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In S2 it was somehow possible to spawn fires immediately on game start without any buildings (e.g. 2NDpaign chapter 1). These fires never expired. I assume this information is present in WLD files, so possibly this could be handled by the MapLoader. Otherwise it could be enabled through LUA.
S2:
RttR:
The text was updated successfully, but these errors were encountered:
You can already do that - sadly I didn't upload the script yet, but you can just rotate static objects to simulate fire - and then you can even extinguish them.
In S2 it was somehow possible to spawn fires immediately on game start without any buildings (e.g. 2NDpaign chapter 1). These fires never expired. I assume this information is present in WLD files, so possibly this could be handled by the
MapLoader
. Otherwise it could be enabled through LUA.S2:
RttR:
The text was updated successfully, but these errors were encountered: