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Spawning fires #1691

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kubaau opened this issue Jul 28, 2024 · 1 comment
Open

Spawning fires #1691

kubaau opened this issue Jul 28, 2024 · 1 comment

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@kubaau
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kubaau commented Jul 28, 2024

In S2 it was somehow possible to spawn fires immediately on game start without any buildings (e.g. 2NDpaign chapter 1). These fires never expired. I assume this information is present in WLD files, so possibly this could be handled by the MapLoader. Otherwise it could be enabled through LUA.

S2:
Zrzut ekranu 2024-07-29 000932

RttR:
Zrzut ekranu 2024-07-29 001951

@Spikeone
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Spikeone commented Jul 29, 2024

You can already do that - sadly I didn't upload the script yet, but you can just rotate static objects to simulate fire - and then you can even extinguish them.

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