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PlayerUE.cs
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using System;
using fr34kyn01535.Uconomy;
using Rocket.Core;
using Rocket.Core.Logging;
using Rocket.Unturned.Chat;
using Rocket.Unturned.Events;
using Rocket.Unturned.Player;
using SDG.Unturned;
using Steamworks;
namespace ZaupUconomyEssentials
{
public class PlayerUe : UnturnedPlayerComponent
{
private DateTime _lastpaid;
private UnturnedPlayerEvents _rpe;
protected void Start()
{
_rpe = gameObject.transform.GetComponent<UnturnedPlayerEvents>();
_lastpaid = DateTime.Now;
_rpe.OnDeath += rpe_OnPlayerDeath;
_rpe.OnUpdateStat += rpe_OnUpdateStat;
}
private static void rpe_OnPlayerDeath(UnturnedPlayer player, EDeathCause cause, ELimb limb, CSteamID murderer)
{
if (player == null) return;
if (murderer == CSteamID.Nil) return;
var killer = UnturnedPlayer.FromCSteamID(murderer);
if (killer == null) return;
if (!UconomyEssentials.Instance.Configuration.Instance.PayHit) return;
var u = Uconomy.Instance;
var bal = u.Database.GetBalance(player.CSteamID.ToString());
if (cause == EDeathCause.SUICIDE && UconomyEssentials.Instance.Configuration.Instance.LoseSuicide)
{
// We are going to remove currency for the suicide
var loss = (decimal) UconomyEssentials.Instance.Configuration.Instance.LoseSuicideAmt * -1.0m;
if (bal + loss < 0.0m) loss = bal * -1.0m;
var bal1 = u.Database.IncreaseBalance(player.CSteamID.ToString(), loss);
UconomyEssentials.HandleEvent(player, loss * -1.0m, "loss");
UnturnedChat.Say(player.CSteamID,
UconomyEssentials.Instance.Translate("lose_suicide_msg",
UconomyEssentials.Instance.Configuration.Instance.LoseSuicideAmt,
u.Configuration.Instance.MoneyName));
if (bal1 != 0m)
UnturnedChat.Say(player.CSteamID,
UconomyEssentials.Instance.Translate("new_balance_msg", bal1,
u.Configuration.Instance.MoneyName));
return;
}
// We do nothing if they suicide.
if (cause == EDeathCause.SUICIDE &&
!UconomyEssentials.Instance.Configuration.Instance.LoseSuicide)
return;
if (UconomyEssentials.Instance.Configuration.Instance.LoseMoneyOnDeath)
{
var loss = (decimal) UconomyEssentials.Instance.Configuration.Instance.LoseMoneyOnDeathAmt * -1.0m;
if (bal + loss < 0.0m) loss = bal * -1.0m;
u.Database.IncreaseBalance(player.CSteamID.ToString(), loss);
UconomyEssentials.HandleEvent(player, loss * -1.0m, "loss");
UnturnedChat.Say(player.CSteamID,
UconomyEssentials.Instance.Translate("lose_money_on_death_msg",
UconomyEssentials.Instance.Configuration.Instance.LoseMoneyOnDeathAmt,
u.Configuration.Instance.MoneyName));
}
// Pay the other player for the kill
var balk = u.Database.IncreaseBalance(murderer.ToString(),
(decimal) UconomyEssentials.Instance.Configuration.Instance.PayHitAmt);
UconomyEssentials.HandleEvent(player,
(decimal) UconomyEssentials.Instance.Configuration.Instance.PayHitAmt, "paid");
if (!UconomyEssentials.Instance.Configuration.Instance.SendPayHitMsg)
return; // No message is to be sent, so job is done.
