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A-6E-set.xml
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<?xml version="1.0"?>
<!--
************************************************************************
Grumman A-6E simulation config.
************************************************************************
-->
<PropertyList>
<sim>
<flight-model>jsb</flight-model>
<status>beta</status>
<aircraft-version>0.1.1</aircraft-version>
<rating>
<FDM>3</FDM>
<systems>1</systems>
<model>3</model>
<cockpit>2</cockpit>
</rating>
<authors>
<author>
<name>Jüttner Domokos</name>
<description>FDM, systems, maintainter</description>
<email>[email protected]</email>
<nick>Rudolf</nick>
</author>
<author>
<name>Alexis Bory</name>
<description>original aircraft, 3d models</description>
<nick>Xiii</nick>
</author>
<author>
<name>Richard Harrison</name>
<description>Help with VSPAERO, FDM tuning</description>
</author>
</authors>
<mainatiners>
<maintainer>
<name>Jüttner Domokos</name>
<description>FDM, maintainter</description>
<email>[email protected]</email>
<nick>Rudolf</nick>
</maintainer>
</mainatiners>
<urls>
<code-repository>https://github.com/Rudolf339/A-6E/</code-repository>
</urls>
<aero>A-6E</aero>
<fuel-fraction>0.66</fuel-fraction>
<description>Grumman A-6E</description>
<virtual-cockpit archive="y">false</virtual-cockpit>
<chase-distance-m type="double" archive="y">-30.0</chase-distance-m>
<tags>
<tag>bomber</tag>
<tag>grumman</tag>
<tag>1960s</tag>
<tag>1970s</tag>
<tag>1980s</tag>
<tag>1990s</tag>
<tag>vietnam</tag>
<tag>gulfwar1</tag>
<tag>hud</tag>
<tag>ifr</tag>
<tag>refuel</tag>
<tag>retractable-gear</tag>
<tag>tail-hook</tag>
<tag>wing-fold</tag>
<tag>jet</tag>
<tag>single-engine</tag>
</tags>
<expected-aircraft-dir-name>A-6E</expected-aircraft-dir-name>
<previews>
<preview>
<type>exterior</type>
<splash type="bool">true</splash>
<path>Previews/External-1.png</path>
</preview>
<preview>
<type>exterior</type>
<splash type="bool">true</splash>
<path>Previews/External-2.png</path>
</preview>
<preview>
<type>exterior</type>
<splash type="bool">true</splash>
<path>Previews/External-3.png</path>
</preview>
<preview>
<type>exterior</type>
<splash type="bool">true</splash>
<path>Previews/External-4.png</path>
</preview>
<preview>
<type>exterior</type>
<splash type="bool">true</splash>
<path>Previews/External-5.png</path>
</preview>
<preview>
<type>interior</type>
<splash type="bool">true</splash>
<path>Previews/Interior-1.png</path>
</preview>
</previews>
<hud>
<mickey>
<num-engines type="int">2</num-engines>
<throttle-on-left type="bool">true</throttle-on-left>
</mickey>
</hud>
<gui>
<style>
<colors>
<splash-screen>
<red>0.5</red>
<green>0.55</green>
<blue>0.55</blue>
</splash-screen>
</colors>
</style>
</gui>
<state include="./States/take-off-overlay.xml" n="0"/>
<state include="./States/carrier-landing-overlay.xml" n="1"/>
<state include="./States/landing-overlay.xml" n="2"/>
<state include="./States/taxi-overlay.xml" n="3"/>
<state include="./States/cruise-overlay.xml" n="4"/>
<rendering>
<redout>
<parameters>
<blackout-complete-g>7.9</blackout-complete-g>
<blackout-onset-g>5.5</blackout-onset-g>
</parameters>
</redout>
</rendering>
<view n="0">
<name>Cockpit View</name>
<type>lookfrom</type>
<internal type="bool">true</internal>
<config>
<x-offset-m type="double">-0.4</x-offset-m>
<y-offset-m type="double"> 0.97</y-offset-m>
<z-offset-m type="double">-1.7</z-offset-m>
<pitch-offset-deg type="double">-10</pitch-offset-deg>
<default-field-of-view-deg type="double">100</default-field-of-view-deg>
<limits>
<enabled type="bool">true</enabled>
<left>
<heading-max-deg type="double">140</heading-max-deg>
<x-offset-max-m type="double">0.20</x-offset-max-m>
<x-offset-threshold-deg type="double">25</x-offset-threshold-deg>
</left>
<right>
