You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
With the same test code, when the source is a local mp4 file, it succeeded, but when it is an hls url, only the video is captured and the audio is entered as a blank value.
Unfortunately we're unable to route audio from HLS media through to Unity and as a result the capture component will not be able to capture it. This is a limitation of Apple's framework and not something we can fix. More information is available here: RenderHeads/UnityPlugin-AVProVideo#1242
Unity version
2022.3.37f1
Unity editor platform
macOS
AVPro Movie Capture edition
Full
AVPro Movie Capture Version
5.3.3
Xcode version being used to build your Unity project.
16.2
Which iOS version(s) are you using?
18.1.1
Hardware
ipad air 5
Which capture component are you using?
Capture From Texture
Capture mode
Realtime
Which output mode are you using?
Video file
Video codecs
H264
Audio source
Unity
Audio codecs
AAC
Any other component configuration
No response
The issue
Hello.
Audio is not captured from the video played with hls player.
I set the capture settings as follows.
Video: MediaPlayer -> ResolveToRenderTexture -> ExternalTexture -> CaptureFromTexture
Audio: MediaPlayer -> audioOutput -> mainCam's CaptureAudioFromAudioListener -> CaptureFromTexture
With the same test code, when the source is a local mp4 file, it succeeded, but when it is an hls url, only the video is captured and the audio is entered as a blank value.
Log output
No response
The text was updated successfully, but these errors were encountered: