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cli.js
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cli.js
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var vorpal = require('vorpal')();
vorpal
.command('check-collector', 'Checks quests.json for collector data')
.action(function(args, callback) {
checkCollectorRequirements(args)
callback();
});
vorpal
.command('new-quest-objective-id', 'Checks quests.json for the next objective ID')
.action(function(args, callback) {
newObjectiveId(args)
callback();
});
vorpal
.command('new-quest-id', 'Checks quests.json for the next quest ID')
.action(function(args, callback) {
newQuestId(args)
callback();
});
vorpal
.command('new-hideout-objective-id', 'Checks hideout.json for the next hideout module objective ID')
.action(function(args, callback) {
newHideoutObjectiveId(args)
callback();
});
vorpal
.command('new-hideout-id', 'Checks hideout.json for the next hideout module ID')
.action(function(args, callback) {
newHideoutId(args)
callback();
});
vorpal
.command('verify-quest-data', 'Checks quests.json for common mistakes')
.action(function(args, callback) {
verifyQuestData(args)
callback();
});
vorpal
.command('verify-hideout-data', 'Checks hideout.js for common mistakes')
.action(function(args, callback) {
verifyHideoutData(args)
callback();
});
vorpal
.command('link-quests', 'Converts any titled require or alternative links to quest IDs')
.action(function(args, callback) {
linkQuests(args)
callback();
});
vorpal
.command('find-quests', 'Tests against an array of quest names to find them in quest data')
.action(function(args, callback) {
findQuests(args)
callback();
});
vorpal
.command('migrate-game-data', 'Custom migration to deal with game IDs plus custom IDs')
.action(function(args, callback) {
migrateQuests(args)
callback();
});
vorpal
.command('migrate-hideout-items', 'Attempt to move hideout items to UUIDs')
.action(function(args, callback) {
migrateHideoutItems(args)
callback();
});
vorpal
.command('rotate-interchange-map', 'Fixes interchange gps coords')
.action(function(args, callback) {
rotateInterchangeMap(args)
callback();
});
function rotateInterchangeMap(args) {
var newQuests = require('./quests.json')
var fs = require('fs')
newQuests.forEach((quest, id) => {
quest.objectives.forEach((objective) => {
if (objective.location == 4 && 'gps' in objective) {
const topPercent = 100 - objective.gps.leftPercent
const leftPercent = objective.gps.topPercent
objective.gps.topPercent = topPercent
objective.gps.leftPercent = leftPercent
}
}, this)
}, this)
var questString = JSON.stringify(newQuests, null, 4)
console.log(questString)
fs.writeFileSync('quests.json', questString);
}
function migrateHideoutItems(args) {
var fs = require('fs')
var hideoutData = require('./hideout.json')
var itemData = require('./items.en.json')
var itemDictionary = Object.values(itemData).reduce((a, x) => ({ ...a, [x.name]: x }), {})
hideoutData.modules.forEach((hideoutModule) => {
hideoutModule.require.forEach((requirement) => {
if (requirement.type == 'item') {
if (itemDictionary[requirement.name]) {
//console.log(`Replacing ${requirement.name} with ${itemDictionary[requirement.name].id}`)
requirement.name = itemDictionary[requirement.name].id
}else {
console.log(`Couldn't find an item ID for ${requirement.name}`)
}
}
})
})
var hideoutString = JSON.stringify(hideoutData, null, 4)
fs.writeFileSync('hideout.json', hideoutString);
}
function migrateQuests(args) {
var newQuests = require('./quests.json')
var oldQuests = require('./oldquests.json')
var fs = require('fs')
newQuests.forEach((quest, id) => {
// Set the gameId to the current quest id
newQuests[id].gameId = quest.id
newQuests[id].id = oldQuests[id].id
if (quest.require && quest.require.quests) {
newQuests[id].require.quests = oldQuests[id].require.quests
}
})
var questString = JSON.stringify(newQuests, null, 4)
console.log(questString)
fs.writeFileSync('quests.json', questString);
}
function findQuests(args) {
var newQuests = require('./quests.json')
var testNames = require('./testdata.json')
var questDictionaryTitle = debugQuests.reduce((a, x) => ({ ...a,
[x.title.toLowerCase()]: x
}), {})
//console.log(testNames)
testNames.forEach((name) => {
if(questDictionaryTitle[name.toLowerCase()] == null) {
console.log(`Couldn't find ${name}`)
}
})
}
function linkQuests(args) {
var debugQuests = require('./quests.json')
var questDictionaryTitle = debugQuests.reduce((a, x) => ({ ...a,
[x.title.toLowerCase()]: x
}), {})
debugQuests.forEach((quest, questIndex) => {
if ('quests' in quest.require) {
quest.require.quests.forEach((requiredQuest, requiredIndex) => {
if (Array.isArray(requiredQuest)) {
// Required quest is a 'one-of' array
quest.require.quests[requiredIndex].forEach((oneOfQuest, oneOfIndex) => {
if (typeof oneOfQuest === 'string') {
console.log(`Replacing ${oneOfQuest} with ${questDictionaryTitle[oneOfQuest.toLowerCase()].id}`)
debugQuests[questIndex].require.quests[requiredIndex][oneOfIndex] = questDictionaryTitle[oneOfQuest.toLowerCase()].id
}
})
}else if (typeof requiredQuest === 'string') {
console.log(`Replacing ${requiredQuest} with ${questDictionaryTitle[requiredQuest.toLowerCase()].id}`)
debugQuests[questIndex].require.quests[requiredIndex] = questDictionaryTitle[requiredQuest.toLowerCase()].id
}
})
}
if ('fail' in quest.require) {
quest.require.fail.forEach((failedQuest, failedIndex) => {
if (typeof failedQuest === 'string') {
console.log(`Replacing ${failedQuest} with ${questDictionaryTitle[failedQuest.toLowerCase()].id}`)
debugQuests[questIndex].require.fail[failedIndex] = questDictionaryTitle[failedQuest.toLowerCase()].id
}
})
}
if ('alternatives' in quest) {
quest.alternatives.forEach((alternativeQuest, alternativeIndex) => {
if (typeof alternativeQuest === 'string') {
console.log(`Replacing ${alternativeQuest} with ${questDictionaryTitle[alternativeQuest.toLowerCase()].id}`)
debugQuests[questIndex].alternatives[alternativeIndex] = questDictionaryTitle[alternativeQuest.toLowerCase()].id
}
})
}
})
const fs = require('fs');
fs.writeFileSync('./quests.json', JSON.stringify(debugQuests, null, 4) , 'utf-8');
}
function checkCollectorRequirements(args) {
var collectorQuests = []
var highestCollectorLevel = 0
var debugQuests = require('./quests.json')
var questDictionaryId = debugQuests.reduce((a, x) => ({ ...a,
[x.id]: x
}), {})
// First, filter it down to every quest except collector, nokappa quests, and deprecated quests
var allQuestsButCollector = debugQuests.filter(x => x.id != 195 && x.deprecated != true && x.nokappa !== true)
console.log(`Collector currently requires ${allQuestsButCollector.length} quests`)
// Next, get an array of all required quests
var allRequiredQuests = allQuestsButCollector
.reduce((acc, x) => acc.concat(x.require.quests), [])
// Find all the leaf node quests (not required for anything except Collector)
var finalQuests = allQuestsButCollector.filter(x => allRequiredQuests.indexOf(x.id) < 0)
console.log(`There are ${finalQuests.length} leaf quests (no other quest except Collector requires them)`)
// Find the maximum level value requirements for all of the collector required quests
var highestCollectorLevel = Math.max(...allQuestsButCollector.filter(x => x.require.level).reduce((acc, x) => acc.concat(x.require.level), []))
console.log(`The highest level quest required for Collector is ${highestCollectorLevel}`)
console.log('Collector Required Leaf Quests:')
console.log(finalQuests.reduce((acc, x) => acc.concat(x.title), []))
// Select the quest with id 195 from debug quests (collector)
var collectorQuest = questDictionaryId[195]
// The final leaf nodes for collector
var leafNodes = finalQuests.reduce((acc, x) => acc.concat(x.id), [])
// Check if the require.quests array is equal to the collector required quests
if (JSON.stringify(collectorQuest.require.quests) == JSON.stringify(leafNodes)) {
console.log('Collector quest requirements appear correct')
}else{
