diff --git a/Assets/Mods/@0.5.0_SEE_CRATE/Lua/Encounters/Story1.lua b/Assets/Mods/@0.5.0_SEE_CRATE/Lua/Encounters/Story1.lua index b22b33507..8f2f429df 100644 --- a/Assets/Mods/@0.5.0_SEE_CRATE/Lua/Encounters/Story1.lua +++ b/Assets/Mods/@0.5.0_SEE_CRATE/Lua/Encounters/Story1.lua @@ -29,7 +29,7 @@ function EncounterStarting() "[noskip]If you came here,[w:10] it must be for a good reason.[w:30][next]", "[noskip]We'll tell you the story of Create Your Frisk.[w:30][next]", "[noskip]In February 2016,[w:10] RhenaudTheLukark,[w:10] the creator of Create Your Frisk decided,[w:10] with some of their friends,[w:10] to create their own AU.[w:30][next]", - "[noskip]They concluded that Unitale was the easiest way to do it.[w:30][next]", + "[noskip]They concluded that Unitale was the easiest way to make it.[w:30][next]", "[noskip]If we had told him what would have happened,[w:10] he'd have laughed at it.[w:30][next]", "[noskip][func:LaunchFade, false][w:35][func:State,DONE]"} require "Waves/bullettest_touhou" diff --git a/Assets/Mods/@0.5.0_SEE_CRATE/Lua/Encounters/Story5.lua b/Assets/Mods/@0.5.0_SEE_CRATE/Lua/Encounters/Story5.lua index 75f782a9f..0b8e17d11 100644 --- a/Assets/Mods/@0.5.0_SEE_CRATE/Lua/Encounters/Story5.lua +++ b/Assets/Mods/@0.5.0_SEE_CRATE/Lua/Encounters/Story5.lua @@ -28,18 +28,18 @@ function EncounterStarting() require "Animations/lukark_anim" enemies[1].Call("SetBubbleOffset", {30, 0}) enemies[1]["currentdialogue"] = {"[noskip][func:LaunchFade, true][w:30][next]", - "[noskip][effect:none]Time has flown by.[w:15] Mentalities have changed.[w:30][next]", - "[noskip][effect:none]Back then,[w:10] when I first wrote this message,[w:10] I thought I was close to the end.[w:30][next]", - "[noskip][effect:none]But now,[w:10] after more than 3 years of work on this engine,[w:10][func:Animate,sad] I realize that it won't ever happen.[w:30][next]", - "[noskip][effect:none]Even if this engine will never be completely finished,[w:10] completely perfect...[w:30][next]", + "[noskip][effect:none]Time has flown by. [w:15]Mentalities have changed.[w:30][next]", + "[noskip][effect:none]Back then, [w:10]when I first wrote this message, [w:10]I thought I was close to the end.[w:30][next]", + "[noskip][effect:none]But now, [w:10]after more than 8 years of work on this engine, [w:10][func:Animate,sad]I realize that it won't ever happen.[w:30][next]", + "[noskip][effect:none]Even if this engine will never be completely finished, [w:10]completely perfect...[w:30][next]", "[noskip][effect:none][func:Animate,smile]I still hope you'll have a great time with it.[w:30][next]", "[noskip][effect:none][func:Animate,normal]I could have stopped everything and quit as Unitale's creator did...[w:30][next]", "[noskip][effect:none][func:Animate,happy]But I am still here.[w:30][next]", - "[noskip][effect:none]And it's all thanks to everyone around me.[w:15][func:Animate,smile] Including YOU,[w:10] who is currently running this engine.[w:30][next]", - "[noskip][effect:none][func:Animate,normal]Without all of you,[w:10] I'd have stopped a long time ago,[w:10][func:Animate,smile] and I'm very proud about giving you this new version of Create Your Frisk.[w:30][next]", + "[noskip][effect:none]And it's all thanks to everyone around me. [w:15][func:Animate,smile]Including YOU, [w:10]who is currently running this engine.[w:30][next]", + "[noskip][effect:none][func:Animate,normal]Without all of you, [w:10]I'd have stopped a long time ago, [w:10][func:Animate,smile]and I'm very proud about giving you this new version of Create Your Frisk.[w:30][next]", "[noskip][effect:none][func:Animate,normal]Maybe this message might be a little bit...[w:15][func:Animate,sad]odd[w:5] for you.[w:30][next]", - "[noskip][effect:none]But...[w:15]it's my way to[w:5][func:Animate,smile] express my gratitude.[w:15] For making this engine an experience that lived much longer than I hoped it would.