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english.xml
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<?xml version="1.0" encoding="utf-8"?>
<Language xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<Name>English</Name>
<Code>EN</Code>
<Font>font_english</Font>
<Reagents>
<RecordReagent>
<Key>Flour</Key>
<Value>Flour</Value>
<Unit>g</Unit>
</RecordReagent>
<RecordReagent>
<Key>Milk</Key>
<Value>Milk</Value>
<Unit>ml</Unit>
</RecordReagent>
<RecordReagent>
<Key>Egg</Key>
<Value>Egg</Value>
<Unit />
</RecordReagent>
<RecordReagent>
<Key>Iron</Key>
<Value>Iron</Value>
<Unit>g</Unit>
</RecordReagent>
<RecordReagent>
<Key>Gold</Key>
<Value>Gold</Value>
<Unit>g</Unit>
</RecordReagent>
<RecordReagent>
<Key>Carbon</Key>
<Value>Carbon</Value>
<Unit>g</Unit>
</RecordReagent>
<RecordReagent>
<Key>Uranium</Key>
<Value>Uranium</Value>
<Unit>g</Unit>
</RecordReagent>
<RecordReagent>
<Key>Copper</Key>
<Value>Copper</Value>
<Unit>g</Unit>
</RecordReagent>
<RecordReagent>
<Key>Steel</Key>
<Value>Steel</Value>
<Unit>g</Unit>
</RecordReagent>
<RecordReagent>
<Key>Hydrocarbon</Key>
<Value>Hydrocarbon</Value>
<Unit>g</Unit>
</RecordReagent>
<RecordReagent>
<Key>Silver</Key>
<Value>Silver</Value>
<Unit>g</Unit>
</RecordReagent>
<RecordReagent>
<Key>Nickel</Key>
<Value>Nickel</Value>
<Unit>g</Unit>
</RecordReagent>
<RecordReagent>
<Key>Lead</Key>
<Value>Lead</Value>
<Unit>g</Unit>
</RecordReagent>
<RecordReagent>
<Key>Electrum</Key>
<Value>Electrum</Value>
<Unit>g</Unit>
</RecordReagent>
<RecordReagent>
<Key>Invar</Key>
<Value>Invar</Value>
<Unit>g</Unit>
</RecordReagent>
<RecordReagent>
<Key>Constantan</Key>
<Value>Constantan</Value>
<Unit>g</Unit>
</RecordReagent>
<RecordReagent>
<Key>Solder</Key>
<Value>Solder</Value>
<Unit>g</Unit>
</RecordReagent>
<RecordReagent>
<Key>Plastic</Key>
<Value>Plastic</Value>
<Unit>g</Unit>
</RecordReagent>
<RecordReagent>
<Key>Silicon</Key>
<Value>Silicon</Value>
<Unit>g</Unit>
</RecordReagent>
<RecordReagent>
<Key>SalicylicAcid</Key>
<Value>Salicylic Acid</Value>
<Unit>g</Unit>
</RecordReagent>
<RecordReagent>
<Key>Alcohol</Key>
<Value>Alcohol</Value>
<Unit>ml</Unit>
</RecordReagent>
<RecordReagent>
<Key>Oil</Key>
<Value>Oil</Value>
<Unit>ml</Unit>
</RecordReagent>
<RecordReagent>
<Key>Potato</Key>
<Value>Potato</Value>
<Unit />
</RecordReagent>
<RecordReagent>
<Key>Tomato</Key>
<Value>Tomato</Value>
<Unit />
</RecordReagent>
<RecordReagent>
<Key>Fenoxitone</Key>
<Value>Fenoxitone</Value>
<Unit>g</Unit>
</RecordReagent>
<RecordReagent>
<Key>ColorRed</Key>
<Value>Red Coloring</Value>
<Unit>g</Unit>
</RecordReagent>
<RecordReagent>
<Key>ColorGreen</Key>
<Value>Green Coloring</Value>
<Unit>g</Unit>
</RecordReagent>
<RecordReagent>
<Key>ColorBlue</Key>
<Value>Blue Coloring</Value>
<Unit>g</Unit>
</RecordReagent>
<RecordReagent>
<Key>ColorYellow</Key>
<Value>Yellow Coloring</Value>
<Unit>g</Unit>
</RecordReagent>
<RecordReagent>
<Key>ColorOrange</Key>
<Value>Orange Coloring</Value>
<Unit>g</Unit>
</RecordReagent>
<RecordReagent>
<Key>Pumpkin</Key>
<Value>Pumpkin</Value>
<Unit />
</RecordReagent>
<RecordReagent>
<Key>Rice</Key>
<Value>Rice</Value>
<Unit>g</Unit>
</RecordReagent>
<RecordReagent>
<Key>Waspaloy</Key>
<Value>Waspaloy</Value>
<Unit>g</Unit>
</RecordReagent>
<RecordReagent>
<Key>Stellite</Key>
<Value>Stellite</Value>
<Unit>g</Unit>
</RecordReagent>
<RecordReagent>
<Key>Inconel</Key>
<Value>Inconel</Value>
<Unit>g</Unit>
</RecordReagent>
<RecordReagent>
<Key>Hastelloy</Key>
<Value>Hastelloy</Value>
<Unit>g</Unit>
</RecordReagent>
<RecordReagent>
<Key>Astroloy</Key>
<Value>Astroloy</Value>
<Unit>g</Unit>
</RecordReagent>
<RecordReagent>
<Key>Cobalt</Key>
<Value>Cobalt</Value>
<Unit>g</Unit>
</RecordReagent>
<RecordReagent>
<Key>Corn</Key>
<Value>Corn</Value>
<Unit />
</RecordReagent>
<RecordReagent>
<Key>Wheat</Key>
<Value>Wheat</Value>
<Unit />
</RecordReagent>
<RecordReagent>
<Key>Biomass</Key>
<Value>Biomass</Value>
<Unit />
</RecordReagent>
<RecordReagent>
<Key>Soy</Key>
<Value>Soy</Value>
<Unit />
</RecordReagent>
<RecordReagent>
<Key>Mushroom</Key>
<Value>Mushroom</Value>
<Unit>g</Unit>
</RecordReagent>
<RecordReagent>
<Key>Sugar</Key>
<Value>Sugar</Value>
<Unit>g</Unit>
</RecordReagent>
<RecordReagent>
<Key>Cocoa</Key>
<Value>Cocoa</Value>
<Unit>g</Unit>
</RecordReagent>
</Reagents>
<Gases>
<Record>
<Key>Oxygen</Key>
<Value>Oxygen</Value>
</Record>
<Record>
<Key>CarbonDioxide</Key>
<Value>Carbon Dioxide</Value>
</Record>
<Record>
<Key>Nitrogen</Key>
<Value>Nitrogen</Value>
</Record>
<Record>
<Key>Volatiles</Key>
<Value>Volatiles</Value>
</Record>
<Record>
<Key>Pollutant</Key>
<Value>Pollutant</Value>
</Record>
<Record>
<Key>Water</Key>
<Value>Water</Value>
</Record>
<Record>
<Key>PollutedWater</Key>
<Value>Polluted Water</Value>
</Record>
<Record>
<Key>NitrousOxide</Key>
<Value>Nitrous Oxide</Value>
</Record>
<Record>
<Key>LiquidNitrogen</Key>
<Value>Liquid Nitrogen</Value>
</Record>
<Record>
<Key>LiquidOxygen</Key>
<Value>Liquid Oxygen</Value>
</Record>
<Record>
<Key>LiquidVolatiles</Key>
<Value>Liquid Volatiles</Value>
</Record>
<Record>
<Key>Steam</Key>
<Value>Steam</Value>
</Record>
<Record>
<Key>LiquidCarbonDioxide</Key>
<Value>Liquid Carbon Dioxide</Value>
</Record>
<Record>
<Key>LiquidPollutant</Key>
<Value>Liquid Pollutant</Value>
</Record>
<Record>
<Key>LiquidNitrousOxide</Key>
<Value>Liquid Nitrous Oxide</Value>
</Record>
<Record>
<Key>Hydrogen</Key>
<Value>Hydrogen</Value>
</Record>
<Record>
<Key>LiquidHydrogen</Key>
<Value>Liquid Hydrogen</Value>
</Record>
<Record>
<Key>Air</Key>
<Value>Air Mix</Value>
</Record>
<Record>
<Key>Fuel</Key>
<Value>Fuel Mix</Value>
</Record>
</Gases>
<Actions>
<Record>
<Key>Reload</Key>
<Value>Reload</Value>
</Record>
<Record>
<Key>Paint</Key>
<Value>Paint</Value>
</Record>
<Record>
<Key>Mine</Key>
<Value>Mine</Value>
</Record>
<Record>
<Key>Swap</Key>
<Value>Swap</Value>
</Record>
<Record>
<Key>Clear</Key>
<Value>Clear</Value>
</Record>
<Record>
<Key>Collect</Key>
<Value>Collect</Value>
</Record>
<Record>
<Key>Add</Key>
<Value>Add</Value>
</Record>
<Record>
<Key>Insert</Key>
<Value>Insert</Value>
</Record>
<Record>
<Key>Remove</Key>
<Value>Remove</Value>
</Record>
<Record>
<Key>Pickup</Key>
<Value>Pickup</Value>
</Record>
<Record>
<Key>Take</Key>
<Value>Take</Value>
</Record>
<Record>
<Key>Build</Key>
<Value>Build</Value>
</Record>
<Record>
<Key>Consume</Key>
<Value>Consume</Value>
</Record>
<Record>
<Key>ConsumeFail</Key>
<Value>Failed: Helmet Closed</Value>
</Record>
<Record>
<Key>Plant</Key>
<Value>Plant</Value>
</Record>
<Record>
<Key>Water</Key>
<Value>Water</Value>
</Record>
<Record>
<Key>Harvest</Key>
<Value>Harvest</Value>
</Record>
<Record>
<Key>Open</Key>
<Value>Open</Value>
</Record>
<Record>
<Key>Close</Key>
<Value>Close</Value>
</Record>
<Record>
<Key>Opened</Key>
<Value>Opened</Value>
</Record>
<Record>
<Key>Closed</Key>
<Value>Closed</Value>
</Record>
<Record>
<Key>Off</Key>
<Value>Off</Value>
</Record>
<Record>
<Key>On</Key>
<Value>On</Value>
</Record>
<Record>
<Key>Powered</Key>
<Value>Powered</Value>
</Record>
<Record>
<Key>Unpowered</Key>
<Value>Unpowered</Value>
</Record>
<Record>
<Key>False</Key>
<Value>False</Value>
</Record>
<Record>
<Key>True</Key>
<Value>True</Value>
</Record>
<Record>
<Key>Construct</Key>
<Value>Construct</Value>
</Record>
<Record>
<Key>Deconstruct</Key>
<Value>Deconstruct</Value>
</Record>
<Record>
<Key>Disconnect</Key>
<Value>Disconnect</Value>
</Record>
<Record>
<Key>Connect</Key>
<Value>Connect</Value>
</Record>
<Record>
<Key>Load</Key>
<Value>Load</Value>
</Record>
<Record>
<Key>Unload</Key>
<Value>Unload</Value>
</Record>
<Record>
<Key>GetIn</Key>
<Value>Get In</Value>
</Record>
<Record>
<Key>Error</Key>
<Value>Error</Value>
</Record>
<Record>
<Key>Lock</Key>
<Value>Lock</Value>
</Record>
<Record>
<Key>Unlock</Key>
<Value>Unlock</Value>
</Record>
<Record>
<Key>Rename</Key>
<Value>Rename</Value>
</Record>
<Record>
<Key>Up</Key>
<Value>Up</Value>
</Record>
<Record>
<Key>Down</Key>
<Value>Down</Value>
</Record>
<Record>
<Key>CallElevator</Key>
<Value>Call</Value>
</Record>
<Record>
<Key>Set</Key>
<Value>Set</Value>
</Record>
<Record>
<Key>Cycle</Key>
<Value>Cycle</Value>
</Record>
<Record>
<Key>ForceClose</Key>
<Value>Force Close</Value>
</Record>
<Record>
<Key>ForceOpen</Key>
<Value>Force Open</Value>
</Record>
<Record>
<Key>Vend</Key>
<Value>Vend</Value>
</Record>
<Record>
<Key>Link</Key>
<Value>Link</Value>
</Record>
<Record>
<Key>UnLink</Key>
<Value>UnLink</Value>
</Record>
<Record>
<Key>ForceFeed</Key>
<Value>Force Feed</Value>
</Record>
<Record>
<Key>FlipRover</Key>
<Value>Flip Rover</Value>
</Record>
<Record>
<Key>Idle</Key>
<Value>Idle</Value>
</Record>
<Record>
<Key>Active</Key>
<Value>Active</Value>
</Record>
<Record>
<Key>Repair</Key>
<Value>Repair</Value>
</Record>
<Record>
<Key>Extend</Key>
<Value>Extend</Value>
</Record>
<Record>
<Key>Retract</Key>
<Value>Retract</Value>
</Record>
</Actions>
<Things>
<RecordThing>
<Key>ApplianceMicrowave</Key>
<Value>Microwave</Value>
<Description>While countless 'better' ways of cooking {LINK:FoodPage;Food} have been invented in the last few hundred years, few are as durable or easy to fabricate as the OK-Zoomer microwave. Licensed from {LINK:Xigo;Xigo}, the plans are based on a classic model from the mid-21st century, giving it a charmingly retro feel. But don't worry, it oscillates {GAS:Water} molecules more than adequately.
Just bolt it to a {THING:StructureBench} using a {THING:ItemWrench} to power it, follow the recipe, and you're cooking.</Description>
</RecordThing>
<RecordThing>
<Key>ApplianceReagentProcessor</Key>
<Value>Reagent Processor</Value>
<Description>Sitting somewhere between a high powered juicer and an alchemist's alembic, the {LINK:Xigo;Xigo} reagent processor turns certain raw materials and food items into cooking and crafting ingredients. Indispensible in any space kitchen, just bolt it to the bench, and you're ready to go.</Description>
</RecordThing>
<RecordThing>
<Key>BodyPartAstronautFemaleArmL</Key>
<Value>Body Part Astronaut Female Arm</Value>
<Description>As far as left arms go, this is an acceptable, if slightly forgettable example of its kind. It's seen better days.</Description>
</RecordThing>
<RecordThing>
<Key>BodyPartAstronautFemaleArmR</Key>
<Value>Body Part Astronaut Female Arm R</Value>
<Description>One of a pair. The other is probably nearby.</Description>
</RecordThing>
<RecordThing>
<Key>BodyPartAstronautFemaleHead</Key>
<Value>Body Part Astronaut Female Head</Value>
<Description>If the eyes are windows to the soul, what does that make the head?</Description>
</RecordThing>
<RecordThing>
<Key>BodyPartAstronautFemaleLegL</Key>
<Value>Body Part Astronaut Female Leg L</Value>
<Description>A leg, is a leg, is a leg.</Description>
</RecordThing>
<RecordThing>
<Key>BodyPartAstronautFemaleLegR</Key>
<Value>Body Part Astronaut Female Leg R</Value>
<Description>This is a woman's right leg. To judge by its state, she was fairly healthy, of average height, with a tendency to walk on the balls of her feet.</Description>
</RecordThing>
<RecordThing>
<Key>BodyPartAstronautFemaleTorso</Key>
<Value>Body Part Astronaut Female Torso</Value>
<Description>This isn't going anywhere by itself.</Description>
</RecordThing>
<RecordThing>
<Key>BodyPartAstronautMaleArmL</Key>
<Value>Body Part Astronaut Male Arm L</Value>
<Description>Your arm is your fourth most important body part.</Description>
</RecordThing>
<RecordThing>
<Key>BodyPartAstronautMaleArmR</Key>
<Value>Body Part Astronaut Male Arm R</Value>
<Description>There's nothing funny about this humerus.</Description>
</RecordThing>
<RecordThing>
<Key>BodyPartAstronautMaleHead</Key>
<Value>Body Part Astronaut Male Head</Value>
<Description>{LINK:Stationeers;Stationeer}s need to keep their heads at all times.</Description>
</RecordThing>
<RecordThing>
<Key>BodyPartAstronautMaleLegL</Key>
<Value>Body Part Astronaut Male Leg)</Value>
<Description>This is a leg. Someone probably misses it.</Description>
</RecordThing>
<RecordThing>
<Key>BodyPartAstronautMaleLegR</Key>
<Value>Body Part Astronaut Male Leg R</Value>
<Description>Legs are really useful things, but wheels would have been cool.</Description>
</RecordThing>
<RecordThing>
<Key>BodyPartAstronautTorso</Key>
<Value>Body Part Astronaut Torso</Value>
<Description>Once, this was most of someone.</Description>
</RecordThing>
<RecordThing>
<Key>BodyPartChickBody</Key>
<Value>Body Part Chick Body</Value>
<Description>The fluffy heart of a harmless proto-hen.</Description>
</RecordThing>
<RecordThing>
<Key>BodyPartChickenBrownBody</Key>
<Value>Body Part Chicken Brown Body</Value>
<Description>Let's not over-complicate things. It's a chicken.</Description>
</RecordThing>
<RecordThing>
<Key>BodyPartChickenBrownHead</Key>
<Value>Body Part Chicken Brown Head</Value>
<Description>A chicken head is useful for many things, but principally voodoo and space curses.</Description>
</RecordThing>
<RecordThing>
<Key>BodyPartChickenBrownLegL</Key>
<Value>Body Part Chicken Brown Leg)</Value>
<Description>A chicken leg.</Description>
</RecordThing>
<RecordThing>
<Key>BodyPartChickenBrownLegR</Key>
<Value>Body Part Chicken Brown Leg R</Value>
<Description>Also a chicken leg.</Description>
</RecordThing>
<RecordThing>
<Key>BodyPartChickenBrownTail</Key>
<Value>Body Part Chicken Brown Tail</Value>
<Description>A chicken's tail is arguably its least endearing feature.</Description>
</RecordThing>
<RecordThing>
<Key>BodyPartChickenBrownWingL</Key>
<Value>Body Part Chicken Brown Wing)</Value>
<Description>A chicken wing.</Description>
</RecordThing>
<RecordThing>
<Key>BodyPartChickenBrownWingR</Key>
<Value>Body Part Chicken Brown Wing R</Value>
<Description>A chicken wing.</Description>
</RecordThing>
<RecordThing>
<Key>BodyPartChickenWhiteBody</Key>
<Value>Body Part Chicken White Body</Value>
<Description>Part of a chicken.</Description>
</RecordThing>
<RecordThing>
<Key>BodyPartChickenWhiteHead</Key>
<Value>Body Part Chicken White Head</Value>
<Description>A chicken's head. Once used as currency by long-departed alien races.</Description>
</RecordThing>
<RecordThing>
<Key>BodyPartChickenWhiteLegL</Key>
<Value>Body Part Chicken White Leg)</Value>
<Description>A chicken leg.</Description>
</RecordThing>
<RecordThing>
<Key>BodyPartChickenWhiteLegR</Key>
<Value>Body Part Chicken White Leg R</Value>
<Description>A chicken leg.</Description>
</RecordThing>
<RecordThing>
<Key>BodyPartChickenWhiteTail</Key>
<Value>Body Part Chicken White Tail</Value>
<Description>A chicken tail.</Description>
</RecordThing>
<RecordThing>
<Key>BodyPartChickenWhiteWingL</Key>
<Value>Body Part Chicken White Wing)</Value>
<Description>It's a chicken wing.</Description>
</RecordThing>
<RecordThing>
<Key>BodyPartChickenWhiteWingR</Key>
<Value>Body Part Chicken White Wing R</Value>
<Description>A chicken wing.</Description>
</RecordThing>
<RecordThing>
<Key>BodyPartChickHead</Key>
<Value>Body Part Chick Head</Value>
<Description>The head of a chicken. Once, it had the heart of a tiger.</Description>
</RecordThing>
<RecordThing>
<Key>BodyPartChickLegL</Key>
<Value>Body Part Chick Leg)</Value>
<Description>A chicken leg.</Description>
</RecordThing>
<RecordThing>
<Key>BodyPartChickLegR</Key>
<Value>Body Part Chick Leg R</Value>
<Description>A chicken leg.</Description>
</RecordThing>
<RecordThing>
<Key>BodyPartChickTail</Key>
<Value>Body Part Chick Tail</Value>
<Description>A chicken's tail.</Description>
</RecordThing>
<RecordThing>
<Key>BodyPartChickWingL</Key>
<Value>Body Part Chick Wing)</Value>
<Description>A chicken wing.</Description>
</RecordThing>
<RecordThing>
<Key>BodyPartChickWingR</Key>
<Value>Body Part Chick Wing R</Value>
<Description>A chicken wing.</Description>
</RecordThing>
<RecordThing>
<Key>BodyPartGraylienArmL</Key>
<Value>Body Part Graylien Arm L</Value>
<Description>An alien's arm.</Description>
</RecordThing>
<RecordThing>
<Key>BodyPartGraylienArmR</Key>
<Value>Body Part Graylien Arm R</Value>
<Description>An alien's arm.</Description>
</RecordThing>
<RecordThing>
<Key>BodyPartGraylienBody</Key>
<Value>Body Part Graylien Body</Value>
<Description>An alien's body, or a very convincing fake.</Description>
</RecordThing>
<RecordThing>
<Key>BodyPartGraylienHead</Key>
<Value>Body Part Graylien Head</Value>
<Description>An alien's head.</Description>
</RecordThing>
<RecordThing>
<Key>BodyPartGraylienLegL</Key>
<Value>Body Part Graylien Leg L</Value>
<Description>An alien's leg.</Description>
</RecordThing>
<RecordThing>
<Key>BodyPartGraylienLegR</Key>
<Value>Body Part Graylien Leg R</Value>
<Description>An alien's other leg.</Description>
</RecordThing>
<RecordThing>
<Key>BodyPartGraylienPelvis</Key>
<Value>Body Part Graylien Pelvis</Value>
<Description>An alien's pelvis.</Description>
</RecordThing>
<RecordThing>
<Key>BodyPartRoosterBlackBody</Key>
<Value>Body Part Rooster Black Body</Value>
<Description>A rooster's body.</Description>
</RecordThing>
<RecordThing>
<Key>BodyPartRoosterBlackHead</Key>
<Value>Body Part Rooster Black Head</Value>
<Description>A rooster's head. The perfect gift for mother's day.</Description>
</RecordThing>
<RecordThing>
<Key>BodyPartRoosterBlackLegL</Key>
<Value>Body Part Rooster Black Leg)</Value>
<Description>A rooster's leg.</Description>
</RecordThing>
<RecordThing>
<Key>BodyPartRoosterBlackLegR</Key>
<Value>Body Part Rooster Black Leg R</Value>
<Description>A rooster's leg.</Description>
</RecordThing>
<RecordThing>
<Key>BodyPartRoosterBlackTail</Key>
<Value>Body Part Rooster Black Tail</Value>
<Description>A rooster's tail.</Description>
</RecordThing>
<RecordThing>
<Key>BodyPartRoosterBlackWingL</Key>
<Value>Body Part Rooster Black Wing)</Value>
<Description>A rooster's wing.</Description>
</RecordThing>
<RecordThing>
<Key>BodyPartRoosterBlackWingR</Key>
<Value>Body Part Rooster Black Wing R</Value>
<Description>A rooster's wing.</Description>
</RecordThing>
<RecordThing>
<Key>BodyPartRoosterBrownBody</Key>
<Value>Body Part Rooster Brown Body</Value>
<Description>A rooster's body.</Description>
</RecordThing>
<RecordThing>
<Key>BodyPartRoosterBrownHead</Key>
<Value>Body Part Rooster Brown Head</Value>
<Description>The head of a brown rooster.</Description>
</RecordThing>
<RecordThing>
<Key>BodyPartRoosterBrownLegL</Key>
<Value>Body Part Rooster Brown Leg)</Value>
<Description>A brown rooster's leg.</Description>
</RecordThing>
<RecordThing>
<Key>BodyPartRoosterBrownLegR</Key>
<Value>Body Part Rooster Brown Leg R</Value>
<Description>A rooster's leg.</Description>
</RecordThing>
<RecordThing>
<Key>BodyPartRoosterBrownTail</Key>
<Value>Body Part Rooster Brown Tail</Value>
<Description>A rooster's tail.</Description>
</RecordThing>
<RecordThing>
<Key>BodyPartRoosterBrownWingL</Key>
<Value>Body Part Rooster Brown Wing)</Value>
<Description>A rooster's wing.</Description>
</RecordThing>
<RecordThing>
<Key>BodyPartRoosterBrownWingR</Key>
<Value>Body Part Rooster Brown Wing R</Value>
<Description>A brown rooster's wing. Well, brownish.</Description>
</RecordThing>
<RecordThing>
<Key>CartridgeAtmosAnalyser</Key>
<Value>Cartridge (Atmos Analyzer)</Value>
<Description>The Lorenz atmos analyzer is a multi-functional mass-spectrometer designed by {LINK:ExMin;ExMin} for use with the OreCore {THING:ItemTablet}. It displays the pressure, concentration and molar quantity of {LINK:GasPage;gas} in rooms, tanks, or pipe networks.</Description>
</RecordThing>
<RecordThing>
<Key>CartridgeMedicalAnalyser</Key>
<Value>Cartridge (Medical Analyzer)</Value>
<Description>When added to the OreCore {THING:ItemTablet}, {LINK:Asura;Asura's}'s ReadyMed medical analyzer reveals the health, or otherwise, of users various organs. Due to a design flaw, older models were notorious for producing quasar-like levels of x-ray radiation. Recent advances in shielding have more than halved the risk to users.</Description>
</RecordThing>
<RecordThing>
<Key>CartridgeNetworkAnalyser</Key>
<Value>Cartridge (Network Analyzer)</Value>
<Description>A minor masterpiece of micro-electronic engineering, the network analyzer displays the current, voltage and wattage of a cable network, as well as any devices connected to it. Based on a widely-copied {LINK:Sinotai;Sinotai} design, it's used in conjunction with the OreCore {THING:ItemTablet}.</Description>
</RecordThing>
<RecordThing>
<Key>Character</Key>
<Value>Character</Value>
<Description>This is you.</Description>
</RecordThing>
<RecordThing>
<Key>CircuitboardAirControl</Key>
<Value>Air Control</Value>
<Description>When added to a {THING:StructureConsole}, air control circuit boards allow you to program an {THING:StructureActiveVent}. As with small dogs and 83% of people, air control circuits have only three modes: Pressure, Draft and Offline. Pressure mode maintains a 100kPa atmosphere, switching the active vent between inward and outward flow until target pressure is achieved. Draft mode allows you to pair active vents to circulate air. Offline mode deactivates the vent. </Description>
</RecordThing>
<RecordThing>
<Key>CircuitboardAirlockControl</Key>
<Value>Airlock</Value>
<Description>Rumored to have been first sketched on a {LINK:Norsec;Norsec} toilet wall by a disgruntled engineer, the Exgress airlock control circuit board’s versatility and ease of fabrication has made it the {LINK:Stationeers;Stationeers} control system of choice for {THING:StructureAirlock} cycling protocols.
To enter setup mode, insert the board into a {THING:StructureConsole} along with a data disk. In this mode, you can see all data-accessible objects currently connected to the {THING:StructureConsole}. Doors, lights, gas sensors and slave consoles can be selected (highlighted green), and will be controlled once the data disk is removed.</Description>
</RecordThing>
<RecordThing>
<Key>ImGuiCircuitboardAirlockControl</Key>
<Value>Airlock (Experimental)</Value>
</RecordThing>
<RecordThing>
<Key>CircuitboardCameraDisplay</Key>
<Value>Camera Display</Value>
<Description>Surveillance is sometimes necessary when building bases in highly hostile environments. The camera display circuit board allows wary Stationeers to turn a {THING:StructureConsole} into a security display when connected to a {THING:StructureCamera}.</Description>
</RecordThing>
<RecordThing>
<Key>CircuitboardDoorControl</Key>
<Value>Door Control</Value>
<Description>A basic tool of {LINK:Stationeers;Stationeer} base construction, this circuit board provides a way to open and close a {THING:StructureCompositeDoor}, {THING:StructureBlastDoor} or {THING:StructureGlassDoor} remotely, when connected to a {THING:StructureConsole}. This system can be further linked to {THING:StructureMotionSensor} to create automatic doors.</Description>
</RecordThing>
<RecordThing>
<Key>CircuitboardGasDisplay</Key>
<Value>Gas Display</Value>
<Description>Information is power. Place this circuitboard into a {THING:StructureConsole} to create a display that shows gas pressure or temperature of any connected tank, storage cannister, {THING:ItemPipeAnalyizer} or {THING:ItemGasSensor}.</Description>
</RecordThing>
<RecordThing>
<Key>CircuitboardModeControl</Key>
<Value>Mode Control</Value>
<Description>Can't decide which mode you love most? This circuit board allows you to switch any connected device between operation modes.</Description>
</RecordThing>
<RecordThing>
<Key>CircuitboardPowerControl</Key>
<Value>Power Control</Value>
<Description>Under distant suns and demanding environments, {LINK:Stationeers;Stationeer} systems need to balance reliability, resilience and versatility. The power control board allows remote enabling and disabling of selected devices, disconnecting manual operation.
The circuit board has two modes: 'Link' switches all devices on or off; 'Toggle' switches each device to their alternate state. </Description>
</RecordThing>
<RecordThing>
<Key>CircuitboardShipDisplay</Key>
<Value>Ship Display</Value>
<Description>When the original {LINK:Stationeers;Stationeer} Handbook collapsed under its own weight into a singularity, certain information was irretrievably lost. Amongst this mysterious corpus of knowledge is the exact purpose of the ship display board.</Description>
</RecordThing>
<RecordThing>
<Key>CircuitboardSolarControl</Key>
<Value>Solar Control</Value>
<Description>Adding a solar control board to a {THING:StructureConsole} lets you manually control the horizontal and vertical angles of any connected {THING:StructureSolarPanel}.</Description>
</RecordThing>
<RecordThing>
<Key>DynamicAirConditioner</Key>
<Value>Portable Air Conditioner</Value>
<Description>The {LINK:Sinotai;Sinotai}-designed Huxi portable air conditioner cools by drawing heat from the atmosphere and storing it, or adding heat to the atmosphere from its internal tank. With a max internal pressure of 8106kPa, its capacity is relatively limited, physics being clear on this subject. To extend its temperature storage ability, bolt the Huxi to a {THING:StructureTankConnector}, then connect it to a pipe network supplying hot or cold {LINK:GasPage;gases}.</Description>
</RecordThing>
<RecordThing>
<Key>DynamicCrate</Key>
<Value>Dynamic Crate</Value>
<Description>The humble dynamic crate has become a symbol of {LINK:Stationeers;Stationeer} invention and independence. With twelve slots and handles at either end for ease of carriage, it's both standard issue and critical kit for cadets and Commanders alike.</Description>
</RecordThing>
<RecordThing>
<Key>DynamicCrateBuildingSupplies</Key>
<Value>Crate (Building Supplies)</Value>
<Description />
</RecordThing>
<RecordThing>
<Key>DynamicCrateCableSupplies</Key>
<Value>Crate (Cabling Supplies)</Value>
</RecordThing>
<RecordThing>
<Key>DynamicCrateConveyorSupplies</Key>
<Value>Crate (Conveyor Supplies)</Value>
</RecordThing>
<RecordThing>
<Key>DynamicCratePipeSupplies</Key>
<Value>Crate (Pipe Supplies)</Value>
</RecordThing>
<RecordThing>
<Key>DynamicGasCanisterAir</Key>
<Value>Portable Gas Tank (Air)</Value>
<Description>Portable gas tanks do one thing: store gas. But there's lots you can do with them. To refill the tank, bolt it to a {THING:ItemTankConnector}, then connect it to a pipe network. Try to avoid pushing it above 10 MPa, or bad things happen. Once it's full, you can refill a {THING:ItemGasCanisterOxygen} by attaching it to the tank's striped section. Or you could vent the tank's variable flow rate valve into a room and create an atmosphere. They also attach to rovers and rockets. Alternatively, kick it over and practice barrel rolling. The possibilities are endless.</Description>
</RecordThing>
<RecordThing>
<Key>DynamicGasCanisterCarbonDioxide</Key>
<Value>Portable Gas Tank (CO2)</Value>
<Description>Portable gas tanks do one thing: store gas. To refill the tank, bolt it to a {THING:ItemTankConnector}, then connect it to a pipe network. Try to avoid pushing it above 10 MPa, or... boom. Once it's full, you can refill a {THING:ItemGasCanisterCarbonDioxide} by attaching it to the tank's striped section. Or you could vent the tank's variable flow rate valve into a room and create an atmosphere... of sorts.</Description>
</RecordThing>
<RecordThing>
<Key>DynamicGasCanisterEmpty</Key>
<Value>Portable Gas Tank</Value>
<Description>Portable gas tanks store gas. To refill one, bolt it to a {THING:ItemTankConnector}, then connect it to a pipe network. Try to avoid pushing it above 10 MPa, or bad things happen. Once it's full, you can refill a {THING:ItemGasCanisterEmpty} by attaching it to the tank's striped section. Or you could vent the tank's variable flow rate valve into a room and create an atmosphere.</Description>
</RecordThing>
<RecordThing>
<Key>DynamicGasCanisterFuel</Key>
<Value>Portable Gas Tank (Fuel)</Value>
<Description>Portable tanks store gas. They're good at it. If you need to refill a tank, bolt it to a {THING:ItemTankConnector}, then connect it to a pipe network. Try to avoid pushing it above 10 MPa, or things get messy. You can refill a {THING:ItemGasCanisterFuel} by attaching it to the tank's striped section. Or you could use a {THING:ItemWrench} to attach it to a rover or rocket for later. It's really up to you.</Description>
</RecordThing>
<RecordThing>
<Key>DynamicGasCanisterNitrogen</Key>
<Value>Portable Gas Tank (Nitrogen)</Value>
<Description>Portable tanks store gas. If you need to refill a tank, bolt it to a {THING:ItemTankConnector} using a {THING:ItemWrench}, then connect it to a pipe network. Try to avoid pushing it above 10 MPa, or you'll end up with {GAS:Nitrogen} in places you weren't expecting. You can refill a {THING:ItemGasCanisterNitrogen} by attaching it to the tank's striped section. Or you could use a {THING:ItemWrench} to attach it to a rover or rocket for later.</Description>
</RecordThing>
<RecordThing>
<Key>DynamicGasCanisterOxygen</Key>
<Value>Portable Gas Tank (Oxygen)</Value>
<Description>Portable tanks store gas. If you need to refill a tank, bolt it to a {THING:ItemTankConnector} using a {THING:ItemWrench}, then connect it to a pipe network. Try to avoid pushing it above 10 MPa, or you'll be picking tank shards out of your face. You can refill a {THING:ItemGasCanisterOxygen} by attaching it to the tank's striped section. Or you could vent it into a sealed room to create an atmosphere. Or even paint it pink, call it Steve and fill that sad space in your heart.</Description>
</RecordThing>
<RecordThing>
<Key>DynamicGasCanisterVolatiles</Key>
<Value>Portable Gas Tank (Volatiles)</Value>
<Description>Portable tanks store gas. To refill one, bolt it to a {THING:ItemTankConnector} using a {THING:ItemWrench}, then connect it to a pipe network. Don't fill it above 10 MPa, unless you're the sort who loves complicated, flammable emergencies. You can refill a {THING:ItemGasCanisterVolatiles} by attaching it to the tank's striped section. Or you could use a {THING:ItemWrench} to attach to a rocket and show it around the Solar System.</Description>
</RecordThing>
<RecordThing>
<Key>DynamicGasCanisterWater</Key>
<Value>Portable Liquid Tank (Water)</Value>
<Description>This portable tank stores liquid, and liquid only. You just have to fill it up. To do this, bolt one to a {THING:ItemTankConnector} using a {THING:ItemWrench}, then connect it to {THING:StructurePipeLiquidStraight} to supply liquid to a network.