console.log('Collector quest requirements appear incorrect')
console.log('Collector Required Quests by ID:')
console.log(finalQuests.reduce((acc, x) => acc.concat(x.id), []))
}
}
function newHideoutId(args) {
var debugHideout = require('./hideout.json')
var highestHideoutID = 0
for (var i = debugHideout.length - 1; i >= 0; i--) {
if (debugHideout[i].id > highestHideoutID) {
highestHideoutID = debugHideout[i].id
}
}
console.log(`Next quest ID: ${highestHideoutID + 1}`)
}
function newHideoutObjectiveId(args) {
var debugHideout = require('./hideout.json')
var objectiveArray = debugHideout.modules
.reduce((acc, x) => acc.concat(x.require), [])
var highestObjectiveID = 0
for (var i = objectiveArray.length - 1; i >= 0; i--) {
if (objectiveArray[i].id > highestObjectiveID) {
highestObjectiveID = objectiveArray[i].id
}
}
console.log(`Next hideout objective ID: ${highestObjectiveID + 1}`)
}
function newQuestId(args) {
var debugQuests = require('./quests.json')
var highestQuestID = 0
for (var i = debugQuests.length - 1; i >= 0; i--) {
if (debugQuests[i].id > highestQuestID) {
highestQuestID = debugQuests[i].id
}
}
console.log(`Next quest ID: ${highestQuestID + 1}`)
}
function newObjectiveId(args) {
var debugQuests = require('./quests.json')
var objectiveArray = debugQuests
.reduce((acc, x) => acc.concat(x.objectives), [])
var highestObjectiveID = 0
for (var i = objectiveArray.length - 1; i >= 0; i--) {
if (objectiveArray[i].id > highestObjectiveID) {
highestObjectiveID = objectiveArray[i].id
}
}
console.log(`Next objective ID: ${highestObjectiveID + 1}`)
}
function verifyHideoutData(args) {
// Find hideout IDs we may have duplicated (shouldn't happen)
var debugHideout = require('./hideout.json')
var result = Object.values(debugHideout.modules.reduce((c, v) => {
let k = v.id;
c[k] = c[k] || [];
c[k].push(v);
return c;
}, {})).reduce((c, v) => v.length > 1 ? c.concat(v) : c, []);
if (result.length > 0) {
console.log("Duplicate hideout IDs:")
console.log(result)
}
// Find hideout indexes we haven't filled IDs for
// Get highest ID
var missingModuleIDs = []
var highestHideoutID = 0
for (var i = debugHideout.modules.length - 1; i >= 0; i--) {
if (debugHideout.modules[i].id > highestHideoutID) {
highestHideoutID = debugHideout.modules[i].id
}
}
var filledIDs = new Array(highestHideoutID).fill(false)
for (var i = debugHideout.modules.length - 1; i >= 0; i--) {
filledIDs[debugHideout.modules[i].id] = true
}
for (var i = filledIDs.length - 1; i >= 0; i--) {
if (filledIDs[i] == false) {
missingModuleIDs.push(i)
}
}
if (missingModuleIDs.length > 0) {
console.log("Missing Hideout IDs:")
console.log(missingModuleIDs)
}
console.log(`Highest Hideout Module ID: ${highestHideoutID}`)
// Find duplicated objective IDs (some may be intentional)
var hideoutObjectives = []
for (var i = debugHideout.modules.length - 1; i >= 0; i--) {
for (var x = debugHideout.modules[i].require.length - 1; x >= 0; x--) {
hideoutObjectives.push(debugHideout.modules[i].require[x])
}
}
var result = Object.values(hideoutObjectives.reduce((c, v) => {
let k = v.id;
c[k] = c[k] || [];
c[k].push(v);
return c;
}, {})).reduce((c, v) => v.length > 1 ? c.concat(v) : c, []);
if (result.length > 0) {
console.log("Duplicate objective IDs:")
console.log(result)
}
// Check for objective IDs we haven't filled or deleted:
// Get highest ID
var missingHideoutObjectiveIDs = []
var highestObjectiveID = 0
for (var i = hideoutObjectives.length - 1; i >= 0; i--) {
if (hideoutObjectives[i].id > highestObjectiveID) {
highestObjectiveID = hideoutObjectives[i].id
}
}
var filledIDs = new Array(highestObjectiveID + 1).fill(false)
for (var i = hideoutObjectives.length - 1; i >= 0; i--) {
filledIDs[hideoutObjectives[i].id] = true
}
for (var i = filledIDs.length - 1; i >= 0; i--) {
if (filledIDs[i] == false) {
missingHideoutObjectiveIDs.push(i)
console.log("ID " + i + " not filled")
}
}
if (missingHideoutObjectiveIDs.length > 0) {
console.log("Missing Objective IDs:")
console.log(missingHideoutObjectiveIDs)