<heading-max-deg type="double">140</heading-max-deg>
<x-offset-max-m type="double">0.20</x-offset-max-m>
<x-offset-threshold-deg type="double">25</x-offset-threshold-deg>
</right>
</limits>
</config>
</view>
<view n="1">
<config>
<target-z-offset-m type="double">3.0</target-z-offset-m>
<pitch-offset-deg>0</pitch-offset-deg>
</config>
</view>
<view n="2">
<config>
<y-offset-m type="double">6.0</y-offset-m>
<z-offset-m type="double">-19.7</z-offset-m>
<target-z-offset-m type="double">3.0</target-z-offset-m>
</config>
</view>
<view n="3">
<config>
<target-z-offset-m type="double">3.0</target-z-offset-m>
</config>
</view>
<view n="5">
<config>
<target-z-offset-m type="double">3.0</target-z-offset-m>
</config>
</view>
<view n="6">
<config>
<target-z-offset-m type="double">3.0</target-z-offset-m>
</config>
</view>
<view n="100">
<name>Navigator View</name>
<type>lookfrom</type>
<internal archive="y">true</internal>
<config>
<from-model type="bool">true</from-model>
<ground-level-nearplane-m type="double">0.5</ground-level-nearplane-m>
<x-offset-m type="double">0.40</x-offset-m>
<y-offset-m type="double">0.8</y-offset-m>
<z-offset-m type="double">-1.46</z-offset-m>
<pitch-offset-deg type="double">-10</pitch-offset-deg>
<default-field-of-view-deg type="double">57</default-field-of-view-deg>
<limits>
<enabled type="bool">true</enabled>
<left>
<heading-max-deg type="double">140</heading-max-deg>
<x-offset-max-m type="double">0.20</x-offset-max-m>
<x-offset-threshold-deg type="double">25</x-offset-threshold-deg>
</left>
<right>
<heading-max-deg type="double">140</heading-max-deg>
<x-offset-max-m type="double">0.20</x-offset-max-m>
<x-offset-threshold-deg type="double">25</x-offset-threshold-deg>
</right>
</limits>
</config>
</view>
<sound>
<audible>true</audible>
<path>Aircraft/A-6E/Sounds/A-6E-sound.xml</path>
</sound>
<systems>
<autopilot>
<path>Aircraft/A-6E/Systems/A-6E-autopilot.xml</path>
</autopilot>
<autopilot>
<path>Aircraft/A-6E/Systems/light-animations.xml</path>
</autopilot>
<autopilot>
<path>Aircraft/A-6E/Systems/instruments.xml</path>
</autopilot>
</systems>
<spoilers>
<setting>0.0</setting>
<setting>1.0</setting>
</spoilers>
<flaps>
<setting>0.0</setting>
<setting>0.5</setting>
<setting>1.0</setting>
</flaps>
<model>
<path>Aircraft/A-6E/Models/A-6E.xml</path>
<fallback-model-index>526</fallback-model-index>
<ramp>
<x-m type="float">-2.7</x-m>
<class type="int">3</class>
</ramp>
<A-6E>
<controls>
<canopy>
<canopy-switch type="int">-1</canopy-switch>
</canopy>
<flight>
<CG-trim-fwd type="double">0</CG-trim-fwd>
<CG-trim-aft type="double">5000</CG-trim-aft>
</flight>
<gear>
<ld-gear-handle-anim type="double">0</ld-gear-handle-anim>
</gear>
<instrumentation>
<doppler>
<mode-selector type="int">0</mode-selector>
</doppler>
</instrumentation>
<lighting>
<pylons-lts type="int">1</pylons-lts>
<index-norm type="double">0.8</index-norm>
<tail-lt type="int">2</tail-lt>
<wings-lts type="int">2</wings-lts>
<formation-lts type="int">0</formation-lts>
<flood-lts type="double">0.25</flood-lts>
</lighting>
<PHD>
<TCrange-switch type="int">2</TCrange-switch>
<TCrealistic-shadow type="bool">1</TCrealistic-shadow>
<off-stdby-on type="int">2</off-stdby-on>
</PHD>
<autopilot>
<on-off-switch type="bool">0</on-off-switch>
<auto-stab-augm-switch type="bool">0</auto-stab-augm-switch>
<alt-button type="bool">0</alt-button>
<mach-button type="bool">0</mach-button>
<cmd-switch type="bool">0</cmd-switch>
<vdi-alt-marker type="bool">0</vdi-alt-marker>
<vdi-roll-marker type="bool">0</vdi-roll-marker>
</autopilot>
<VDI>
<display>
<contanalog type="bool">false</contanalog>
<tc type="bool">true</tc>
<tccal type="bool">false</tccal>
<stby type="bool">false</stby>
<off type="bool">false</off>
</display>
<range-miles>
<miles3 type="bool">true</miles3>
<miles2 type="bool">false</miles2>
