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Transparency Not Working #741

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ChanimeCaio opened this issue Jan 22, 2025 · 0 comments
Open

Transparency Not Working #741

ChanimeCaio opened this issue Jan 22, 2025 · 0 comments
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bug Something isn't working

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@ChanimeCaio
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Material Maker version:
Material Maker 1.4a2

OS/device including version:
Windows 10 64 bit, AMD Ryzen 5 2600, NVIDIA GeForce GTX 1050 Ti, 16 gb RAM

Issue description:

Transparency not working in Dynamic PBR Material, the material just stays white.

Gif about the transparency in material maker:

Image

Even in this way is possible to export, when exported to Godot an error appears in the shader code and the material is just white.
The error message is something like "Invalid Render Mode", pointing to "depth_draw_alpha_prepass".
I asked to a bot about it, and it suggested changing to "alpha_to_coverage", which worked well.

Gif about the code in Godot:

Image

In the Static PBR Material Transparency works but without a smooth gradient.

Image from static pbr material:

Image

ps: ctrl + S don't are working to save a new material, just to save alterations

Thanks for your time!

Steps to reproduce:
Open Material Maker 1.4a2
Create e new material
Switch the type to Dynamic PBR Material
Put any node in Transparency input, like the gradient node
'-')b

@ChanimeCaio ChanimeCaio added the bug Something isn't working label Jan 22, 2025
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