}
console.log("Highest Objective ID: " + highestObjectiveID)
}
function verifyQuestData(args) {
var debugQuests = require('./quests.json')
var questDictionaryTitle = debugQuests.reduce((a, x) => ({ ...a,
[x.title]: x
}), {})
var questDictionaryId = debugQuests.reduce((a, x) => ({ ...a,
[x.id]: x
}), {})
var result = Object.values(debugQuests.reduce((c, v) => {
let k = v.id;
c[k] = c[k] || [];
c[k].push(v);
return c;
}, {})).reduce((c, v) => v.length > 1 ? c.concat(v) : c, []);
if (result.length > 0) {
console.log("Duplicate quest IDs:")
console.log(result)
}
// Find quests we haven't filled IDs for
// Get highest ID
var highestQuestID = 0
var missingQuestIds = []
for (var i = debugQuests.length - 1; i >= 0; i--) {
if (debugQuests[i].id > highestQuestID) {
highestQuestID = debugQuests[i].id
}
}
var filledIDs = new Array(highestQuestID).fill(false)
for (var i = debugQuests.length - 1; i >= 0; i--) {
filledIDs[debugQuests[i].id] = true
}
for (var i = filledIDs.length - 1; i >= 0; i--) {
if (filledIDs[i] == false) {
missingQuestIds.push(i)
}
}
if (missingQuestIds.length > 0) {
console.log("Missing Quest IDs:")
console.log(missingQuestIds)
}
console.log("Highest Quest ID: " + highestQuestID)
// Find quests we may have duplicated titles of
var result = Object.values(debugQuests.reduce((c, v) => {
let k = v.title;
c[k] = c[k] || [];
c[k].push(v);
return c;
}, {})).reduce((c, v) => v.length > 1 ? c.concat(v) : c, []);
if (result.length > 0) {
console.log("Duplicate quest titles:")
console.log(result)
}
// Find duplicated objective IDs (some may be intentional)
var questObjectives = []
for (var i = debugQuests.length - 1; i >= 0; i--) {
for (var x = debugQuests[i].objectives.length - 1; x >= 0; x--) {
questObjectives.push(debugQuests[i].objectives[x])
}
}
var result = Object.values(questObjectives.reduce((c, v) => {
let k = v.id;
c[k] = c[k] || [];
c[k].push(v);
return c;
}, {})).reduce((c, v) => v.length > 1 ? c.concat(v) : c, []);
if (result.length > 0) {
console.log("Duplicate objective IDs (some may be intentional):")
console.log(result)
}
// Check for objective IDs we haven't filled or deleted:
// Get highest ID
var missingObjectiveIds = []
var highestObjectiveID = 0
for (var i = questObjectives.length - 1; i >= 0; i--) {
if (questObjectives[i].id > highestObjectiveID) {
highestObjectiveID = questObjectives[i].id
}
}
var filledIDs = new Array(highestObjectiveID + 1).fill(false)
for (var i = questObjectives.length - 1; i >= 0; i--) {
filledIDs[questObjectives[i].id] = true
}
for (var i = filledIDs.length - 1; i >= 0; i--) {
if (filledIDs[i] == false) {
missingObjectiveIds.push(i)
console.log("ID " + i + " not filled")
}
}
if (missingObjectiveIds.length > 0) {
console.log("Missing Quest IDs:")
console.log(missingObjectiveIds)
}
console.log("Highest Objective ID: " + highestObjectiveID)
//Check for undefined required quests
var badRequirement = []
for (var i = debugQuests.length - 1; i >= 0; i--) {
if (!('giver' in debugQuests[i])) {
console.log("ID " + i + " doesn't have giver")
}
if ('require' in debugQuests[i] && 'quests' in debugQuests[i].require) {
for (var x = debugQuests[i].require.quests.length - 1; x >= 0; x--) {
if (Array.isArray(debugQuests[i].require.quests[x])) {
for (var y = debugQuests[i].require.quests[x].length - 1; y >= 0; y--) {
if (questDictionaryId[debugQuests[i].require.quests[x][y]] == null) {
badRequirement.push({
quest: i,
requirement: debugQuests[i].require.quests[x][y]
})
}
}
} else if (questDictionaryId[debugQuests[i].require.quests[x]] == null) {
badRequirement.push({
quest: i,
requirement: debugQuests[i].require.quests[x]
})
console.log("ID " + i + " has undefined requirement " + debugQuests[i].require.quests[x])
}
}
} else {
badRequirement.push({
quest: i,
requirement: null
})
console.log("ID " + i + " doesn't have quest require")
}
}
if (badRequirement.length > 0) {
console.log("Broken quest data:")
console.log(badRequirement)
}
}
vorpal.parse(process.argv);