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PlayScreen.cpp
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PlayScreen.cpp
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#include "PlayScreen.h"
#include "TallerGame.h"
PlayScreen::PlayScreen(Game* game)
{
this->game = game;
applayGravity = true;
gravity = 9.8;
}
PlayScreen::~PlayScreen()
{
//dtor
}
void PlayScreen::drawPlatform(RosalilaGraphics*p)
{
for(int i=0;i<platforms.size();i++)
{
p->draw2DImage(platform,platforms[i]->w,platforms[i]->h,platforms[i]->x,platforms[i]->y,1,0,true,0,0,Color(255,255,255,255),0,0,false,FlatShadow());
}
//Hit_Box platform
// for(int i=0;i<platforms.size();i++)
// {
// p->drawRectangle(platforms[i]->x,platforms[i]->y,platforms[i]->w,platforms[i]->h,
// 0,255,0,0,100,false);
// }
}
void PlayScreen::applyGravity(RosalilaGraphics*p)
{
applayGravity=true;
double yTemp = Kenshi->y;
for(int i=0; i<platforms.size();i++)
{
platforms[i]->x+=Kenshi->getDeltha_X();
}
for(int i=0; i<platforms.size();i++)
{
if(hitboxCollision(Kenshi->feet_box,0,*platforms[i],0))
{
if(applayGravity && Kenshi->feet_box.y + Kenshi->feet_box.h*0.5> platforms[i]->y && Kenshi->feet_box.y + Kenshi->feet_box.h*0.5 < platforms[i]->y + platforms[i]->h*0.5)
{
Kenshi->state = IDLE;
Kenshi->y = platforms[i]->y - Kenshi->skull->getHeight()*Kenshi->scale;
}
applayGravity=false;
yTemp = platforms[i]->y - Kenshi->skull->getHeight()*Kenshi->scale;
}
}
if(applayGravity)
{
Kenshi->y+=gravity;
}else{
// Kenshi->y=yTemp;
}
if(Kenshi->feet_box.y > p->screen_height)
{
game->setScreen(((TallerGame*)game)->G_OVER);
}
if(game->receiver->isKeyPressed(SDLK_a))
{
game->setScreen(((TallerGame*)game)->G_OVER);
}
}
void PlayScreen::show ()
{
Kenshi = new Skeletor(game->rosalila_graphics,"HeroSkeleton");
Malon = new Enemy(game->rosalila_graphics,"Knight Skeleton");
platform = game->rosalila_graphics->getTexture("assets/platform.png");
for(int i = 0; i<10; i++)
{
SDL_Rect *r = new SDL_Rect();
r->x = i*platform->getWidth()*Kenshi->scale;
r->y = game->rosalila_graphics->screen_height - platform->getHeight()*Kenshi->scale;
r->w = platform->getWidth()*Kenshi->scale;
r->h = platform->getHeight()*Kenshi->scale;
platforms.push_back(r);
}
SDL_Rect *r2 = new SDL_Rect();
r2->x = platforms.size()*platform->getWidth()*Kenshi->scale+50;
r2->y = game->rosalila_graphics->screen_height - platform->getHeight()*Kenshi->scale - 150;
r2->w = platform->getWidth()*Kenshi->scale;
r2->h = platform->getHeight()*Kenshi->scale;
platforms.push_back(r2);
for(int i = 0; i<10; i++)
{
SDL_Rect *r = new SDL_Rect();
r->x = r2->x + i*platform->getWidth()*Kenshi->scale;
r->y = r2->y;
r->w = platform->getWidth()*Kenshi->scale;
r->h = platform->getHeight()*Kenshi->scale;
platforms.push_back(r);
}
}
void PlayScreen::render (RosalilaGraphics*p)
{
drawPlatform(p);
Kenshi->update(game->receiver);
Kenshi->draw();
Malon->update(game->receiver);
Malon->draw();
applyGravity(p);
}
void PlayScreen::pause ()
{
}
void PlayScreen::resume ()
{
}
void PlayScreen::hide ()
{
}
void PlayScreen::dispose ()
{
}