Try to keep pressure under 10 MPa, or you'll end up wet, hurt and sorry, without any of the fun.
You can refill a {THING:ItemGasCanisterWater} by attaching it to the tank's striped section. Or you could use a {THING:ItemWrench} to attach it to a rocket and take it somewhere distant and dry, then feel good about yourself.</Description>
</RecordThing>
<RecordThing>
<Key>DynamicLiquidCanisterEmpty</Key>
<Value>Portable Liquid Tank</Value>
<Description>This portable tank stores liquid, and liquid only. You can bolt one to a {THING:ItemTankConnectorLiquid} using a {THING:ItemWrench}, then connect it to a pipe network to refill it. You can refill a {THING:ItemGasCanisterWater} by attaching it to the tank's striped section. Or you could use a {THING:ItemWrench} to attach it to a rocket and take it somewhere distant and dry, then feel good about yourself.</Description>
</RecordThing>
<RecordThing>
<Key>DynamicGenerator</Key>
<Value>Portable Generator</Value>
<Description>Every {LINK:Stationeers;Stationeer's} best friend, the portable generator gets you up and running, fast. Fill it with a {THING:ItemGasCanisterFuel} to power up and charge a {THING:ItemBatteryCell}, or attach it to a {THING:StructurePowerConnector} to link it into your electrical network. It's pressure driven, so functions more efficiently at lower temperatures, and REALLY efficiently if supercooled. Perfecting your fuel mix also makes a big difference.</Description>
</RecordThing>
<RecordThing>
<Key>DynamicLight</Key>
<Value>Portable Light</Value>
<Description>Philippe Starck might not applaud, but this battery-powered light source undarkens the corners when illumination's lacking. Powered by any battery, it's a 'no-frills' {LINK:Xigo;Xigo} design that can be cheaply fabricated with the minimum of fuss. Unless you like fuss. In which case, fuss all you like.</Description>
</RecordThing>
<RecordThing>
<Key>DynamicScrubber</Key>
<Value>Portable Air Scrubber</Value>
<Description>A portable scrubber does just what it sounds like: removes specific substances from the air. For instance, attaching a {THING:ItemGasFilterCarbonDioxide} will pull {GAS:CarbonDioxide} from the surrounding atmosphere. Note that the scrubber has room for one battery and two filters, which will double its operating speed. Neat. When it reaches an internal pressure of 8106kPA, an error signal will flash on the switch, indicating it needs to be emptied. Either vent it directly, or attach it to a pipe network via a {THING:ItemTankConnector} and a {THING:ItemWrench}.</Description>
</RecordThing>
<RecordThing>
<Key>EffectSplatEgg</Key>
<Value>Effect Splat Egg</Value>
</RecordThing>
<RecordThing>
<Key>EntityAlien</Key>
<Value>Entity Alien</Value>
<Description>The answer to the age-old question, 'Is there life on other planets?', is 'I guess so.'</Description>
</RecordThing>
<RecordThing>
<Key>EntityChick</Key>
<Value>Entity Chick</Value>
<Description>Once a chick is hatched, it gets hungry. It will eat soybeans, corn, and wheat, and lay eggs. Some will be fertilized, producing further chickens. Some will not.</Description>
</RecordThing>
<RecordThing>
<Key>EntityChickenBrown</Key>
<Value>Entity Chicken Brown</Value>
<Description>Like so many of its brethren, this is a chicken. A brown one. It will eat soybeans, corn, and wheat, and lay eggs. Some will be fertilized, producing further chickens. Some will not.</Description>
</RecordThing>
<RecordThing>
<Key>EntityChickenWhite</Key>
<Value>Entity Chicken White</Value>
<Description>It's a chicken, as white as moondust. It will eat soybeans, corn, and wheat, and lay eggs. Some will be fertilized, producing further chickens. Some will not.</Description>
</RecordThing>