<miles1.5 type="bool">false</miles1.5>
<miles1 type="bool">false</miles1>
<test type="bool">false</test>
</range-miles>
<brightness type="double">0.6</brightness>
</VDI>
</controls>
<instrumentation>
<doppler>
<drift-deg type="double">0.0</drift-deg>
<ground-speed-kt type="double">0.0</ground-speed-kt>
<memory type="bool">true</memory>
</doppler>
<engines-gauges>
<L-rpm-on type="bool">true</L-rpm-on>
<R-rpm-on type="bool">true</R-rpm-on>
<L-egt-on type="bool">true</L-egt-on>
<R-egt-on type="bool">true</R-egt-on>
<L-ff-on type="bool">true</L-ff-on>
<R-ff-on type="bool">true</R-ff-on>
</engines-gauges>
<g-meter>
<g-max archive="y" type="double">1</g-max>
<g-min archive="y" type="double">1</g-min>
</g-meter>
<optical-sight>
<break-lts type="bool">0</break-lts>
</optical-sight>
<PHD>
<TCrange type="double">1.5</TCrange>
<h-deviation type="double">0.0</h-deviation>
<v-deviation type="double">0.0</v-deviation>
<plots-out-of-range type="bool">0</plots-out-of-range>
</PHD>
<radar-altimeter>
<limit-bug type="double">250</limit-bug>
</radar-altimeter>
<airspeed-indicator>
<safe-speed-limit-bug type="double">480</safe-speed-limit-bug>
</airspeed-indicator>
<tacan>
<nogo-lamp type="bool">false</nogo-lamp>
<go-lamp type="bool">false</go-lamp>
<mode type="int">0</mode>
</tacan>
<terrain-clearance>
<serviceable type="bool">1</serviceable>
</terrain-clearance>
<ticker archive="n" type="double">0</ticker>
<warning-lights>
<master-caution type="bool">false</master-caution>
<L-fire type="bool">false</L-fire>
<R-fire type="bool">false</R-fire>
</warning-lights>
</instrumentation>
<lighting>
<warn-medium-lights-switch type="bool">true</warn-medium-lights-switch>
</lighting>
</A-6E>
</model>
<aoa-indexer>
<too-slow-deg>24</too-slow-deg> <!-- target +2 units -->
<slow-deg>22.5</slow-deg> <!-- target +0.5 units -->
<fast-deg>21.5</fast-deg> <!-- target -0.5 units -->
<too-fast-deg>20</too-fast-deg> <!-- target -2 units -->
</aoa-indexer>
<help>
<title>Grumman A-6E</title>
<text><![CDATA[Startup:
Either engine can be started first, but not simultaneously
Start left engine:
- Crank engine with "s" (no need to hold)
- A white bar will appear and indicate the rising RPM
on the engine instrument
- at 15% rpm move throttle to idle with "{"
- wait for engine to reach 60% RPM
Repeat for other engine, cranking with "S" and moving
the throttle to idle with "}"
Wing unfold:
MMB lowers the handle, LMB lifts it
Lower the handle and wait for the wing to unfold
Set the lockpin to locked position
Lower the handle fully
Unfolding is the same but reverse order
Take off:
Flaps: TO (20)
Rotate: ~120 kt
Positive rate: Gears up
at 175 kias: Flaps up
Catapult take off:
Flaps: TO (20)
Launchbar: Engage
Throttle: MIL thrust
Catapult: Engage
Once cleared catapult release catapult grip
Gears: Up
at 175 kias: Flaps Up
Approach, landing:
Onspeed: 22 units AoA
Flaps: TO (30)
for shore landings:
optionally flare by adding more power
aerobrake keeping onspeed AoA
Weight limits:
MTOW: 60400 lbs
Max catapult: 58600 lbs
Max trap: 36000 lbs
Field landing: 36000 lbs
Field landing with minimum decent rate: 45000 lbs]]></text>
<key>
<name>c</name>
<desc>Canopy open/close command</desc>
</key>
<key>
<name>k/j</name>
<desc>Speed Brakes open/close</desc>
</key>
<key>
<name>ctrl+Y</name>
<desc>Toggle flaperon pop-up</desc>
</key>
<key>
<name>Y</name>
<desc>Toggle spin assist</desc>
</key>
<key>
<name>n</name>
<desc>Enable NSW steering</desc>
</key>
<key>
<name>o/O</name>
<desc>Raise/Lower arrestor hook</desc>
</key>
<key>
<name>L</name>
<desc>Engage launchbar</desc>
</key>
<key>
<name>C</name>
<desc>Engage catapult</desc>
</key>
<!-- <key> -->
<!-- <name>N</name> -->
<!-- <desc>Catapult Grip engage</desc> -->
<!-- </key> -->
<key>
<name>l</name>
<desc>Toggle taxi light</desc>
</key>
<key>
<name>i</name>
<desc>Key pylon light</desc>
</key>
<key>
<name>s</name>
<desc>Start cranking left engine</desc>
</key>
<key>
<name>S</name>
<desc>Start cranking right engine</desc>
</key>
<key>
<name>{</name>
<desc>toggle left throttle OFF/IDLE</desc>
</key>
<key>
<name>}</name>
<desc>toggle right throttle OFF/IDLE</desc>
</key>
</help>
<multiplay>
<generic>
<string n="0" alias="/payload/weight/id"/>
<string n="1" alias="/payload/weight[1]/id"/>
<string n="2" alias="/payload/weight[2]/id"/>
<string n="3" alias="/payload/weight[3]/id"/>
<string n="4" alias="/payload/weight[4]/id"/>
<int n="3" alias="/payload/weight/count"/> <!-- pylon n+3 -->
<int n="4" alias="/payload/weight[1]/count"/>
<int n="5" alias="/payload/weight[2]/count"/>
<int n="6" alias="/payload/weight[3]/count"/>
<int n="7" alias="/payload/weight[4]/count"/>
<int n="8" alias="/fdm/jsbsim/systems/instrument/aoa-indexer"/>
<short n="0" alias="/systems/lighting/taxi-light"/>
<short n="1" alias="/systems/lighting/wing-light-brt"/>
<short n="2" alias="/systems/lighting/wing-light-dim"/>
<short n="3" alias="/systems/lighting/tail-light-brt"/>
<short n="4" alias="/systems/lighting/tail-light-dim"/>p
<short n="5" alias="/systems/lighting/pylon-light"/>
<short n="6" alias="/systems/lighting/beacon-light-tail"/>
<short n="7" alias="/systems/lighting/beacon-light-eng"/>
<short n="8" alias="/systems/lighting/probe-light"/>
<short n="9" alias="/systems/lighting/beacon-timing"/>
<short n="10" alias="/sim/model/A-6E/controls/lighting/formation-lts"/>
<float n="0" alias="/surface-positions/slats-pos-norm"/>
</generic>
</multiplay>
<menubar>
<default>
<menu n="100">
<label>A-6E</label>
<enabled type="bool">true</enabled>
<item>
<label>Stores Dialog</label>
<binding>
<command>nasal</command>
<script>storesDialog.showStoresDialog();</script>
</binding>
</item>
</menu>
</default>
</menubar>
<flight-recorder>
<replay-config type="int">0</replay-config>
<config n="0">
<name type="string">A-6E flight recorder</name>
<signals include="/Aircraft/Generic/flightrecorder/components/environment.xml"/>
<signals include="/Aircraft/Generic/flightrecorder/components/position.xml"/>
<signals include="/Aircraft/Generic/flightrecorder/components/controls.xml"/>
<signals include="/Aircraft/Generic/flightrecorder/components/surfaces.xml"/>
<signals include="/Aircraft/Generic/flightrecorder/components/engine-jet.xml">
<count type="int">2</count>
</signals>
<signals include="/Aircraft/Generic/flightrecorder/components/gear-retractable.xml">
<count type="int">3</count>
</signals>
<!-- These 3 are from Richard's f-14 -->
<signals include="flightrecorder/components/ai-models-carrier.xml">
<count type="int">4</count>
</signals>
<signals include="flightrecorder/components/ai-models-escorts.xml">
<count type="int">12</count>
</signals>
<signals include="flightrecorder/components/ai-models-tanker.xml">
<count type="int">4</count>
</signals>
<!-- Custom properties -->
<signal>
<type>float</type>
<property type="string">surface-positions/nsw-pos-deg</property>
<interpolation>linear</interpolation>
</signal>
<signal>
<type>float</type>
<property type="string">surface-positions/slats-pos-norm</property>
<interpolation>linear</interpolation>
</signal>
<signal>
<type>float</type>
<property type="string">surface-positions/wing-fold-pos-norm</property>
<interpolation>linear</interpolation>
</signal>
<signal>
<type>float</type>
<property type="string">/fdm/jsbsim/systems/instrument/aoa-unit</property>
<interpolation>linear</interpolation>
</signal>
<signal>
<type>float</type>
<property type="string">/fdm/jsbsim/systems/instrument/aoa-indexer</property>
<interpolation>linear</interpolation>
</signal>
<signal>
<type>float</type>
<property
type="string">gear/tailhook/position-norm</property>
<interpolation>linear</interpolation>
</signal>
<signal>
<type>float</type>
