diff --git a/content/en-us/reference/engine/classes/CollectionService.yaml b/content/en-us/reference/engine/classes/CollectionService.yaml index 77e5beaa8..e9cf5258a 100644 --- a/content/en-us/reference/engine/classes/CollectionService.yaml +++ b/content/en-us/reference/engine/classes/CollectionService.yaml @@ -3,16 +3,16 @@ type: class category: Utility memory_category: Instances summary: | - A service which manages object collections using assigned tags. + A service which manages instance collections using assigned tags. description: | - `Class.CollectionService` manages groups (collections) of instances with - **tags**. Tags are sets of strings applied to objects that replicate from the - server to the client. They are also serialized when places are saved. + `CollectionService` manages groups (collections) of instances with **tags**. + Tags are sets of strings applied to instances that replicate from the server + to the client. They are also serialized when places are saved. - The primary use of `Class.CollectionService` is to register instances with - specific tags that you can use to extend their behavior. If you find yourself - adding the same script to many different objects, perhaps a script that uses - `Class.CollectionService` would be better. + The primary use of `CollectionService` is to register instances with specific + tags that you can use to extend their behavior. If you find yourself adding + the same script to many different instances, a script that uses + `CollectionService` may be better. Tags can be added or removed through this class' methods such as `Class.CollectionService:AddTag()|AddTag()` or @@ -22,12 +22,12 @@ description: | properties, or through the built‑in [Tag Editor](../../../studio/view-tab.md#windows-and-tools) tool. - #### Replication + ##### Replication - When tags replicate, **all tags on an object replicate at the same time**. - Therefore, if you set a tag on an object from the client then add/remove a - **different** tag on the same object from the server, the client's local tags - on the object are overwritten. In + When tags replicate, **all tags on an instance replicate at the same time**. + Therefore, if you set a tag on an instance from the client then add/remove a + **different** tag on the same instance from the server, the client's local + tags on the instance are overwritten. In `Class.Workspace.StreamingEnabled|StreamingEnabled` places, instances can be unloaded as they leave the client's streamed area. If such an instance re-enters the streamed area, properties and tags will be re-synchronized from @@ -46,10 +46,11 @@ methods: summary: | Applies a tag to an `Class.Instance`. description: | - AddTag will apply a tag to an `Class.Instance`, doing nothing if the tag - is already applied to the instance. Successfully adding a tag will fire a - signal created by `Class.CollectionService:GetInstanceAddedSignal()` with - the given tag. + This method applies a tag to an `Class.Instance`, doing nothing if the tag + is already applied to that instance. Successfully adding a tag will fire a + signal created by + `Class.CollectionService:GetInstanceAddedSignal()|GetInstanceAddedSignal()` + with the given tag. ##### Warnings @@ -61,9 +62,9 @@ methods: give the tag its functionality, for example event connections or tables. To prevent memory leaks, it's a good idea to clean these up (disconnect, set to `nil`, etc.) when no longer needed for a tag. Do this when - calling `Class.CollectionService:RemoveTag()`, calling + calling `Class.CollectionService:RemoveTag()|RemoveTag()`, calling `Class.Instance:Destroy()` or in a function connected to a signal - returned by `Class.CollectionService:GetInstanceRemovedSignal()`. + returned by `Class.CollectionService:GetInstanceRemovedSignal()|GetInstanceRemovedSignal()`. code_samples: parameters: - name: instance @@ -85,8 +86,10 @@ methods: capabilities: [] writeCapabilities: [] - name: CollectionService:GetAllTags - summary: '' - description: '' + summary: | + Returns an array of all tags in the experience. + description: | + Returns an array of all tags in the experience. code_samples: [] parameters: [] returns: @@ -128,23 +131,27 @@ methods: writeCapabilities: [] - name: CollectionService:GetInstanceAddedSignal summary: | - Returns a signal that fires when a given tag is added to an object. + Returns a signal that fires when a given tag is added to an instance. description: | - GetInstanceAdded is given a tag (a string) and returns a signal which - fires under two conditions: + Given a tag (string), this method returns a signal which fires under two + conditions: + + - The tag is assigned to an instance within the `Class.DataModel` using + `Class.CollectionService:AddTag()` or `Class.Instance:AddTag()`. - - The tag is assigned to an instance within the `Class.DataModel` (game) - using `Class.CollectionService:AddTag()` or `Class.Instance:AddTag()`. - An instance with the given tag is added as a descendant of the - `Class.DataModel`, e.g. by setting `Class.Instance.Parent` or similar. + `Class.DataModel`, for example by setting `Class.Instance.Parent` or + similar. Subsequent calls to this method with the same tag return the same signal - object. Consider also calling `Class.CollectionService:GetTagged()` to get - a list of objects that already have a tag (and thus won't fire the event - if they already are in the `Class.DataModel`). + object. Consider also calling + `Class.CollectionService:GetTagged()|GetTagged()` to get a list of + instances that already have a tag (and thus won't fire the event if they + already are in the `Class.DataModel`). - See also `Class.CollectionService:GetInstanceRemovedSignal()`, which - returns an event that fires under similar conditions. + See also + `Class.CollectionService:GetInstanceRemovedSignal()|GetInstanceRemovedSignal()` + which returns an event that fires under similar conditions. code_samples: - Deadly-Bricks-using-CollectionService parameters: @@ -167,22 +174,22 @@ methods: summary: | Returns a signal that fires when a given tag is removed from an instance. description: | - GetInstanceRemoved is given a tag (a string) and returns a signal which - fires under two conditions: + Given a tag (string), this method returns a signal which fires under two + conditions: + + - The tag is removed from an instance within the `Class.DataModel` using + `Class.CollectionService:RemoveTag()` or `Class.Instance:RemoveTag()`. - - The tag is removed from an instance within the `Class.DataModel` (game) - using `Class.CollectionService:RemoveTag()` or - `Class.Instance:RemoveTag()`. - An instance with the given tag is removed as a descendant of the - `Class.DataModel`, e.g. by un-setting `Class.Instance.Parent` or - similar. + `Class.DataModel`, for example by un‑setting `Class.Instance.Parent` or similar. Subsequent calls to this method with the same tag return the same signal - object. The signal is useful for cleaning up resources used by objects + object. The signal is useful for cleaning up resources used by instances that once had tags, such as disconnecting connections. - See also `Class.CollectionService:GetInstanceAddedSignal()`, which returns - an event that fires under similar conditions. + See also + `Class.CollectionService:GetInstanceAddedSignal()|GetInstanceAddedSignal()` + which returns an event that fires under similar conditions. code_samples: - Deadly-Bricks-using-CollectionService parameters: @@ -203,24 +210,22 @@ methods: writeCapabilities: [] - name: CollectionService:GetTagged summary: | - Returns an array of objects in the game with a given tag. + Returns an array of instances in the game with a given tag. description: | - GetTagged returns an array of objects with a given tag which are - descendants of the `Class.DataModel` (`game`). Such tags have been added - using `Class.CollectionService:AddTag()`, and removing a tag using - `Class.CollectionService:RemoveTag()` will ensure this method does not - return them. Although the name of this method is past-tense, this method - only returns objects **presently** tagged with the given tag. It will not - return objects that once had a tag but no longer have it. + This method returns an array of instances with a given tag which are + descendants of the `Class.DataModel`. Removing a tag using + `Class.CollectionService:RemoveTag()` or `Class.Instance:RemoveTag()` + ensures this method does not return them. - If you want to detect all objects with a tag, both present and future, use - this method to iterate over objects while also making a connection to a - signal returned by `Class.CollectionService.GetInstanceAddedSignal`. + If you want to detect all instances with a tag, both present **and** + future, use this method to iterate over instances while also making a + connection to a signal returned by + `Class.CollectionService:GetInstanceAddedSignal()|GetInstanceAddedSignal()`. - This method does not guarantee any ordering of the returned objects. - Additionally, it is possible that objects can have the given tag assigned - to them, but not be a descendant of the `Class.DataModel`, i.e. its parent - is nil. This method will not return such objects. + This method does not guarantee any ordering of the returned instances. + Additionally, it's possible that instances can have the given tag assigned + to them but not be a descendant of the `Class.DataModel`, for example its + parent is `nil`; this method will not return such instances. code_samples: - Deadly-Bricks-using-CollectionService parameters: @@ -241,24 +246,15 @@ methods: writeCapabilities: [] - name: CollectionService:GetTags summary: | - Gets an array of all tags applied to a given object. + Gets an array of all tags applied to a given instance. description: | - GetTags is given an instance and returns an array of strings, which are - the tags applied to the given object. + Given an `Class.Instance`, this method returns an array of strings which + are the tags applied to the instance. - ``` - local CollectionService = game:GetService("CollectionService") - local Workspace = game:GetService("Workspace") - - local object = Workspace.Model - local tags = CollectionService:GetTags(object) - print("The object " .. object:GetFullName() .. " has tags: " .. table.concat(tags, ", ")) - ``` - - This method is useful when you want to do something with multiple tags at - once on an object. However, it would be inefficient to use this method to - check for the existence of a single tag. For this, use - `Class.CollectionService:HasTag()` to check for a single tag. + This method is useful when you want to do something with multiple instance + tags at once, but it's inefficient to check for the existence of a single + tag. For this, use `Class.CollectionService:HasTag()|HasTag()` to check + for a single tag. code_samples: - Using-Tags-and-CollectionService parameters: @@ -266,11 +262,11 @@ methods: type: Instance default: summary: | - The object whose tags should be returned. + The instance whose tags should be returned. returns: - type: Array summary: | - An array of strings which are the tags applied to the given object. + An array of strings which are the tags applied to the given instance. tags: - CustomLuaState deprecation_message: '' @@ -280,18 +276,13 @@ methods: writeCapabilities: [] - name: CollectionService:HasTag summary: | - Check whether an object has a given tag. + Check whether an instance has a given tag. description: | - HasTag returns whether a given object has a tag. - - - Using `Class.CollectionService:AddTag()` to add the tag will cause this - method to return true. - - Using `Class.CollectionService:RemoveTag()` to remove the tag will cause - this method to return false. + This method returns whether a given `Class.Instance` has a tag. By extension, any tags returned by a call to - `Class.CollectionService:GetTags()` on an object will return true when - used with this method. + `Class.CollectionService:GetTags()|GetTags()` on an instance will return + `true` when used with this method. code_samples: - Using-Tags-and-CollectionService parameters: @@ -320,15 +311,15 @@ methods: summary: | Removes a tag from an instance. description: | - RemoveTag will remove a tag from an instance. This method will not throw - an error if the object did not have the tag in the first place. - Successfully removing a tag will fire a signal created by - `Class.CollectionService:GetInstanceRemovedSignal()` with the given tag. + This method removes a tag from an instance. Successfully removing a tag + will fire a signal created by + `Class.CollectionService:GetInstanceRemovedSignal()|GetInstanceRemovedSignal()` + with the given tag. - When removing a tag, it is common that some resources are used to give the - tag its functionality, e.g. event connections or tables. To prevent memory - leaks, it is a good idea to clean these up (disconnect, set to nil, etc) - when no longer needed for a tag. + When removing a tag, it's common that some resources are used to give the + tag its functionality, for example event connections or tables. To prevent + memory leaks, it's a good idea to clean these up (disconnect, set to + `nil`, etc.) when no longer needed for a tag. code_samples: - Using-Tags-and-CollectionService parameters: @@ -405,11 +396,11 @@ events: writeCapabilities: [] - name: CollectionService.TagAdded summary: | - Fires when a tag is added to an object and the added tag is the only + Fires when a tag is added to an instance and the added tag is the only occurrence of that tag in the place. description: | - This event fires when a tag is added to an object and the added tag is the - only occurrence of that tag in the place. + This event fires when a tag is added to an instance and the added tag is + the only occurrence of that tag in the place. code_samples: [] parameters: - name: tag @@ -424,11 +415,11 @@ events: writeCapabilities: [] - name: CollectionService.TagRemoved summary: | - Fires when a tag is removed from an object and the removed tag is no + Fires when a tag is removed from an instance and the removed tag is no longer used anywhere in the place. description: | - This event fires when a tag is removed from an object and the removed tag - is no longer used anywhere in the place. + This event fires when a tag is removed from an instance and the removed + tag is no longer used anywhere in the place. code_samples: [] parameters: - name: tag diff --git a/content/en-us/reference/engine/classes/GeometryService.yaml b/content/en-us/reference/engine/classes/GeometryService.yaml index 4a21e0962..2ef76ca5b 100644 --- a/content/en-us/reference/engine/classes/GeometryService.yaml +++ b/content/en-us/reference/engine/classes/GeometryService.yaml @@ -28,19 +28,19 @@ methods: whether to reparent recommended constraints and attachments to their respective parents. - Note that the `options` table can contain a `tolerance` value (number) - and/or a `WeldConstraintPreserve` value (`Enum.WeldConstraintPreserve`). + Note that the `options` dictionary can contain the following: - - `tolerance` – The distance tolerance, in regards to `Class.Attachment` + - `tolerance` — The distance tolerance, in regards to `Class.Attachment` preservation, between the attachment and the closest point on the original part's surface versus the closest point on the resulting part's surface. If the resulting distance following the solid modeling operation is greater than this value, the `Class.Instance.Parent|Parent` of attachments and their associated constraints will be `nil` in the returned recommendation table. - - `weldConstraintPreserve` – A `Enum.WeldConstraintPreserve` enum value + - `weldConstraintPreserve` — A `Enum.WeldConstraintPreserve` enum value describing how `Class.WeldConstraint|WeldConstraints` are preserved in the resulting recommendation table. + - `dropAttachmentsWithoutConstraints` — Boolean with default of `true`. If set to `false`, `Class.Attachment|Attachments` that have no `Class.Constraint|Constraints` will be preserved. code_samples: - GeometryService-CalculateConstraintsToPreserve parameters: @@ -59,9 +59,9 @@ methods: type: Dictionary default: nil summary: | - Options table for the method: + Options dictionary for the method: - - `tolerance` – The distance tolerance, in regards to + - `tolerance` — The distance tolerance, in regards to `Class.Attachment` preservation, between the attachment and the closest point on the original part's surface versus the closest point on the resulting part's surface. If the resulting distance @@ -69,9 +69,10 @@ methods: the `Class.Instance.Parent|Parent` of attachments and their associated constraints will be `nil` in the returned recommendation table. - - `weldConstraintPreserve` – A `Enum.WeldConstraintPreserve` enum + - `weldConstraintPreserve` — A `Enum.WeldConstraintPreserve` enum value describing how `Class.WeldConstraint|WeldConstraints` are preserved in the resulting recommendation table. + - `dropAttachmentsWithoutConstraints` — Boolean with default of `true`. If set to `false`, `Class.Attachment|Attachments` that have no `Class.Constraint|Constraints` will be preserved. returns: - type: Array summary: | @@ -94,19 +95,19 @@ methods:
Attachment
Class.Attachment
Class.Constraint
Constraint
Class.Constraint
or nil
AttachmentParent
Class.BasePart
or nil
ConstraintParent
Class.BasePart
or nil
WeldConstraint
Class.WeldConstraint
WeldConstraintParent
Class.BasePart
or nil
WeldConstraintPart0
Class.BasePart
WeldConstraintPart1
Class.BasePart
NoCollisionConstraint
Class.NoCollisionConstraint
NoCollisionConstraintParent
Class.BasePart
or nil
NoCollisionConstraintPart0
Class.BasePart
NoCollisionConstraintPart1
Class.BasePart