[w:30][next]", - "[noskip][effect:none][func:Animate,normal]So,[w:10] all in all...[w:30][next]", + "[noskip][effect:none]But...[w:15]it's my way to [w:5][func:Animate,smile]express my gratitude. [w:15]For making this engine an experience that lived much longer than I hoped it would.[w:30][next]", + "[noskip][effect:none][func:Animate,normal]So, [w:10]all in all...[w:30][next]", "[noskip][effect:none][func:Animate,happy]Thank you.[w:30][next]", "[noskip][func:LaunchFade, false][w:35][func:State,DONE]"} require "Waves/bullettest_touhou" diff --git a/Assets/Mods/@OverWorld Test/Lua/Events/Secret/8ba3f2c2.lua b/Assets/Mods/@OverWorld Test/Lua/Events/Secret/8ba3f2c2.lua index 2c2c2d60c..8aa5cb3a9 100644 --- a/Assets/Mods/@OverWorld Test/Lua/Events/Secret/8ba3f2c2.lua +++ b/Assets/Mods/@OverWorld Test/Lua/Events/Secret/8ba3f2c2.lua @@ -12,8 +12,8 @@ function EventPage1() Event.MoveToPoint("Player", 380, 200, true) Event.SetDirection("Player", 2) - General.SetDialog({"[noskip]Man, the Core is a nice place... [w:25][mugshot:MK/sad]but I'm very far away from home...", - "[noskip]I told my parents I went exploring the world, [w:25][mugshot:MK/sad2]but man, this place is scary...", + General.SetDialog({"[noskip]Man, [w:15]the Core is a nice place... [w:25][mugshot:MK/sad]but I'm very far away from home...", + "[noskip]I told my parents I went exploring the world, [w:15][mugshot:MK/sad2]but man, [w:15]this place is scary...", "[noskip]I better move on."}, true, {"MK/stars", "MK/normal", "MK/determined"}) Event.MoveToPoint("Player", 400, 200, true) Event.Teleport("8ba3f2c2 (1)", 40, 200) diff --git a/Assets/Mods/Examples 2/Lua/Events/Secret/caf144b2.lua b/Assets/Mods/Examples 2/Lua/Events/Secret/caf144b2.lua index e59600261..9e0e94e42 100644 --- a/Assets/Mods/Examples 2/Lua/Events/Secret/caf144b2.lua +++ b/Assets/Mods/Examples 2/Lua/Events/Secret/caf144b2.lua @@ -19,14 +19,14 @@ function EventPage1() General.SetDialog({"[noskip]Heeeeeeey!"}, true) Event.MoveToPoint("caf144b2 (1)", 900, playerPos[2], true) - General.SetDialog({"[noskip]I was running after you, [w:10]you know!", + General.SetDialog({"[noskip]I was looking for you, [w:10]you know!", "[noskip]ahem[next]", "[noskip]You're a human, [w:10]right?"}, true, {"Chara/angry", "Chara/ahem", "Chara/badsmile"}) General.SetChoice({"Yes", "No"}) if lastChoice == 0 then NewAudio.CreateChannel("temp") General.SetDialog({"[noskip]Oh, [w:10]cool!", - "[noskip]You know,[mugshot:Chara/normal] [w:10]I came by not a long time ago too.", + "[noskip]You know,[mugshot:Chara/normal] [w:10]I came by not long ago too.", "[noskip]I know the place a bit now, [w:10][mugshot:Chara/smile]would you like me to show you around?", "[noskip]No? [w:20]Excellent, [w:10]follow me!"}, true, {"Chara/smile", "Chara/thinking", "Chara/normal", "Chara/smile"}) Event.SetAnimHeader("caf144b2 (2)", "") diff --git a/Assets/Resources/Sprites/mm.png b/Assets/Resources/Sprites/mm.png index cb4feddcd..c9ecc7012 100644 Binary files a/Assets/Resources/Sprites/mm.png and b/Assets/Resources/Sprites/mm.png differ diff --git a/Assets/Resources/Sprites/mm2.png b/Assets/Resources/Sprites/mm2.png index 64a19cbbc..e69f55dd1 100644 Binary files a/Assets/Resources/Sprites/mm2.png and b/Assets/Resources/Sprites/mm2.png differ diff --git a/Assets/Scenes/test.unity b/Assets/Scenes/test.unity index 211871884..1e59c97c5 100644 --- a/Assets/Scenes/test.unity +++ b/Assets/Scenes/test.unity @@ -50,7 +50,6 @@ LightmapSettings: m_BounceScale: 1 m_IndirectOutputScale: 1 m_AlbedoBoost: 1 - m_TemporalCoherenceThreshold: 1 m_EnvironmentLightingMode: 0 m_EnableBakedLightmaps: 0 m_EnableRealtimeLightmaps: 0 @@ -114,363 +113,373 @@ NavMeshSettings: m_Flags: 0 m_NavMeshData: {fileID: 0} --- !u!1001 &89432780 -Prefab: +PrefabInstance: m_ObjectHideFlags: 0 serializedVersion: 2 m_Modification: m_TransformParent: {fileID: 0} m_Modifications: - 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