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I have updated https://github.com/LykenSol/rust-gpu-shadertoys to the latest versions of packages and rust-gpu. The compilation step for the shaders takes an extremely long time (>20 minutes), which is unexpected as the shaders do not have a ton of code.
While the compilation appears to hang, using tracing I can see it actually making progress and spending all the time in dce
I have updated https://github.com/LykenSol/rust-gpu-shadertoys to the latest versions of packages and rust-gpu. The compilation step for the shaders takes an extremely long time (>20 minutes), which is unexpected as the shaders do not have a ton of code.
While the compilation appears to hang, using
tracing
I can see it actually making progress and spending all the time in dceThere are a lot of in progress patches for both rust-gpu and the shadertoys project so I am not pushing the code yet, but wanted to get this written.
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