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Editorial December 2021
I used to be rather addicted to the MMORPG RuneScape. The gameplay was often repetitive and not especially engaging, as you may expect from a game specifically designed to encompass thousands of hours of content, but what made it so compelling to me were my feelings of satisfaction in achieving various self-imposed goals. Without this sort of personal stake, you’re simply watching arbitrary numbers go up; it is the value that we place upon these numbers which makes this such a strong motivating force.
I believe this same principle is a major part of what makes RetroAchievements so enthralling for so many of us. Whether you’re interested in points, masteries, site events, or simply revisiting games from your childhood, it is this goal-setting that makes RetroAchievements so much greater than the sum of its parts. So without further ado, let’s take a deep dive into this Massively Multiplayer Online Retro-Achieving Game.
Let’s begin by analyzing why some goals are so exciting, whereas others may result in burnout. First, and perhaps most importantly, the goal must coincide with what you personally value, which varies depending on the individual. Obviously it wouldn’t make sense to set a goal such as mastering the Spyro trilogy if you don’t enjoy collectathon platformers, but this goes a bit deeper than that. I find that I often think I want to pursue a particular goal until I begin the process and realize it isn’t as fun as I expected. For instance, I once considered a goal of mastering every Yoshi game, but quickly realized that there are some Yoshi games I don’t especially enjoy playing. The most compelling goals are deeply personal, not based on the expectations of others or how you wish to be perceived.
Additionally, a good goal should be realistic. Massive, long-term goals are incredibly satisfying to succeed in, but often result in losing interest or giving up somewhere along the way. For me, I find that setting and celebrating smaller milestones throughout the journey is a strong motivating force. Suppose you’ve always wanted to reach 100,000 points, but that feels so overwhelming and out of reach. You can set mini-goals along the way, such as “I just want to unlock my next set request” or “I just want to reach the next multiple of 500”. What is considered “realistic” will vary from person to person, but that’s the beautiful thing about such deeply personal goals: no one’s opinion but your own matters.
Like an MMO, the most enjoyable goals often revolve around competing with other users. This is typically an asynchronous style of multiplayer, taking forms such as trying to master a hard set to prove you’re more skilled than your friend, or climbing the Top Masteries leaderboard for your favorite console. The tricky thing about these sorts of goals is how they’re reliant on factors outside your control. For instance, I was once inspired by Xymjak's Top 300 Progress threads to see how high I could climb on the hardcore badges list. I reached second place at one point, and certainly could have reached first had I continued my pace of daily masteries for a couple more months. I was pretty burnt out by this point, however, and I knew that if I slowed down even slightly, then guineu would pass me up. I ultimately decided that I was happier focusing my efforts elsewhere, but that’s the issue with these sorts of these goals: you’ve never truly “made it” as long as you need to actively defend your title.
Another big source of potential burnout is trying to juggle too many goals simultaneously; I’m especially guilty of this one. Site events alone are a big enough commitment that you probably shouldn’t try to do more than one, maybe two at a time. I once tried to do two of the most extreme events at the same time, Peak Streak and LeapFrog, and you can probably imagine how that ended. Micromanaging multiple goals also comes with the downside of constant prioritizing, the ongoing struggle of deciding what the “most important” ways of spending your time are. Rather than “what do I want to play?”, the question becomes “what should I play?”. This can easily lead to a negative feedback loop, going further and further into what you “should” be doing. “I should be devving instead of playing games”; “I should be contributing to the site in more meaningful ways instead of merely devving”; “I should be taking care of real life responsibilities outside of RA”. When “I want” becomes “I should”, we stray further and further from what draws us to this community in the first place.
Remember, this is supposed to be fun. And that’s the beautiful thing that differentiates RA from your typical MMO: the gameplay is inherently fun and endlessly varied. My point in all this is, setting personal goals can be a fun and healthy way of approaching RA, but it’s important to be aware of what types of goals work best for you, and to recognize if they begin having an adverse effect. Now if you’ll excuse me, I’m off to go play my millionth Mario hack, not in service of any greater goal, but because it’s what I want to do right now.
Enjoy the issue!
- Milestones
- RAnniversary
- Play This Set
- Wish This Set
- Current Events
- Top Masteries
- RA Fan Art
- RAPatches/LLA
Milestones - RAnniversary - Play This Set - Wish This Set - Current Events - Top Masteries - RA Fan Art - Editorial
Milestones - RAnniversary - Play This Set - Wish This Set - Top Masteries - RA Fan Art
Milestones - RAnniversary - Play This Set - Wish This Set - Top Masteries - RA Fan Art
Milestones - RAnniversary - Play This Set - Wish This Set - Top Masteries - RA Fan Art
Milestones - RAnniversary - Play This Set - Wish This Set - Top Masteries - RA Fan Art
Milestones - RAnniversary - Play This Set - Wish This Set - Top Masteries - RA Fan Art
Milestones - RAnniversary - Play This Set - Wish This Set - Top Masteries - RA Fan Art
Milestones - RAnniversary - Play This Set - Wish This Set - Top Masteries - RA Fan Art - Editorial: Xbox Originals Preview by mywifeleftm