diff --git a/Assets/Mods/RTLGeno/Lua/Monsters/Lukark.lua b/Assets/Mods/RTLGeno/Lua/Monsters/Lukark.lua index fe34021c1..37cb3fb51 100644 --- a/Assets/Mods/RTLGeno/Lua/Monsters/Lukark.lua +++ b/Assets/Mods/RTLGeno/Lua/Monsters/Lukark.lua @@ -5,7 +5,7 @@ comments = { "Lukark is vengeful.", "Lukark prepares his next move.", "Lukark fr commands = { "Pardon" } randomdialogue = { "[effect:none][func:SetFace,angry]Come back here!", "[effect:none][func:SetFace,angry]You can't escape me now!", - "[effect:none][func:SetFace,angry]I'll get you no matter what.", + "[effect:none][func:SetFace,angry]I'll get you no matter what!", "[effect:none][func:SetFace,angry]Take this!" } sprite = "Lukark/full" --Always PNG. Extension is added automatically. @@ -25,13 +25,13 @@ anim = "normal" SetActive(false) effect = "none" --- Happens after the slash animation but before +-- Happens after the slash animation but before function HandleAttack(attackstatus) if attackstatus > 0 then SetFace("hurt") end end - + -- This handles the commands; all-caps versions of the commands list you have above. function HandleCustomCommand(command) if command == "PARDON" then @@ -45,7 +45,7 @@ function HandleCustomCommand(command) BattleDialog({ "A tear roll down your cheek as you bow in front of Lukark, pleading him to stop this nonsense." }) currentdialogue = { "[effect:none]......[noskip][w:20][func:SetFace,happy][noskip:off]Please stop. We both know this has gone too far by now.", "[next]" } else - BattleDialog({ "You ask for Lukark's forgiveness once more...", "But he ignores you." }) + BattleDialog({ "You ask for Lukark's forgiveness once more, but he ignores you." }) end pardonCount = pardonCount + 1 end diff --git a/Assets/Mods/RTLGeno/Lua/Monsters/RTL.lua b/Assets/Mods/RTLGeno/Lua/Monsters/RTL.lua index 2454c933e..da5b0c81d 100644 --- a/Assets/Mods/RTLGeno/Lua/Monsters/RTL.lua +++ b/Assets/Mods/RTLGeno/Lua/Monsters/RTL.lua @@ -20,7 +20,7 @@ function BeforeDamageCalculation() Encounter.Call("SetRTLAnimation", "attacked") end --- Happens after the slash animation but before +-- Happens after the slash animation but before function HandleAttack(attackstatus) if attackstatus == -1 then -- player pressed fight but didn't press Z afterwards @@ -31,7 +31,7 @@ function HandleAttack(attackstatus) Encounter.Call("SetRTLAnimation", "hurt") end end - + -- This handles the commands; all-caps versions of the commands list you have above. function HandleCustomCommand(command) if command == "CHECK" then @@ -53,9 +53,9 @@ function OnDeath() if not GetAlMightyGlobal("RTLGenoIntro") then SetAlMightyGlobal("RTLGenoIntro", true) currentdialogue = { "[noskip][effect:none]Heh... [w:15][func:SetAnimRTL,happy]Hahahaha![w:20][next]", - "[noskip][effect:none][func:SetAnimRTL,angry]You're pathetic. [w:15]Did you REALLY think I would just keel over and die against you?[w:20][next]", + "[noskip][effect:none][func:SetAnimRTL,angry]You're pathetic. [w:15]Did you REALLY think I would just keel over and die like that?[w:20][next]", "[noskip][effect:none][func:SetAnimRTL,angryhurt]Well you're [effect:shake][voice:v_floweymad][waitall:2]wrong,[waitall:1] [voice:monsterfont][effect:none][w:20]buckaroo.[w:20][next]", - "[noskip][effect:none]Now, I'll send you right where you belong, [w:10]and I'll do it by force if I have to!", + "[noskip][effect:none]Now, I'll send you right where you belong, [w:10]and I'll do it by force if I have to![w:20][next]", "[noskip][func:PlaySE,Asriel TF][func:StartTransformation][w:80][next]", "[noskip][effect:shake][voice:v_floweymad][func:SetLukarkFace,mad]Your rampage will stop right now![w:20][func:SetLukark][func:State,ACTIONSELECT]" } --"[noskip][effect:none][func:SetAnimRTL,happy][func:PlaySE,mus_dogsong_tf]" .. "What were you expecting, seriously?\n[w:20]Well there's nothing here, I'll just die and that's it.[w:20][func:Unpause][func:Kill][next]"} @@ -73,7 +73,7 @@ function OnDeath() "Oh lawd he comin!", "Hey am I like at least 20% Sans if I can remember stuff? [w:15]Neat...?" } - currentdialogue = { "[effect:none]Gah, what's the point. [w:15]Let's just get it over with already.", + currentdialogue = { "[effect:none]Bah, what's the point. [w:15]Let's just get it over with already.", "[noskip][func:PlaySE,Asriel TF][func:StartTransformation][w:80][next]", "[noskip][effect:shake][voice:v_floweymad][func:SetLukarkFace,mad]" .. (math.random() < 0.04 and sillyShouts[math.random(#sillyShouts)] or shouts[math.random(#shouts)]) .. "[w:20][func:SetLukark][func:State,ACTIONSELECT]" }