<property type="string">gear/launchbar/position-norm</property>
<interpolation>linear</interpolation>
</signal>
<signal>
<type>float</type>
<property type="string">canopy/position-norm</property>
<interpolation>linear</interpolation>
</signal>
<!-- More custom signals here -->
</config>
</flight-recorder>
</sim>
<canopy>
<position-norm type="double">1</position-norm>
</canopy>
<systems>
<refuel>
<type>probe</type>
<serviceable type="bool">true</serviceable>
<max-fuel-transfer-lbs-min>2213.25</max-fuel-transfer-lbs-min>
<offset-x-m type="double">-4.50</offset-x-m>
<offset-y-m type="double"> 0.00</offset-y-m>
<offset-z-m type="double"> 1.76</offset-z-m>
</refuel>
</systems>
<consumables>
<fuel>
<tank n="0">
<name>MID Fuselage</name>
</tank>
<tank n="1">
<name>FWD Fuselage</name>
</tank>
<tank n="2">
<name>AFT Fuselage</name>
</tank>
<tank n="3">
<name>Center Wing Tank</name>
</tank>
<tank n="4">
<name>Left Inboard Wing</name>
</tank>
<tank n="5">
<name>Left Outboard Wing</name>
</tank>
<tank n="6">
<name>Right Inboard Wing</name>
</tank>
<tank n="7">
<name>Right Outboard Wing</name>
</tank>
<tank n="8">
<name>Pylon 1 External</name>
</tank>
<tank n="9">
<name>Pylon 2 External</name>
</tank>
<tank n="10">
<name>Pylon 3 External</name>
</tank>
<tank n="11">
<name>Pylon 4 External</name>
</tank>
<tank n="12">
<name>Pylon 5 External</name>
</tank>
</fuel>
</consumables>
<payload>
<weight>
<name>Pylon 1</name>
<selected type="string">none</selected>
<weight-lb alias="/fdm/jsbsim/inertia/pointmass-weight-lbs"/>
<eda type="double" alias="/fdm/jsbsim/aero/eda_p1">0</eda>
<cd type="double" alias="/fdm/jsbsim/aero/cd_p1">0</cd>
<min-lb>0</min-lb>
<max-lb>3600</max-lb>
</weight>
<weight n="1">
<name>Pylon 2</name>
<selected type="string">none</selected>
<weight-lb alias="/fdm/jsbsim/inertia/pointmass-weight-lbs[1]"/>
<eda alias="/fdm/jsbsim/aero/eda_p2">0</eda>
<cd type="double" alias="/fdm/jsbsim/aero/cd_p2">0</cd>
<min-lb>0</min-lb>
<max-lb>3600</max-lb>
</weight>
<weight n="2">
<name>Pylon 3</name>
<selected type="string">none</selected>
<weight-lb alias="/fdm/jsbsim/inertia/pointmass-weight-lbs[2]"/>
<eda alias="/fdm/jsbsim/aero/eda_p3">0</eda>
<cd type="double" alias="/fdm/jsbsim/aero/cd_p3">0</cd>
<min-lb>0</min-lb>
<max-lb>3600</max-lb>
</weight>
<weight n="3">
<name>Pylon 4</name>
<selected type="string">none</selected>
<weight-lb alias="/fdm/jsbsim/inertia/pointmass-weight-lbs[3]"/>
<eda alias="/fdm/jsbsim/aero/eda_p4">0</eda>
<cd type="double" alias="/fdm/jsbsim/aero/cd_p4">0</cd>
<min-lb>0</min-lb>
<max-lb>3600</max-lb>
</weight>
<weight n="4">
<name>Pylon 5</name>
<selected type="string">none</selected>
<weight-lb alias="/fdm/jsbsim/inertia/pointmass-weight-lbs[4]"/>
<eda alias="/fdm/jsbsim/aero/eda_p5">0</eda>
<cd type="double" alias="/fdm/jsbsim/aero/cd_p5">0</cd>
<min-lb>0</min-lb>
<max-lb>3600</max-lb>
</weight>
<armament>
<aero300>
<long-name type="string">Aero ID 300 Fuel Tank</long-name>
<short-name type="string">300 gal tank</short-name>
<weight-launch-lbs type="double">200</weight-launch-lbs>
<drag-coeff type="double">0.3</drag-coeff> <!-- FIXME -->
<cross-section-sqft type="double">1.0</cross-section-sqft> <!-- FIXME -->
</aero300>
<template>
<!--name-->
<long-name type="string"></long-name> <!--Longer name of the weapon-->
<short-name type="string"></short-name> <!--Shorter name of the weapon-->
<!--detection and firing-->
<max-fire-range-nm type="double"></max-fire-range-nm> <!-- max range that the FCS allows firing -->
<min-fire-range-nm type="double"></min-fire-range-nm> <!-- it wont get solid lock before the target has this range -->
<FCS-field-deg type="int"></FCS-field-deg> <!-- fire control system total field of view diameter for when searching and getting lock before launch. -->
<class type="string"></class> <!-- put in letters here that represent the types the missile can fire at. A=air, M=marine, G=ground -->
<fire-msg type="string"></fire-msg> <!-- what the pilot will call out over the comm when he fires this weapon -->
<coolable type="bool"></coolable> <!-- If the seeker supports being cooled. (AIM-9L or later supports) -->
<cool-time type="double"></cool-time> <!-- Time to cold the seeker from fully warm. -->
<cool-duration type="int"></cool-duration> <!-- Typically 2.5 hours for cooling fluids. Much higher for electrical. -->
<warm-detect-range-nm type="double"></warm-detect-range-nm> <!-- Current guidance mode detect range. (when warm) -->
<detect-range-nm type="double"></detect-range-nm> <!-- Current guidance mode default detect range. (when cold) -->
<seeker-beam-width-deg type="double"></seeker-beam-width-deg> <!-- Seeker detector field of view diameter -->
<ready-time type="double"></ready-time> <!-- time to get ready after standby mode. -->
<lock-on-after-launch type="bool"></lock-on-after-launch> <!--bool. LOAL supported. For loal to work [optional]-->
<auto-switch-target-allowed type="bool"></auto-switch-target-allowed> <!--bool. Can switch target at will if it loses lock [optional]-->
<prowl-flight type="string"></prowl-flight> <!--unguided/level/gyro-pitch for LOAL and that stuff, when not locked onto stuff.-->
<switch-time-sec type="double"></switch-time-sec> <!--auto switch of targets in flight: time to scan FoV.-->
<!--navigation, guiding and seekerhead-->
<seeker-field-deg type="int"></seeker-field-deg> <!-- missiles own seekers total FOV diameter. -->
<guidance type="string"></guidance> <!-- heat/radar/semi-radar/laser/gps/vision/unguided/pitch/gyro-pitch/radiation/inertial -->
<navigation type="string"></navigation> <!-- guidance-law: direct/PN/APN/PNxxyy/APNxxyy (use direct for gravity bombs, use PN for very old missiles, use APN for modern missiles, use PNxxyy/APNxxyy for surface to air where xx is degrees to aim above target, yy is seconds it will do that) -->
<proportionality-constant type="double"></proportionality-constant> <!-- Constant for how sensitive proportional navigation is to target speed/acc. Normally between 3-6. [optional] -->
<all-aspect type="bool"></all-aspect> <!-- bool. set to false if missile only locks on reliably to rear of target aircraft -->
<seeker-angular-speed-dps type="double"></seeker-angular-speed-dps> <!-- only for heat/vision seeking missiles. Max angular speed that the target can move as seen from seeker, before seeker loses lock. -->
<lock-on-sun-deg type="double"></lock-on-sun-deg> <!-- only for heat seeking missiles. If it looks at sun within this angle, it will lose lock on target. -->
<loft-altitude type="int"></loft-altitude> <!-- if 0 then no snap up. Below 10000 then cruise altitude above ground. Above 10000 max altitude it will snap up to. -->
<terrain-follow type="bool"></terrain-follow> <!-- bool. used for anti-ship missiles that should be able to terrain follow instead of purely sea skimming. -->
<reaquire type="bool"></reaquire> <!-- bool. If weapon will try to reaquire lock after losing it. [optional] -->
<max-pitch-deg type="double"></max-pitch-deg> <!--After propulsion it will not be able to steer up more than this. [optional]-->
<!--engine-->
<thrust-lbf-stage-1 type="double"></thrust-lbf-stage-1> <!-- stage 1 thrust [optional] -->
<thrust-lbf-stage-2 type="double"></thrust-lbf-stage-2> <!-- stage 2 thrust [optional] -->
<stage-1-duration-sec type="double"></stage-1-duration-sec> <!-- stage 1 duration [optional] -->
<stage-2-duration-sec type="double"></stage-2-duration-sec> <!-- stage 2 duration [optional] -->
<weight-fuel-lbm type="double"></weight-fuel-lbm> <!-- fuel weight [optional]. If this property is not present, it won't lose weight as the fuel is used. -->
