2, u, v);
v5.addVertexWithUV(0.5-size/2-size*2, 0.5+size/1.99, 0.5+size/2, u, dv);
v5.addVertexWithUV(0.5-size/2-size, 0.5+size/1.99, 0.5+size/2, du, dv);
v5.addVertexWithUV(0.5-size/2-size, 0.5+size/1.99, 0.5-size/2, du, v);
v5.addVertexWithUV(0.5-size/2-size*2, 0.5+size/1.99, 0.5-size/2, u, v);
this.faceBrightness(ForgeDirection.SOUTH, v5);
v5.addVertexWithUV(0.5-size/2-size, 0.5-size/2, 0.5+size/2, du, v);
v5.addVertexWithUV(0.5+size/2-size, 0.5-size/2, 0.5+size/2, u, v);
v5.addVertexWithUV(0.5+size/2-size, 0.5+size/2, 0.5+size/2, u, dv);
v5.addVertexWithUV(0.5-size/2-size, 0.5+size/2, 0.5+size/2, du, dv);
v5.addVertexWithUV(0.5-size/2-size*2, 0.5-size/2, 0.5+size/1.99, du, v);
v5.addVertexWithUV(0.5-size/2-size, 0.5-size/2, 0.5+size/1.99, u, v);
v5.addVertexWithUV(0.5-size/2-size, 0.5+size/2, 0.5+size/1.99, u, dv);
v5.addVertexWithUV(0.5-size/2-size*2, 0.5+size/2, 0.5+size/1.99, du, dv);
this.faceBrightness(ForgeDirection.UP, v5);
v5.addVertexWithUV(0.5-size/2-size, 0.5-size/2, 0.5-size/2, du, v);
v5.addVertexWithUV(0.5+size/2-size, 0.5-size/2, 0.5-size/2, u, v);
v5.addVertexWithUV(0.5+size/2-size, 0.5-size/2, 0.5+size/2, u, dv);
v5.addVertexWithUV(0.5-size/2-size, 0.5-size/2, 0.5+size/2, du, dv);
v5.addVertexWithUV(0.5-size/2-size*2, 0.5-size/1.99, 0.5-size/2, du, v);
v5.addVertexWithUV(0.5-size/2-size, 0.5-size/1.99, 0.5-size/2, u, v);
v5.addVertexWithUV(0.5-size/2-size, 0.5-size/1.99, 0.5+size/2, u, dv);
v5.addVertexWithUV(0.5-size/2-size*2, 0.5-size/1.99, 0.5+size/2, du, dv);
this.faceBrightness(ForgeDirection.NORTH, v5);
v5.addVertexWithUV(0.5-size/2-size, 0.5+size/2, 0.5-size/2, u, dv);
v5.addVertexWithUV(0.5+size/2-size, 0.5+size/2, 0.5-size/2, du, dv);
v5.addVertexWithUV(0.5+size/2-size, 0.5-size/2, 0.5-size/2, du, v);
v5.addVertexWithUV(0.5-size/2-size, 0.5-size/2, 0.5-size/2, u, v);
v5.addVertexWithUV(0.5-size/2-size*2, 0.5+size/2, 0.5-size/1.99, u, dv);
v5.addVertexWithUV(0.5-size/2-size, 0.5+size/2, 0.5-size/1.99, du, dv);
v5.addVertexWithUV(0.5-size/2-size, 0.5-size/2, 0.5-size/1.99, du, v);
v5.addVertexWithUV(0.5-size/2-size*2, 0.5-size/2, 0.5-size/1.99, u, v);
if (tile.insulated) {
this.faceBrightness(ForgeDirection.WEST, v5);
v5.addVertexWithUV(0.5-size/2-size-size, 0.5-size/2, 0.5-size/2, du, v);
v5.addVertexWithUV(0.5-size/2-size-size, 0.5-size/2, 0.5+size/2, u, v);
v5.addVertexWithUV(0.5-size/2-size-size, 0.5+size/2, 0.5+size/2, u, dv);
v5.addVertexWithUV(0.5-size/2-size-size, 0.5+size/2, 0.5-size/2, du, dv);
}
break;
default:
break;
}
}
else {
this.faceBrightness(dir, v5);
v5.setNormal(dir.offsetX, dir.offsetY, dir.offsetZ);
switch(dir) {
case DOWN:
v5.addVertexWithUV(0.5-size/2, 0.5+size/2, 0.5+size/2, u, dv);
v5.addVertexWithUV(0.5+size/2, 0.5+size/2, 0.5+size/2, du, dv);
v5.addVertexWithUV(0.5+size/2, 0.5+size/2, 0.5-size/2, du, v);
v5.addVertexWithUV(0.5-size/2, 0.5+size/2, 0.5-size/2, u, v);
break;
case NORTH:
v5.addVertexWithUV(0.5-size/2, 0.5-size/2, 0.5+size/2, du, v);
v5.addVertexWithUV(0.5+size/2, 0.5-size/2, 0.5+size/2, u, v);
v5.addVertexWithUV(0.5+size/2, 0.5+size/2, 0.5+size/2, u, dv);
v5.addVertexWithUV(0.5-size/2, 0.5+size/2, 0.5+size/2, du, dv);
break;
case EAST:
v5.addVertexWithUV(0.5+size/2, 0.5+size/2, 0.5-size/2, u, dv);
v5.addVertexWithUV(0.5+size/2, 0.5+size/2, 0.5+size/2, du, dv);
v5.addVertexWithUV(0.5+size/2, 0.5-size/2, 0.5+size/2, du, v);
v5.addVertexWithUV(0.5+size/2, 0.5-size/2, 0.5-size/2, u, v);
break;
case WEST:
v5.addVertexWithUV(0.5-size/2, 0.5-size/2, 0.5-size/2, du, v);
v5.addVertexWithUV(0.5-size/2, 0.5-size/2, 0.5+size/2, u, v);
v5.addVertexWithUV(0.5-size/2, 0.5+size/2, 0.5+size/2, u, dv);
v5.addVertexWithUV(0.5-size/2, 0.5+size/2, 0.5-size/2, du, dv);
break;
case UP:
v5.addVertexWithUV(0.5-size/2, 0.5-size/2, 0.5-size/2, du, v);
v5.addVertexWithUV(0.5+size/2, 0.5-size/2, 0.5-size/2, u, v);
v5.addVertexWithUV(0.5+size/2, 0.5-size/2, 0.5+size/2, u, dv);
v5.addVertexWithUV(0.5-size/2, 0.5-size/2, 0.5+size/2, du, dv);
break;
case SOUTH:
v5.addVertexWithUV(0.5-size/2, 0.5+size/2, 0.5-size/2, u, dv);
v5.addVertexWithUV(0.5+size/2, 0.5+size/2, 0.5-size/2, du, dv);
v5.addVertexWithUV(0.5+size/2, 0.5-size/2, 0.5-size/2, du, v);
v5.addVertexWithUV(0.5-size/2, 0.5-size/2, 0.5-size/2, u, v);
break;
default:
break;
}
}
v5.addTranslation(-x, -y, -z);
}
}