diff --git a/libs/s25main/ai/aijh/AIPlayerJH.cpp b/libs/s25main/ai/aijh/AIPlayerJH.cpp index ac871d1fb..9bd836dfb 100644 --- a/libs/s25main/ai/aijh/AIPlayerJH.cpp +++ b/libs/s25main/ai/aijh/AIPlayerJH.cpp @@ -2090,31 +2090,34 @@ void AIPlayerJH::InitDistribution() goodSettings[1] = 10; // food coal goodSettings[2] = 10; // food iron goodSettings[3] = 10; // food gold - - goodSettings[4] = 10; // grain mill - goodSettings[5] = 10; // grain pigfarm - goodSettings[6] = 10; // grain donkeybreeder - goodSettings[7] = 10; // grain brewery - goodSettings[8] = 10; // grain charburner - - goodSettings[9] = 10; // iron armory - goodSettings[10] = 10; // iron metalworks - - goodSettings[11] = 10; // coal armory - goodSettings[12] = 10; // coal ironsmelter - goodSettings[13] = 10; // coal mint - - goodSettings[14] = 10; // wood sawmill - goodSettings[15] = 10; // wood charburner - - goodSettings[16] = 10; // boards new buildings - goodSettings[17] = 4; // boards metalworks - goodSettings[18] = 2; // boards shipyard - - goodSettings[19] = 10; // water bakery - goodSettings[20] = 10; // water brewery - goodSettings[21] = 10; // water pigfarm - goodSettings[22] = 10; // water donkeybreeder + goodSettings[4] = 2; // food temple + + goodSettings[5] = 10; // grain mill + goodSettings[6] = 10; // grain pigfarm + goodSettings[7] = 10; // grain donkeybreeder + goodSettings[8] = 10; // grain brewery + goodSettings[9] = 10; // grain charburner + + goodSettings[10] = 10; // iron armory + goodSettings[11] = 10; // iron metalworks + + goodSettings[12] = 10; // coal armory + goodSettings[13] = 10; // coal ironsmelter + goodSettings[14] = 10; // coal mint + + goodSettings[15] = 10; // wood sawmill + goodSettings[16] = 10; // wood charburner + goodSettings[17] = 2; // wood vineyard + + goodSettings[18] = 10; // boards new buildings + goodSettings[19] = 4; // boards metalworks + goodSettings[20] = 2; // boards shipyard + + goodSettings[21] = 10; // water bakery + goodSettings[22] = 10; // water brewery + goodSettings[23] = 10; // water pigfarm + goodSettings[24] = 10; // water donkeybreeder + goodSettings[25] = 2; // water vineyard aii.ChangeDistribution(goodSettings); }