<vector-thrust type="bool"></vector-thrust> <!-- Boolean. [optional] -->
<!--aerodynamic-->
<weight-launch-lbs type="double"></weight-launch-lbs> <!-- total weight of armament, including fuel and warhead. -->
<drag-coeff type="double"></drag-coeff> <!-- drag coefficient -->
<cross-section-sqft type="double"></cross-section-sqft> <!-- normally is crosssection area of munition (without fins) -->
<max-g type="int"></max-g> <!-- max G-force the missile can pull at sealevel -->
<min-speed-for-guiding-mach type="double"></min-speed-for-guiding-mach> <!-- minimum speed before the missile steers, before it reaches this speed it will fly ballistic. -->
<ignore-wind-at-release type="bool"></ignore-wind-at-release> <!--Boolean. If true dropped weapons will ignore sideslip and AOA and start flying in aircraft bore direction.-->
<lateral-dps type="double"></lateral-dps> <!--Lateral speed in degrees per second. This is mostly for cosmetics.-->
<!--detonation-->
<weight-warhead-lbs type="double"></weight-warhead-lbs> <!-- warhead weight -->
<arming-time-sec type="double"></arming-time-sec> <!-- time for weapon to arm -->
<self-destruct-time-sec type="double"></self-destruct-time-sec> <!-- time before selfdestruct -->
<self-destruct-at-lock-lost type="bool"></self-destruct-at-lock-lost> <!-- selfdestruct if lose target -->
<max-report-distance type="double"></max-report-distance> <!-- Interpolation hit: max distance from target it report it exploded, not passed. Trig hit: Distance where it will trigger. -->
<hit-everything-nearby type="bool"></hit-everything-nearby> <!-- acts like a bomb, will check for nearby targets if true (99% of the time should be false) -->
<!--avionics sounds-->
<vol-search type="double"></vol-search> <!-- sound volume when searcing -->
<vol-track type="double"></vol-track> <!-- sound volume when having lock -->
<!--launching conditions-->
<rail type="bool"></rail> <!-- if the weapon is rail or tube fired set to true. If dropped 7ft before ignited set to false. -->
<rail-length-m type="double"></rail-length-m> <!-- length of tube/rail -->
<rail-point-forward type="bool"></rail-point-forward> <!-- true for rail, false for rail/tube with a pitch -->
<rail-pitch-deg type="double"></rail-pitch-deg> <!-- Only used when rail is not forward. 90 for vertical tube. -->
<drop-time type="double"></drop-time> <!-- Time to fall before stage 1 thrust starts. -->
<deploy-time type="double"></deploy-time> <!-- Time to deploy wings etc. Time starts when drop ends or rail passed. -->
<!--countermeasures-->
<chaff-resistnace type="double"></chaff-resistnace> <!-- Float 0-1. Amount of resistance to chaff. Default 0.950. [optional] -->
<flare-resistance type="double"></flare-resistance> <!-- Float 0-1. Amount of resistance to flare. Default 0.950. [optional] -->
<!--datalink-->
<telemetry type="bool"></telemetry> <!-- Boolean. Data link back to aircraft when missile is flying. [optional] -->
<DLZ type="bool"></DLZ> <!-- Supports dynamic launch zone info. For now only works with A/A. [optional] -->
<DLZ-optimal-alt-feet type="double"></DLZ-optimal-alt-feet> <!-- Minimum altitude required to hit the target at max range. -->
<DLZ-optimal-closing-mach type="double"></DLZ-optimal-closing-mach> <!-- Closing speed required to hit the target at max range at minimum altitude. -->
</template>
</armament>
</payload>
<input>
<keyboard include="/Input/Keyboard/carrier-bindings.xml">
<key n="99">
<name>c</name>
<desc>Canopy open/close command</desc>
<binding>
<command>nasal</command>
<script>A6Econtrols.canopyswitch(2)</script>
</binding>
</key>
<key n="25">
<name>Ctrl-y</name>
<desc>Toggle flaperon pop-up</desc>
<binding>
<command>property-toggle</command>
<property>/controls/flight/gnd-spoiler-arm</property>
</binding>
</key>
<key n="89">
<name>Y</name>
<desc>Toggle spin assist</desc>
<binding>
<command>property-toggle</command>
<property>/controls/flight/spin-assist</property>
</binding>
</key>
<key n="110">
<name>n</name>
<decs>NSW steering</decs>
<binding>
<command>property-assign</command>
<property>/controls/gear/nose-wheel-steering</property>
<value>1</value>
</binding>
<mod-up>
<binding>
<command>property-assign</command>
<property>/controls/gear/nose-wheel-steering</property>
<value>0</value>
</binding>
</mod-up>
</key>
<key n="111">
<name>o</name>
<desc>Raise arrester hook</desc>
<binding>
<command>property-assign</command>
<property>controls/gear/tailhook</property>
<value>0</value>
</binding>
</key>
<key n="79">
<name>O</name>
<desc>Lower arrester hook</desc>
<binding>
<command>property-assign</command>
<property>controls/gear/tailhook</property>
<value>1</value>
</binding>
</key>
<!-- map keys for catapult launch -->
<key n="67">
<name>C</name>
<desc>Catapult Launch Command.</desc>
<binding>
<command>nasal</command>
<script>A6Econtrols.catapult();</script>
</binding>
</key>
<!-- map keys for launch-bar -->
<key n="76">
<name>L</name>
<desc>Launch-bar engage.</desc>
<binding>
<command>nasal</command>
<script>A6Econtrols.launchbar_toggle();</script>
</binding>
</key>
<!-- <key n="78"> -->
<!-- <name>N</name> -->
<!-- <desc>Strut Lock engage</desc> -->
<!-- <binding> -->
<!-- <command>property-assign</command> -->
<!-- <property>fdm/jsbsim/systems/strut-lock/strut-lock-cmd</property> -->
<!-- <value>1</value> -->
<!-- </binding> -->
<!-- <mod-up> -->
<!-- <binding> -->
<!-- <command>property-assign</command> -->
<!-- <property>fdm/jsbsim/systems/strut-lock/strut-lock-cmd</property> -->
<!-- <value>0</value> -->
<!-- </binding> -->
<!-- </mod-up> -->
<!-- </key> -->
<key n="108">
<name>l</name>
<desc>Toggle taxi light</desc>
<binding>
<command>property-toggle</command>
<property>controls/lighting/taxi-light</property>
</binding>
</key>
<key n="105">
<name>l</name>
<desc>key light</desc>
<binding>
<command>property-assign</command>
<property>controls/lighting/pylon-light</property>
<value>-1</value>
</binding>
<mod-up>
<binding>
<command>property-assign</command>
<property>controls/lighting/pylon-light</property>
<value>0</value>
</binding>
</mod-up>
</key>
<key n="123">
<name>{</name>
<desc>toggle throttle 1 OFF/IDLE</desc>
<binding>
<command>property-toggle</command>
<property>controls/engines/engine/cutoff</property>
</binding>
</key>
<key n="125">
<name>}</name>
<desc>toggle throttle 2 OFF/IDLE</desc>
<binding>
<command>property-toggle</command>
<property>controls/engines/engine[1]/cutoff</property>
</binding>
</key>
<key n="115">
<name>s</name>
<desc>Crank ENG 1</desc>
<binding>
<command>nasal</command>
<script>J52P8.starter(0)</script>
</binding>
<mod-up>
<binding>
<command>property-assign</command>
<property>foobar</property>
<value>1</value>
</binding>
</mod-up>
</key>
<key n="83">
<name>S</name>
<desc>Crank ENG 2</desc>
<binding>
<command>nasal</command>
<script>J52P8.starter(1)</script>
</binding>
</key>
</keyboard>
</input>
<controls>
<flight>
<elevator-trim type="double">0.02</elevator-trim>
<gnd-spoiler-arm type="bool">0</gnd-spoiler-arm>
<spin-assist type="bool">0</spin-assist>
<speedbrake-test type="bool">0</speedbrake-test>
<wing-fold>
<handle-cmd type="int">1</handle-cmd>
<lockpin-cmd type="int">-1</lockpin-cmd>
</wing-fold>
</flight>
<gear>
<brake-parking type="bool">1</brake-parking>
<nose-wheel-steering type="bool">0</nose-wheel-steering>
</gear>
<lighting>
<beacon type="int">0</beacon>
<taxi-light type="int">0</taxi-light>
<wing-light type="int">0</wing-light>
<tail-light type="int">0</tail-light>
<pylon-light type="int">0</pylon-light>
</lighting>
<instrumentation>
<tacan>
<BIT type="bool">false</BIT>
<hsi-off type="bool">false</hsi-off>
</tacan>
<radalt>
<limit-bug type="int">250</limit-bug>
<BIT type="bool">0</BIT>