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Raytracing weekend

Cover image

Cover

Overview

This is a project that follows the book Raytracing in a Weekend, with the aim to learn how raytracing works, and a excuse to learn how to use cmake on a smaller and more manageable project.

Scope

This is not a complete project, I hope to return to it one day, from the book it's just missing the dielectric material, I might as well just return to the idea and rebuild it better from the start eiter just software or using OpenGL or something.

Renders

First diffuse render

Shadows and positionable camera

Focus plane