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OS/device including version:
Windows 10 64 bit, AMD Ryzen 5 2600, NVIDIA GeForce GTX 1050 Ti, 16 gb RAM
Issue description:
Transparency not working in Dynamic PBR Material, the material just stays white.
Gif about the transparency in material maker:
Even in this way is possible to export, when exported to Godot an error appears in the shader code and the material is just white.
The error message is something like "Invalid Render Mode", pointing to "depth_draw_alpha_prepass".
I asked to a bot about it, and it suggested changing to "alpha_to_coverage", which worked well.
Gif about the code in Godot:
In the Static PBR Material Transparency works but without a smooth gradient.
Image from static pbr material:
ps: ctrl + S don't are working to save a new material, just to save alterations
Thanks for your time!
Steps to reproduce:
Open Material Maker 1.4a2
Create e new material
Switch the type to Dynamic PBR Material
Put any node in Transparency input, like the gradient node
'-')b
The text was updated successfully, but these errors were encountered:
Material Maker version:
Material Maker 1.4a2
OS/device including version:
Windows 10 64 bit, AMD Ryzen 5 2600, NVIDIA GeForce GTX 1050 Ti, 16 gb RAM
Issue description:
Transparency not working in Dynamic PBR Material, the material just stays white.
Gif about the transparency in material maker:
Even in this way is possible to export, when exported to Godot an error appears in the shader code and the material is just white.
The error message is something like "Invalid Render Mode", pointing to "depth_draw_alpha_prepass".
I asked to a bot about it, and it suggested changing to "alpha_to_coverage", which worked well.
Gif about the code in Godot:
In the Static PBR Material Transparency works but without a smooth gradient.
Image from static pbr material:
ps: ctrl + S don't are working to save a new material, just to save alterations
Thanks for your time!
Steps to reproduce:
Open Material Maker 1.4a2
Create e new material
Switch the type to Dynamic PBR Material
Put any node in Transparency input, like the gradient node
'-')b
The text was updated successfully, but these errors were encountered: