-
Notifications
You must be signed in to change notification settings - Fork 4
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Feature Request: Indicate Fish Resources in Water #28
Comments
This would also need a change in RttR and it would break the settlers2 map format. https://settlers2.net/documentation/world-map-file-format-wldswd/ Fish is only "there" or it's not, but there is no amount on that. So adding fish amount would change the mapformat and render it incompatible to settlers2. |
Correct. No change in map format is planned as there are still players wanting to play with original S2 (or the new one) so this cannot be done. IIRC there is an addon in RttR which has exhaustible fish which is possible without changing the map format. |
I'd not close this one yet - we always wanted to add a RttR Map format, some day, where you can have prebuilt buildings etc., thats a feature we could add then, can't we? |
Realistically that's not happening. There are ~230 issues open in the main repo and the number doesn't really decrease. However I've just seen that this is indeed possible. We have an addon "InexhaustibleFish" and only use "4" as the default amount of fish. The map format seems to allow for differing fish amounts but I'm not sure if S2 can deal with that. It seems to always use So IFF S2 can deal with other values than |
We could simply add a stack, like for resources? Also we can simply mark the map as invalid, so it doesn't show up in settlers2 - but then again, how should people know about it, if they don't know the details of how everything worked. Maybe a message "This map is incompatible to Settlers2 due to xy" on saving? |
When working in the map editor, it would be interesting if one could specify the amount of 'fish resources' on water bodies, similar to how one specifies coal, gold, iron ore, or granite resources. This would then dictate how many fish the fisherman could catch in-game before that particular area of water is depleted.
It would be helpful if there was also an 'unlimited' tag for fish (or even mining) resources, or a resource that does not get depleted no matter how much is harvested.
Thank you for considering this! :)
The text was updated successfully, but these errors were encountered: