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the side effect of this is that the application thinks there is packet loss when there is none in theory. So I wonder @RevenantX if the stats should be aware of these "false acks"
After stating a connection like this:
the first 64 acks I receive are reported as false acks and so the PacketLoss statistic has a spike.
Library version: release version (1.2.0)
Framework: Unity,
OS: Windows
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