UnturnedChat.Say(murderer,
UconomyEssentials.Instance.Translate("to_killer_msg",
UconomyEssentials.Instance.Configuration.Instance.PayHitAmt, u.Configuration.Instance.MoneyName,
player.CharacterName));
if (bal != 0m)
UnturnedChat.Say(murderer,
UconomyEssentials.Instance.Translate("new_balance_msg", balk, u.Configuration.Instance.MoneyName));
}
private static void rpe_OnUpdateStat(UnturnedPlayer player, EPlayerStat stat)
{
if (player == null) return;
var u = Uconomy.Instance;
if (UconomyEssentials.Instance.Configuration.Instance.PayZombie &&
stat == EPlayerStat.KILLS_ZOMBIES_NORMAL)
{
var balzk = u.Database.IncreaseBalance(player.CSteamID.ToString(),
(decimal) UconomyEssentials.Instance.Configuration.Instance.PayZombieAmt);
UconomyEssentials.HandleEvent(player,
(decimal) UconomyEssentials.Instance.Configuration.Instance.PayZombieAmt, "paid");
if (!UconomyEssentials.Instance.Configuration.Instance.SendPayZombieMsg)
return; // No message is to be sent, so job is done.
UnturnedChat.Say(player.CSteamID,
UconomyEssentials.Instance.Translate("zombie_kill_paid_msg",
UconomyEssentials.Instance.Configuration.Instance.PayZombieAmt,
u.Configuration.Instance.MoneyName, balzk, u.Configuration.Instance.MoneyName));
}
else if (UconomyEssentials.Instance.Configuration.Instance.PayMegaZombie &&
stat == EPlayerStat.KILLS_ZOMBIES_MEGA)
{
var balzk = u.Database.IncreaseBalance(player.CSteamID.ToString(),
(decimal) UconomyEssentials.Instance.Configuration.Instance.PayMegaZombieAmt);
UconomyEssentials.HandleEvent(player,
(decimal) UconomyEssentials.Instance.Configuration.Instance.PayMegaZombieAmt, "paid");
if (!UconomyEssentials.Instance.Configuration.Instance.SendPayMegaZombieMsg)
return; // No message is to be sent, so job is done.
UnturnedChat.Say(player.CSteamID,
UconomyEssentials.Instance.Translate("mega_zombie_kill_paid_msg",
UconomyEssentials.Instance.Configuration.Instance.PayMegaZombieAmt,
u.Configuration.Instance.MoneyName, balzk, u.Configuration.Instance.MoneyName));
}
}
private void FixedUpdate()
{
if (!UconomyEssentials.Instance.Configuration.Instance.PayTime ||
!((DateTime.Now - _lastpaid).TotalSeconds >=
UconomyEssentials.Instance.Configuration.Instance.PayTimeSeconds)) return;
_lastpaid = DateTime.Now;
UconomyEssentials.Instance.groups.TryGetValue("all", out var pay);
var paygroup = "Player";
if (pay == 0.0m)
{
// We are checking for the different groups as All is not set.
if (Player.IsAdmin && UconomyEssentials.Instance.groups.ContainsKey("admin"))
{
UconomyEssentials.Instance.groups.TryGetValue("admin", out pay);
paygroup = "admin";
if (pay == 0.0m)
{
Logger.Log(UconomyEssentials.Instance.Translate(
"unable_to_pay_group_msg", Player.CharacterName, "admin"));
return;
}
}
else
{
// They aren't admin so we'll just go through like groups like normal.
var plgroups = R.Permissions.GetGroups(Player, true);
foreach (var s in plgroups)
{
Logger.Log(s.Id);
UconomyEssentials.Instance.groups.TryGetValue(s.Id, out var pay2);
Logger.Log(pay2.ToString());
if (pay2 <= pay) continue;
pay = pay2;
paygroup = s.Id;
}
if (pay == 0.0m)
{
// We assume they are default group.
UconomyEssentials.Instance.groups.TryGetValue("default", out pay);
if (pay == 0.0m)
{
// There was an error. End it.
Logger.Log(
UconomyEssentials.Instance.Translate("unable_to_pay_group_msg", Player.CharacterName,
""));
return;
}
}
}
}
var bal = Uconomy.Instance.Database.IncreaseBalance(Player.CSteamID.ToString(), pay);
UconomyEssentials.HandleEvent(Player, pay, "paid");
UnturnedChat.Say(Player.CSteamID,
UconomyEssentials.Instance.Translate("pay_time_msg", pay,
Uconomy.Instance.Configuration.Instance.MoneyName, paygroup));
if (bal >= 0.0m)
UnturnedChat.Say(Player.CSteamID,
UconomyEssentials.Instance.Translate("new_balance_msg", bal,
Uconomy.Instance.Configuration.Instance.MoneyName));
}
}
}