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Plugin Standards

doomy edited this page Dec 29, 2018 · 3 revisions

Many plugin standards exist, and separate versions of each interface can be very different. As these standards further fragment, creating a plugin can become more and more confusing.

VST ( Proprietary, Steinberg)

VST is the most common standard, and contains several versions. The two most used versions - VST2x and VST3 - are very different from one another. VST3 was released in 2008, but still lacks support from a majority of DAWs. VST2x versions are simpler to implement in other languages. The standard is widely supported across DAWs, so VST2x is a logical choice.

AudioUnit (Proprietary, Apple)

AudioUnit is only available on Apple platforms. AU v2 is simlar to VST from a practical and development standpoint. AU v3 follows an Apple framework approach, which is harder to implement without Apple tools.

LV2 (Free / Open Source)

While promising, LV2 is only supported on Linux except for a few other open source DAWs.

All plugin hosts and plugin implementations are backwards compatible with previous versions. In other words, plugins implemented with a new version can also use an old version. Additionally, plugins implemented with a new version can also load in older DAWs. While the older plugin standard lacks some nice features [which features?], many still use it.

This is good for projects like rust-vst. We believe standards should be free, open, and free from corporate interests. The culture of proprietary audio software holds back the audio industry as a whole!

Since rust-vst is a VST2x implementation, we are currently focused on a VST GUI library. However, the presented information can apply to many plugin types.

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