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108.txt
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https://twitter.com/JagexAsh/status/1087312806435794945
https://pbs.twimg.com/media/DxbpDqTX0AUfKzZ.jpg
https://pbs.twimg.com/media/DxbpJvUW0AATTqz.jpg
https://twitter.com/JagexAsh/status/1087698938818375680
https://pbs.twimg.com/media/DxhIZqLXQAAi-Ck.jpg
https://twitter.com/JagexAsh/status/1087699378524033024
21 Jan 2019
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First int is the quantity, second is the server ticks between restocks.
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Player permanent (used for your bank and worn items), player temporary (used for clue rewards shown on screen) and shared (mostly shops). I understand only the shared ones support restocking in OSRS, though RS3 got something more for the trade restrictions of 2008.
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scope=temp and scope=perm for clue rewards and for the bank respectively.
The clue reward one would be defined without any stock listed, so it's empty, and it'd be filled via code when you complete a trail, then displayed, then emptied into your inventory.
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Not sure what you mean there. When I said scope=perm was used for inventories like the bank, see here what that looks like.
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stackall determines whether non-stackable items would stack in it. This determines the difference between how cabbages behave in your inventory compared to how they behave in your bank.